In the JueZuZero game, the gameplay is a highlight. It is very playable, and the production is also very sophisticated. The painting style and dubbing effects are very good, and the experience is really good. This site has also compiled the JuZuZero games. Other related strategies for the game can help every player solve game problems. It is a professional strategy platform, so collect it quickly!
Base attack power: 46
Defense: 16%
The damage taken is reduced by 7.5%; after being attacked by the enemy, the next attack will cause an additional damage of 600% of the wearer's defense, and will definitely trigger a critical hit, which can be triggered at most once within 7.5 seconds. .
Basic attack power: 40
Defense: 10%
The maximum health value is increased by 8%; when equipped with a shield, the wearer's attack power is increased by 10%.
Attack power: 10%
The damage received is reduced by 7.5%. When attacked by the teaching party, the wearer's energy gain efficiency is increased by 10%, lasting for 12 seconds, and the wearer returns to the backcourt. <img< p="">
Defense: 12.8%
When attacked by an enemy, the wearer's defense increases by 20% for 8 seconds.
Critical hit damage increased by 16%
The damage caused by [Combined Skill] and [Support Attack] is increased by 25%. When entering combat or switching to the front field, the attack power bonus is increased by 25%, lasting 7.5 seconds, and can be triggered at most once in 20 seconds.
Defense increased by 16%.
Position 4: Critical hit rate/critical hit damage
Position 5: Defense %
Position 6: Automatic energy recovery
1. Zero is mainly used as an auxiliary for Sister Kelei's coordinated political attack. After Sister Cile's coordinated attack, Zero seamlessly connects Ben's defense and counterattack to deal damage.
2. It also provides abnormal accumulation of fire attributes and provides a shield for the entire team.
1. The idea of this team is similar to that of No. 11. In the absence of No. 11, Maomata can be used as an alternative.
2. Increase the output of the overall team and the output of secondary C to increase the damage of the overall team.