How to use Pokemon Emerald cheat code? In the game, we can use some cheat codes to get what we want. Many friends don’t know how to use the cheat codes in the game Pokemon, so if you don’t know, follow the editor to find out. Guide to using cheat codes in "Pokemon Emerald".
How to use gold finger:
1. First enter the game and open the golden finger.
2. Press the g key to click on the golden finger.
3. Enter the cheat code and click OK.
Gold finger code collection:
Props can only be obtained by modifying items purchased in the store. The modification method is as follows:
Buy items in the store in Daoji Town. After selecting the purchase quantity, when the waiter asks you if you want to buy the props, don't press A in a hurry. Enter the following cheat code first:
03005B72:XX
XX is the code of the item (see the table below). After entering it, you can buy the item and then delete the cheat.
Props list
ball
0001 Master Ball
0002 Super Power Monster Ball
0003 Super Ball (more powerful than Monster Ball)
0004 Monster Ball (ordinary ball)
0005 Shuffleboard (Special Ball for Shuffleboard Paradise)
0006 Tennis ball (a monster that easily catches water and insects)
0007 Big Booth Ball (easy to catch monsters on the bottom of the sea)
0008 Nice Road Ball (the weaker the monster, the easier it is to catch)
0009 Libby Road Ball (easy to catch ball)
000a Dayima Ball (the longer the round, the easier it is to catch)
000b High Cornerstone Ball (the captured monster becomes close)
000c Brami Ball (treasure monster ball)
Props
000d wound medicine (physical recovery 20)
000e Antidote (restore poison state)
000f burn recovery (restore burn state)
0010 Thawing medicine (restore frozen state)
0011 Sobering medicine (restore sleeping state)
0012 Paralysis recovery (restore paralysis state)
0013 Recovery medicine (full recovery of physical strength and all status)
0014 Slow Talk Medicine (full recovery of physical strength)
0015 Injury medicine (physical recovery 200)
0016 Good injury medicine (physical recovery 50)
0017 Universal recovery (all recovery)
0018 Psychological film (recover half of physical strength after death)
0019 Spirit Grass (full recovery of physical strength after death)
001a Delicious water (restores physical strength 50)
001b Spiritual Soda (restores physical strength 60)
001c Mili liquid (restores physical strength 80)
001d Mumu milk (restores physical strength 100)
001e Power powder (restores 50 physical strength, very bitter powder, reduces the intimacy of the monster)
001f Strength Root (restores 200 physical strength, very bitter root, reduces the intimacy of monsters)
0020 Universal Powder (full recovery state, very bitter powder, greatly reduces the intimacy with monsters)
0021 Resurrection grass (death resurrection, very bitter grass)
0022 pp Aiyi (1 skill value recovery 10)
0023 pp force card (1 skill value is fully restored)
0024? ? ? ? ? ? ? ? (???????)
0025 pp max (all skill values of 1 monster are restored)
0026 Flying Sound Cake (Restore all abnormal conditions)
0027 Blue Glass (return to sleeping state, available unlimited times)
0028 Yellow glass (restores chaotic state, usable unlimited times)
0029 Red Glass (restores decadent state, usable unlimited times)
002a Black Glass (no wild monsters encountered)
002b white glass (easy to encounter wild monsters)
002c Tree juice (restores physical strength 20)
002d Holy Yes (recover all physical strength after death, recover from abnormal status)
002e Shallow water salt (look at the props used in the hole)
002f shallow water shell (look at the props used in the hole)
0030 Red Shard (a prop used to exchange for evolution stones)
0031 Blue Shard (Props for Evolution Stones)
0032 Yellow fragments (props for exchanging evolutionary stones)
0033 Green Shards (Props for Evolution Stones)
0034-03e? ? ? ? ? ? ? ? (???????)
003f Maximum increase (basic physical strength value increased)
0040 Praise (basic attack value increased)
0041 Luo Haifu (the basic defense value is increased)
0042 Indesi (agility base value increased)
0043 Limeson (special attack base value increased)
0044 Strange sweets (monster upgrades to 1 level)
0045 value increases (maximum skill value increases)
0046 Jidao Mountain Fruit (the base value of virtue is increased)
0047 maximum value (skill value is increased to the maximum)
0048? ? ? ? ? ? ? ? ? (???????)
0049 Effect card (during battle...can avoid the opponent's attack, used for equipment)
004a Cleaning items (during battle... easy to hit vital points, used for equipment)
004b Brass Power (during battle...attack power increases, used for equipment)
004c Strength (during battle... defense increases, used for equipment)
004d Agility (during combat...agility increases, used for equipment)
004e Memorial hit (during battle...skills are easy to hit)
004f Special increase (during battle... the power of special attack increases, used for equipment)
0050 Puppet (escaped during the battle)
0051 Little Squirrel Tail (escaped during the battle)
0052-05c? ? ? ? ? ? ? ? (???????)
005d Sun Stone (Evolve unique monsters)
005e Moon Stone (Evolve unique monsters)
005f Fire Stone (Evolve unique monsters)
0060 Thunder Stone (evolve unique monsters)
0061 Water Stone (Evolve unique monsters)
0062 Coral Stone (Evolve unique monsters)
0063-066? ? ? ? ? ? ? ? (???????)
0067 Small tree fruits (ordinary tree fruits are easy to mature)
0068 Big tree fruits (precious tree fruits are difficult to mature)
0069? ? ? ? ? ? ? ? (???????)
006a Pearl (beautiful pearls mature easily)
006b Big Pearl (very beautiful big pearls are difficult to mature)
006c Star Sand (beautiful red sand)
006d star fragment (beautiful ruby fragment)
006e Golden Pearl (Venus)
006f Mind Fragment (a skill that can restore forgotten things)
0070-078? ? ? ? ? ? ? ? (???????)
0079 Colored Mail (Letter that looks like a pinrat)
007a Harper Mail (Seagull-shaped letter)
007b Flash Mail (Pikachu-shaped letter)
007c Mechanical mail (a letter that looks like a little magnet)
007d Bird Smoke Mail (Letter that looks like a leaf-eating beast)
007e Cross Mail (Letter in the shape of a Pipi whale)
007f Rare mail (letter with monster appearance)
0080 Shadow Mail (Letter that looks like a wall-drilling monster)
0081 Tropical Mail (Beautiful flower-shaped letter)
0082 Funny mail (letters with monsters in them)
0083 Magic Mail (Luxurious Letter)
0084 Nostalgic Mail (Letter from 3 Monsters)
Combat props
00b3 Light powder (reduces opponent's hit rate)
00b4 White Sea Stone Flower (recovery of reduced ability)
00b5 Competition Vest (after carrying it, the battle speed will be reduced to 1/2 of the original, and the effort value obtained after the battle will be doubled)
00b6 Learning device (the monster you hold gets experience points)
00b7 Teacher's nails (can occasionally attack first)
00b8 An Xianling (the monster held becomes closer)
00b9 Spiritual Sea Stone Flower (the held monster returns to its decadent state)
00ba Sunkeeper (increased attack power)
00bb Proof of the King (sometimes it can make the opponent sleep)
00bc silver powder (the power of insect skills increases)
00bd Guard rice (the monster you hold can get 2 times the money when participating in the battle)
00be Clear Talisman (hard to fight wild monsters)
00bf Heart Pearl (special attack and reputation increase, limited to male monsters and wood-skinned monsters)
00c0 Evolution fang (Special attack increased - Rura <Beru Clam> special attack increased to 2 times after being carried, communication evolution item after being carried)
00c1 Evolved Scales (Rise of Destiny - Rura <Bellu Clam> special defense increased to 2 times after being carried, communication evolution item after being carried)
00c2 Smoke beads (can escape when encountering wild monsters)
00c3 Immutable Stone (the monster it holds will not evolve)
00c4 spiritual weapon (occasionally capable of defense)
00c5 Happy Monster Egg (monster experience points are easier to increase)
00c6 Focus lens (easy to hit vital points)
00c7 Cup Clothes (The power of steel skills increases)
00c8 Remaining (physical strength can be slowly restored between battles)
00c9 Dragon Scales (strange scales held by flying dragon monsters)
00ca Electric Bead (special attack increased, limited to Pikachu)
00cb soft sand (the power of ground skills increases)
00cc Hard Stone (the power of rock skills increases)
00cd Miracle Seed (the power of grass skills increases)
00ce black glasses (the power of evil skills increases)
00cf Black Belt (increased power of fighting skills)
00d0 Magnet (the power of electric skills increases)
00d1 Mysterious Water Beads (the power of water skills increases)
00d2 Sharp Beak (the power of flying skills increases)
00d3 poison needle (the power of poison skills increases)
00d4 does not melt ice (the power of freezing skills increases)
00d5 Curse Talisman (the power of ghost skills increases)
00d6 Silver Spoon (the power of super skills increases)
00d7 Charcoal (the power of fire skills increases)
00d8 Dragon Fang (the power of flying dragon skills increases)
00d9 Xiku headscarf (the power of normal skills increases)
00da rising blade (strange box, for collection)
00db empty shell (stamina will be restored when damaging the enemy)
00dc tide item (the power of water attribute attack skills is increased by 1.05 times, and the damage caused by water attribute attack skills to oneself will also be divided by 1.05; Mali (Water Rat), Mali (Big Water Rat)) can be carried after laying eggs to obtain Mali (Baby Water Rat)
00dd Qi object (the hit rate of the opponent's skill is reduced to 0.95 times, carry it with ソーナンス (Gueran Weng) and lay an egg to get ソーナノ(Happy Beast)
00de Geely egg tongs (easy to hit vital points, limited to Geely eggs)
00df wooden objects (increased defense, limited to Variety Monsters)
All move machines
Move Machine 01:0121
Move Machine 02:0122
Move Machine 03:0123
Move Machine 04:0124
Move Machine 05:0125
Move Machine 06:0126
Move Machine 07:0127
Move Machine 08:0128
Move Machine 09:0129
Move Machine 10:012A
Move Machine 11:012B
Move Machine 12:012C
Move Machine 13:012D
Move Machine 14:012E
Move Machine 15:012F
Move Machine 16:0130
Move Machine 17:0131
Move Machine 18:0132
Move Machine 19:0133
Move Machine 20:0134
Move Machine 21:0135
Move Machine 22:0136
Move Machine 23:0137
Move Machine 24:0138
Move Machine 25:0139
Move Machine 26:013A
Move Machine 27:013B
Move Machine 28:013C
Move Machine 29:013D
Move Machine 30:013E
Move Machine 31:013F
Move Machine 32:0140
Move Machine 33:0141
Move Machine 34:0142
Move Machine 35:0143
Move Machine 36:0144
Move Machine 37:0145
Move Machine 38:0146
Move Machine 39:0147
Move Machine 40:0148
Move Machine 41:0149
Move Machine 42:014A
Move Machine 43:014B
Move Machine 44:014C
Move Machine 45:014D
Move Machine 46:014E
Move Machine 47:014F
Move Machine 48:0150
Move Machine 49:0151
Move Machine 50:0152
0153 Secret Machine 01
0154 Secret Machine 02
0155 Secret Machine 03
0156 Secret Machine 04
0157 Secret Machine 05
0158 Secret Machine 06
0159 Secret Machine 07
015A Secret Machine 08
0085 Tree Fruit 01
0086 tree fruit 02
0087 tree fruit 03
0088 Tree Fruit 04
0089 tree fruit 05
008A Tree Fruit 06
008B tree fruit 07
008C tree fruit 08
008D tree fruit 09
008E Tree Fruit 10
008F Tree Fruit 11
0090 tree fruit 12
0091 tree fruit 13
0092 tree fruit 14
0093 tree fruit 15
0094 tree fruit 16
0095 tree fruit 17
0096 tree fruit 18
0097 tree fruit 19
0098 Tree Fruit 20
0099 tree fruit 21
009A Tree Fruit 22
009B tree fruit 23
009C Tree Fruit 24
009D tree fruit 25
009E Tree Fruit 26
009F Tree Fruit 27
00A0 tree fruit 28
00A1 tree fruit 29
00A2 tree fruit 30
00A3 tree fruit 31
00A4 tree fruit 32
00A5 tree fruit 33
00A6 Tree Fruit 34
00A7 Tree Fruit 35
00A8 Tree Fruit 36
00A9 Tree Fruit 37
00AA tree fruit 38
00AB tree fruit 39
00AC Tree Fruit 40
00AD Tree Fruit 41
00AE tree fruit 42
00AF Tree Fruit 43
00FE red hand towel
00FF basket towel
0100 pink hand towel
0101 green hand towel
0102 yellow hand towel
0103 Fengma Bicycle
0104 coin box
0105 Treasure Detector
0106 Ordinary fishing rod
0107 Good fishing rod
0108 Super Fishing Rod
0109 Ferry ticket
010A Match Pass
010C Pipi Whale Watering Can
010D Tianli luggage
010E Backpack
010F Underground Key
0110 Sand track bike
0111 Monster Box
0112 Letter from descendants
0113 Dream Ticket
0114 red jade
9115 blue jade
0116 Detector
0117 Sandao Eyes
0118 meteorite
0119 Room 1 key
011A Room 2 key
011B Room 4 key
011C Room 6 key
011D warehouse key
011E Wood root fossil
011F Nail Fossil
0120 デボァスコ-ド
015D Postal parcel
015E Monster Flute
015F Flame Gym Key
0160 Bicycle Exchange Coupon
0161 Dentures
0162 Amber
0163 Golden Room Building Key
0164 Team Rocket Key
0165 Ammonite fossil
0166 fossil helmet fossil
0167 Demonic glasses
0168 Bicycle
0169 city map
016A Sound detector?
016B Telephone?
016C Skill Box
016D tree fruit bag
016E TV
016F 1, 2, 3 Island Road Ferry Ticket
0170 Rainbow Ferry Ticket?
0171 tea
0172 Purple ticket?
0173 Underwater ticket?
0174 Collection bottle? (The old man in Shenlan City got something in exchange)
0175 Ruby
0176 Sapphire
0177 Newly added items
0178 Newly added items
The ability value of the first PM reaches the upper limit:
HP:020241E6:03E7
HP limit: 020241E8:03E7
Attack: 020241EA:03e7
Defense: 020241EC:03e7
Agile: 020241F2:03e7
Special Attack: 020241EE:03e7
Special defense: 020241F0:03e7
Rank of the first PM:
020241E4:XX
XX is the level, hexadecimal
The opponent's PM ability reaches the upper limit:
HP:0202443E:03E7
HP limit: 02024440:03E7
Attack: 02024442:03e7
Defense: 02024444:03e7
Special attack: 02024446:03e7
Special Defense: 02024448:03e7
Agile: 0202444A:03e7
Grade: 0202443C:XX (XX is the grade, hexadecimal)
The first elf has full PP 02023D4C:63636363
1st skill 02023D34:xxxx
2nd skill 02023D36:xxxx
3rd skill 02023D38:xxxx
4th skill 02023D3A:xxxx
xxxx code table: (from Nintendo World)
0001 Beat (はたく) 40 100% 35 No special effects
0002 Empty Cut (からてチョップ) 50 100% 25 Easy to hit vital points
0003 Back and forth (おうふくビンタ) 15 85% 10 2 to 5 consecutive attacks
0004 Continuous punch (れんぞくパンチ) 18 85% 15 2 to 5 consecutive attacks
0005 Megaton Iron Fist (メガトンパンチ) 80 85% 20 No special effects
0006 Lucky Cat (ネコにこばん) 40 100% 20 Get money after the battle, the amount of money = the level of the monster used × the number of uses × 2
0007 Fire Fist (ほのおのパンチ) 75 100% 15 10% chance of the enemy being burned
0008 Freezing Punch (れいとうパンチ) 75 100% 15 10% chance of the enemy freezing
0009 Lightning Fist (かみなりパンチ) 75 100% 15 10% chance of paralyzing the enemy
000A Catch (ひっかく) 40 100% 35 No special effects
000B clip (はさむ) 55 100% 30 no special effects
000C Scissors Guillotine (ハサミギロチン) — 30% 5 One-hit kill, invalid when the enemy level is higher than yourself
000D Kamaitachi (かまいたち) 80 100% 10 Charge for one turn before attacking, easy to hit vital points, two-body attack
000E Sword Dance (つるぎのまい) — — 30 Increase your own attack by two levels
000F Iaikiri (いあいぎり) 50 95% 30 Use the machine that can cut trees and mow grass on the map, and secretly transmit the machine No. 01
0010 Wind Rises (かぜおこし) 40 100% 35 Can hit flying enemies and its power is doubled
0011 Wings flapping (つばさでうつ) 60 100% 35 No special effects
0012 Blowing away (ふきとばし) — 100% 20 The field battle is forced to end, and the enemy is forced to exchange monsters during the battle with the coach, and the priority is -5
0013 Flying in the sky (そらをとぶ) 70 95% 15 Fly to high altitude in the first round, attack in the second round, use the map to fly to the towns you have visited, and secretly transmit the machine No. 02
0014 Constrict (しめつける) 15 75% 20 After using it, the enemy cannot exchange monsters for 2 to 5 rounds. At the end of each round, the enemy's HP will lose 1/16 of the maximum value.
0015 Knock down (たたきつける) 80 75% 20 No special effects
0016 Vine Whip (つるのムチ) 35 100% 10 No special effect
0017 Trample (ふみつけ) 65 100% 20 30% chance of the enemy being frightened. The power is doubled when hitting a smaller enemy.
0018 Double Kick (にどげり) 30 100% 30 2 consecutive attacks
0019 Megaton level kick (メガトンキック) 120 75% 5 No special effects
001A Flying Kick (とびげり) 70 95% 25 Miss. 1/8 of the damage that should be dealt to the opponent will be reflected back to you.
001B Round Kick (まわしげり) 60 85% 15 30% chance of the enemy being frightened
001C Throwing Sand (すなかけ) — 100% 30 The enemy’s hit rate is reduced by one level
001D Head protrusion (ずつき) 70 100% 15 30% chance of the enemy being frightened
001E Angular protrusion (つのでつく) 65 100% 25 No special effects
001F Random Attack (みだれづき) 15 85% 20 2 to 5 consecutive attacks
0020 Pointed Drill (つのドリル) — 30% 5 One-hit kill, invalid when the enemy level is higher than yourself
0021 Impact (たいあたり) 35 95% 35 No special effects
0022 Suppression (のしかかり) 85 100% 15 30% chance of enemy paralysis
0023 Tight roll (まきつく) 15 85% 20 After using it for 2 to 5 rounds, the enemy cannot exchange monsters. At the end of each round, the enemy's HP will lose 1/16 of the maximum value.
0024 Rush (とっしん) 90 85% 20 1/4 of the damage taken by the enemy will be reflected back to you.
0025 Rampage (あばれる) 90 100% 20 Attack uncontrollably for 2 to 3 rounds, and then become confused
0026 Sacrifice (すてみタックル) 120 100% 15 1/3 of the damage taken by the enemy will be reflected back to you
0027 Wagging Tail (しっぽをふる) — 100% 30 Reduce enemy defense by one level, two-body attack
0028 Poison Needle (どくばり) 15 100% 35 30% chance of the enemy being poisoned
0029 Double needle (ダブルニードル) 25 100% 20 2 consecutive attacks, 20% chance of the enemy being poisoned
002A Missile Needle (ミサイルばり) 14 85% 20 2 to 5 consecutive attacks
002B Stare (にらみつける) — 100% 30 Reduce enemy defense by one level, two-body attack
002C Bite (かみつく) 60 100% 25 30% chance of the enemy being frightened
002D Shout (なきごえ) — 95% 40 The enemy's attack is reduced by one level, two-body attack
002E Roar (ほえる) — 100% 20 The field battle is forced to end, the enemy is forced to exchange monsters during the battle with the coach, the priority is -5, machine No. 05
002F Singing (うたう) — 55% 15 against sleep
0030 Ultrasonic (ちょうおんぱ) — 55% 20 enemy confusion
0031 Sonic Wave (ソニックブーム) 20 90% 20 The enemy loses 20 points of HP.
0032 Binding (かなしばり) — 55% 20 The enemy cannot use the last skill used for 1 to 7 turns after use.
0033 Dissolution liquid (ようかいえき) 40 100% 30 10% chance of the enemy’s defense being reduced by one level, two-body attack
0034 Spark (ひのこ) 40 100% 25 10% chance of enemy being burned
0035 Fire radiation (かえんほうしゃ) 95 100% 15 10% chance of enemy being burned, machine No. 35
0036 White Mist (しろいきり) — — 30 Skills that reduce abilities after use are invalid for yourself.
0037 Water Gun (みずでっぽう) 40 100% 25 No special effects
0038 High-pressure water pump (ハイドロポンプ) 120 80% 5 No special effects
0039 Surfing (なみのり) 95 100% 15 Use the machine No. 03 that can move on water, two-body attack, and secret transmission on the map
003A Freezing Ray (れいとうビーム) 95 100% 10 10% chance of enemy freezing, machine No. 13
003B Blizzard (ふぶき) 120 70% 5 10% chance of enemy freezing, two-body attack, No. 14 machine
003C Spiritual Ray (サイケこうせん) 65 100% 20 10% chance of the enemy being confused
003D Bubble Light (バブルこうせん) 65 100% 20 10% chance of reducing the enemy's speed by one level
003E Aurora Ray (オーロラビーム) 65 100% 20 10% chance of enemy attack power being reduced by one level
003F Destruction light (はかいこうせん) 150 90% 5 Cannot act in the next round after hitting, machine No. 15
0040 Peck (つつく) 35 100% 35 No special effects
0041 Drilling Peck (ドリルくちばし) 80 100% 20 No special effects
0042 Hell Car (じごくぐるま) 80 80% 25 1/4 of the damage dealt to the opponent will be reflected back to you
0043 Over-the-shoulder throw (けたぐり) — 100% 20 The power increases as the opponent's weight increases
0044 Counterattack (カウンター) — 100% 20 The physical attack damage received is doubled and fed back to the enemy, priority -4
0045 Earth Throw (ちきゅうなげ) — 100% 20 The enemy loses HP equal to your level.
0046 Strange power (かいりき) 80 100% 15 Use it on the map to push rocks and secretly transmit machine No. 04
0047 Drain (すいとる) 20 100% 20 Give half of the enemy's HP loss to restore your own HP
0048 Million Power Drain (メガドレイン) 40 100% 10 Gives half of the enemy's HP loss to restore your own HP
0049 Parasitic Seed (やどりぎのタネ) — 90% 10 Absorbs 1/8 of the enemy's maximum HP every round. It is still effective after you exchange monsters. It is ineffective against grass monsters.
004A Growth (せいちょう) — — 40 Increase your own special attack by one level
004B Eight-Leaf Slash (はっぱカッター) 55 95% 25 Easy to hit vital points, two-body attack
004C Sun Ray (ソーラービーム) 120 100% 10 Usually it is charged for one round before attacking. It is shot in the same round on sunny days. The power is half reduced on rainy days. Machine No. 22
004D Poison Powder (どくのこな) — 75% 35 enemies poisoned
004E Paralysis Powder (しびれごな) — 75% 30 enemy paralysis
004F Hypnosis Powder (ねむりごな) — 75% 15 against sleep
Petal Dance (はなびらのまい) 70 100% 20 Attacks uncontrollably for 2 to 3 turns, then becomes confused.
0051 Thread spinning (いとをはく) — 95% 40 The enemy's speed is reduced by one level, two-body attack
0052 Dragon's Fury (りゅうのいかり) 40 100% 10 The enemy loses 40 HP points.
0053 Flame Vortex (ほのおのうず) 15 70% 15 After 2 to 5 rounds of use, the enemy cannot exchange monsters. At the end of each round, the enemy's HP will lose 1/16 of the maximum value.
0054 Electric Shock (でんきショック) 40 100% 30 10% chance of paralyzing the enemy
0055 One Hundred Thousand Volts (10 Thousand Volts) 95 100% 15 10% chance of paralyzing the enemy, Machine No. 24
0056 Electromagnetic Wave (でんじは) — 100% 20 enemy paralysis
0057 Lightning (かみなり) 120 - 10 30% chance of paralyzing the enemy, hit rate usually 70%, 50% in sunny days, 100% in rainy days, can hit flying enemies, machine No. 25
0058 Falling Rock (いわおとし) 50 90% 15 No special effects
0059 Earthquake (じしん) 100 100% 10 Can hit enemies hiding on the ground and the power is doubled, all attacks, machine No. 26
005A Earth Splitting (じわれ) — 30% 5 One-hit kill skill that can hit enemies who are escaping to the ground. It is invalid when the enemy level is higher than yourself.
005B Digging (あなをほる) 60 100% 10 Drill into the ground in the first round, attack in the second round, use it in the cave tower to return to the entrance, machine No. 28
005C Poison (どくどく) — 85% 10 enemies are poisoned. The loss in each round is 1/16 of the maximum HP compared to the previous round. Machine No. 06. If the enemy exchanges elves, the calculation will start from the beginning.
005D Psychokinesis (ねんりき) 50 100% 25 10% chance of the enemy being confused
005E Mental Brake (サイコキネシス) 90 100% 10 10% chance of enemy special defense being reduced by one level, machine No. 29
005F Hypnosis (さいみんじゅつ) — 60% 20 against sleep
0060 Yoga Form (ヨガのポース) — — 40 Increase your attack power by one level
0061 High-speed movement (こうそくいどう) — — 30 Increase your own speed by two levels
0062 Lightning Spark (でんこうせっか) 40 100% 30 Priority +1
0063 Anger (いかり) 20 100% 20 When used continuously, power = 20 × number of attacks
0064 Teleportation (テレポート) - - 20 Escape from the battle, invalid in the trainer's battle, use it on the map to return to the last PC house you visited.
0065 Night Demon (ナイトヘッド) — 100% 15 The enemy loses HP equal to its own level.
0066 Imitation (ものまね) — — 10 Only learn the last skill used by the enemy in the current battle, PP is 5
0067 Disgusting Sound (いやなおと) — 85% 40 Reduce enemy defense by two levels
0068 Shadow Clone (かげぶんしん) — — 15 Increase your own avoidance rate by one level, machine No. 32
0069 Self-regeneration (じこさいせい) — — 20 Recover 1/2 of your maximum HP
006A Harden (かたくなる) — — 30 Increase your own defense by one level
006B Get smaller (ちいさくなる) — — 20 Increase your avoidance rate by one level
006C Smoke Screen (えんまく) — 100% 20 Reduce enemy hit rate by one level
006D Weird Light (あやしいひかり) — 100% 10 enemy confusion
006E Hide in a shell (からにこもる) — — 40 Increase your defense by one level
006F Round (まるくなる) — — 40 Increase your own defense by one level, then roll this move to double the attack power, No. 40 machine
0070 Barrier (バリア—)— —— 30 Increase your defense by two levels
0071 Wall of Light (ひかりのかべ) — — 20 For 5 rounds, the special attack damage you receive is halved. It is still effective after you exchange monsters.
0072 Black Mist (くろいきり) — — 30 The abnormal status of both parties is lifted at the same time
0073 Reflector (Reflector) — — 20 For 5 rounds, the physical attack damage you receive is halved. It is still effective after you exchange monsters.
0074 Qiheshu (きあいだめ) — — 30 It is easy to hit the vital point after use
0075 Restraint (がまん) — 100% 10 No action for 2 to 3 rounds, then return double the damage dealt to the opponent during this period
0076 Finger wagging (ゆびをふる) — — 10 Randomly use one of all moves in the game
0077 Parrot Return (オウムがえし) — — 20 Imitates the moves used by the enemy in the current round, and will definitely come out later
0078 Self-destruct (じばく) 200 100% 5 After use, your HP is reduced to 0
0079 Egg Explosive Bomb (タマゴばくだん) 100 75% 10 No special effects
007A Tongue licking (したでなめる) 20 100% 30 30% chance of paralyzing the enemy
007B Smoke (Smog) (スモッグ) 20 70% 20 40% chance of the enemy being poisoned
007C Mud Attack (ヘドロこうげき) 65 100% 20 30% chance of the enemy being poisoned
007D Bone Strike (ホネこんぼう) 65 80% 20 10% chance of the enemy being frightened
007E Daimonji (だいもんじ) 120 85% 5 10% chance of being burned by the enemy, machine No. 38
007F Waterfall Climbing (たきのぼり) 80 100% 15 Use the map to climb the waterfall, and secretly transmit machine No. 7
0080 Shell Clip (からではさむ) 35 70% 10 After using it, the enemy will be unable to escape for 2 to 5 rounds. At the end of each round, the enemy's HP will lose 1/10 of the full value.
0081 Meteor (Speed Star) (スピ—ドスタ—) 60 —— 20 must-hit skills (except for enemies who are flying and escaping to the ground), machine No. 39
0082 Rocket Head Burst (ロケットずつき) 100 100% 15 Charge for one turn before attacking
0083 Cannon (とげキャノン) 20 100% 15 2 to 5 consecutive attacks
0084 Entangle (からみつく) 10 100% 35 10% chance of the enemy's speed being reduced by one level
0085 Super Forgetful (ドわすれ) — — 20 Increase your own special defense to level two
0086 Bend the Spoon (スプ—ンまげ)— 80% 15 Reduce enemy hit rate by one level
0087 Raw Egg (タマゴうみ) — — 10 Restores 1/2 of your full HP. When used on the map, you can give 1/5 of your full HP to your companions.
0088 Flying Knee Kick (とびひざげり) 85 90% 20 Miss. 1/8 of the damage that should be dealt to the opponent will be reflected back to you.
0089 Snake Glare (へびにらみ) — 75% 30 enemy paralysis
008A Dream Food (ゆめくい) 100 100% 15 This move can only be used when the enemy is sleeping. This move gives half of the enemy's HP loss to restore your own HP. Machine No. 42
008B Poison Smoke (どくガス) — 55% 40 enemies poisoned
008C Bomb Drop (たまなげ) 15 85% 20 2 to 5 consecutive attacks
008D Blood-sucking (きゅうけつ) 20 100% 15 This move gives half of the enemy's HP loss to restore your own HP.
008E Devil's Kiss (あくまのキッス) — 75% 10 enemy sleep
008F God Bird (ゴッドバ—ド) 140 90% 5 Charge for one turn before attacking, it is easier to hit the vital point
0090 Transformation (へんしん) — — 10 The appearance, attributes, and moves become the same as the enemy, and the PP becomes 5
0091 Bubble (あわ) 20 100% 30 10% chance of enemy speed being reduced by one level
0092 Pyopyo Punch (ピョピョパンチ) 70 100% 10 20% chance of the enemy being confused
0093 Mushroom Hat (キノコのほうし) — 90% 15 against sleep
0094 Flash (フラッシュ) — 70% 20 The enemy's hit rate is reduced by one level. When used on the map, it can light up the cave and secretly transmit the No. 5 machine.
0095 Psycho Wave (サイコウェイブ) — 80% 15 attack power random, up to 1.5 times the level
0096 Bounce (はねる) 000 - 40...This move...sigh...
0097 Melt (とける) — — 40 Increase own defense by two levels
0098 Large Pincer (クラブハンマ—) 90 85% 10 Easy to hit vital points
0099 Big Explosion (だいばくはつ) 250 100% 5 After using it, your HP will be reduced to 0
009A Random Grab (みだれひっかき) 18 80% 15 2 to 5 consecutive attacks
009B Bone Boomerang (ホネブ—メラン) 50 90% 10 2 consecutive attacks
009C Sleep (ねむる) — — 10 Recover all HP and remove poison, burn, and paralysis, but will sleep for two rounds, machine No. 44
009D Rock avalanche (いわなだれ) 75 90% 10 30% chance of the enemy being scared
009E Must-kill front teeth (ひっさつまえば) 80 90% 15 20% chance of the enemy being scared
009F Bianfang (かくばる) — — 30 Increase your own attack power by one level
00A0 Texture(テクスチヤ—) — — 30 The attributes of oneself are randomly changed to one of the skills one owns.
00A1 Tri Attack (Tri Attack) 80 100% 10 The chance of the enemy being burned, paralyzed and frozen is 20% each.
00A2 Angry Gate (いかりのまえば) — 90% 10 The enemy’s HP is halved, but will not be reduced to 0
00A3 Cut (きりさく) 70 100% 20 Easy to hit the enemy's vital points
00A4 Body Generation (みがわり) — — 10 Reduce your own HP by 1/4 of your full HP to create a substitute. When the enemy attacks, if the damage that should be dealt is less than 1/4 of your full HP, it will be invalid; otherwise, the substitute will be Cancel, but you will not be harmed during the turn
00A5 Desperate Counterattack (わるあがき) 50 100% — A skill used when all skills are used up. 1/4 of the damage dealt to the opponent will be reflected back to you.
00A6 Sketch (スケッチ) — —— 1 only learns the last move used by the enemy in the current battle.
00A7 Triangle Kick (Toro Kick) 10 90% 10 1 to 3 consecutive attacks, the attack power of the 3 attacks is 10.20.30
00A8 Mud Stick (どろぼう) 40 100% 10 A prop that can be stolen from the enemy, Machine No. 46
00A9 Spider's Thread (クモのす) — 100% 10 The enemy cannot escape while the used monster is still on the field, but you cannot exchange monsters, which takes precedence over the escape and exchange commands.
00AA Eye of the Heart (こころのめ) — 100% sure to hit in 5 rounds of attacks, cannot be avoided even by flying to the sky and escaping to the ground, even if the enemy exchanges monsters, it will still be valid
00AB Nightmare (あくむ) — 100% 15 Can only be used when the enemy is sleeping. The enemy loses 1/4 of the full HP each round. Machine No. 50
00AC Fire Car (かえんぐるま) 60 100% 25 10% chance of burning the enemy
00AD Echo (いびき) 40 100% 15 You can only use it when you are asleep, 30% chance of the enemy being scared, No. 13 machine
00AE Curse (のろい) — — 10 Unknown attributes. When used by a ghost-type monster, your own HP will be reduced by 1/2 of its full value. After that, the enemy’s HP will lose 1/4 of its full value each round. This is true even if the monster used is not on the field; When used by other types of monsters, the attack power and defense power will increase by one level, and the speed will decrease by one level. Machine No. 03
00AF Struggle (じたばた) — 100% 15 attack power random, up to 1.5 times the level
00B0 Texture2 (テクスチヤ—2) — — — After using Texture once, this move will automatically change to Texture2, which can change your own attribute resistance to enemy attacks.
00B1 Aero Blast (Aero Blast) 100 95% 5 Easy to hit vital points
00B2 Cotton Hat (わたほうし) — 85% 40 The enemy’s speed is reduced by two levels
00B3 Resurrection (きしかいせい)— 100% 15 attack power equal to your lost HP
00B4 Hate (うらみ) — 100% 10 The enemy’s last move uses PP reduced by 2 to 5 points.
00B5 Powder Snow (こなゆき) 40 100% 25 10% chance of freezing the enemy
00B6 Guardian (まもる) — 100% 10 The enemy's attack in this round will definitely miss. The success rate of continuous use will gradually decrease. It will definitely come out first. Machine No. 17
00B7 Sonic Punch (March) 40 100% 30 Must come first
00B8 Fearful Face (こわいかお) — 90% 10 The enemy’s speed is reduced by two levels
00B9 Silent discussion (だましうち) 60 —— 20 must-hit skills (except for enemies who are flying and escaping to the ground)
00BA Angel's Kiss (てんしのキッス) — 75% 10 enemy confusion
00BB Abdominal Taiko (はらだいこ) — — 10 Reduce your HP by 1/2 of the full value in exchange for maximum attack power
00BC Mud Bomb (ヘドロばくだん) 90 100% 10 30% chance of enemy poisoning, machine No. 36
00BD Mud Shadow (どろかけ) 10 80% 10 The enemy's fixed hit rate is reduced by one level, machine No. 31
00BE Ink Cannon (オクタンほう) 65 85% 10 50% chance of reducing enemy hit rate by one level
00BF Involvement (まきびし) — — 20 When the enemy exchanges monsters, the replaced monster loses 1/20 of its full HP.
00C0 Electromagnetic gun (でんじほう) 100 50% 5 The enemy will be paralyzed, machine No. 07
00C1 See Through (みやぶる) — 100% 40 The enemy evasion rate returns to its original state. Enemy ghost-type monsters cannot evade non-type and fighting-type attacks.
00C2 Different paths lead to the same destination (みちづれ) — — 5 If your own HP is reduced to 0 during the turn, the enemy’s HP will also be reduced to 0, and you must go out first.
00C3 Requiem (ほろびのうた) — — 5 Countdown (3 to 0) before the end of each round. When the countdown reaches 0, the HP of both monsters will be reduced to 0. If you exchange the monsters used, it will be released. Kill the monster used. Cannot be lifted
00C4 Freezing Wind (こごえるかぜ) 55 95% 15 The enemy's fixed speed is reduced by one level, machine No. 16
00C5 Mikiri (みきり) — — 5 The enemy’s attack in this round will definitely miss. The success rate of continuous use will gradually decrease. It will definitely come out first. Machine No. 43
00C6 Bone Thrust (ボーンラッシュ) 25 80% 10 2 to 5 consecutive attacks
00C7 Lock On (ロックオン) — 100% The attack will hit in 5 rounds. It cannot be avoided even if it flies to the sky and escapes from the ground. Even if the enemy exchanges monsters, it will still be valid.
00C8 Scale (げきりん) 90 100% 15 Attacks uncontrollably for 2 to 3 rounds, and then becomes confused.
00C9 Sand Arashi (すなあらし) — — 10 After 5 rounds of use, both parties lose 1/10 of their full HP before the start of each round. They cannot be avoided even by flying to the sky and the earth. It is ineffective against earth, rock and alloy monsters, 37 No. machine
00CA Giga Drain (ギガドレイン) 60 100% 5 This move gives half of the enemy's HP loss to restore your own HP, machine No. 19
00CB Patience (こらえる) — 100% 10 After using it, when you are attacked by an attack that should reduce your HP to 0 in the round, your HP will be 1 point. The success rate of continuous use will gradually decrease. It must come out first. Machine No. 20
00CC Act like a spoiled child (あまえる) — 100% 20 Reduce the enemy's attack power by two levels
00CD Rolling (ころがる) 30 90% 20 Attacks uncontrollably for 5 rounds, and the attack power is doubled each round. Miss starts from the beginning, and the attack power is doubled after turning into a circle. Machine No. 04
00CE Blade Strike (みねうち) 40 100% 40 When the enemy's HP can be reduced to 0, the enemy's HP will also remain at 1 (useful when catching monsters)
00CF Bluff (いばる) — 90% 15 The enemy is confused and the attack power is increased by two levels, machine No. 34
00D0 Drinking Milk (ミルクのみ) — — 10 Restores 1/2 of your full HP. When used on the map, you can give 1/5 of your full HP to your companions.
00D1 Spark (スパ—ク) 65 100% 20 30% chance of paralyzing the enemy
00D2 Chain Cut (れんぞくぎり) 10 95% 20 If used continuously, the attack power will be doubled each round, Miss will start from the beginning, machine No. 49
00D3 Alloy Wings (はがねのつばさ) 70 90% 25 10% chance of raising one level of defense, machine No. 47
00D4 Black Eyed Difference (くろいまなざし) — 100% 5 The enemy cannot escape while the monster used is still on the field. It takes precedence over the escape and exchange commands.
00D5 fascinated (1) — 100% 15 Only the enemy can only be used by the opposite sex. 50% Loss the enemy to attack MISS.
00d6 Dreaming (——) - -10 can only be used in the state of sleep, randomly uses your other move, No. 35 machine
00d7 healing (い や し の すず) —— 5's own poisoning. Burning. Paralysis three states are lifted
00d8 Bao En (がえ ん 8 し) - 100% 20 Monster intimacy, the greater the attack power, No. 27 machine
00d9 Gift (Prezent) (プレゼ ン ト) -90% 15 may attack, the attack power ranges from 40.80.120, or it may be restored to the enemy HP80 points
00da Bang (— り) — 100% 20 Monster intimacy, the greater the attack power.
00db mysterious guardians (し ん の まも り) - - 5 5 rounds will not fall into an abnormal state, and it is still effective after exchanging the monsters
00DC sharing the pain (い たみわけ たみわけ) - 100% 20 parts of the 20 parts of the 20 parts add up to add up and then divide the equal division
00dd starlitis (い な るほ の お) 100 95% 550% Loss the enemy burns. If you use it in a freezing state, you can remove the frozen state
00DE magnetic change (マグニチュ - ド) — 100% 30 attack power is equal to the random number (4 to 10) squares that appear during attack.
00df Burst Boxing (チ ン) 100 50% 5 enemy iron fixed chaos, No. 01 machine
00E0 Mega Horn (メガホ — ン) 120 85% 10 No special effect
00E1 Dragon Breath (ゅう ゅう の い ぶき) 60 100% 20 30% chance to be paralyzed, No. 24 machine
00E2 Touch
00E3 applaud (ア ン 3 — ル ル) - 100% 5 After use 2 to 6 rounds, the enemy can only use the enemy's own move when attacking again
00E4 recovery (うち い 4) 40 100% 20 enemies can still hit when the monster is exchanged and the attack power is doubled
00E5 high -speed rotation (こうそく ス ピ ン) 20 100% 40 can get rid of the grab. Rolling.
00E6 sweet and sweet (香 い かお り) - 100% 20 enemy avoidance rate drops, using in the wild can attract monsters to appear, No. 12 machine
00E7 steel tail (ア イ ア ン テ — ル) 100 75% 15 30% chance to fall level, No. 23 machine
00E8 alloy claw (Metal Claw) (メタ ル ク ロ -) 50 95% 35 10% chance to attack the level
00E9 Vote (げ な げ) 70 100% 10 is a rear attack, and the second round attack must
00ea Chaoshiyang (あさ の ひざ し) - -5 response volume changes with the time in the game, double the amount of recovery in sunny days, and the amount of recovery on rainy days is halved
00EB Light Synthetic () い) - -5 replies changes with the time in the game, double the amount of recovery in sunny days, and the amount of recovery is halved on rainy days
00EC Monthly Light (の の ひか り) - -5 recovery volume changes with the time in the game, double the amount of recovery on sunny days, and the amount of recovery on rainy days is halved
00 -E -Awakening Power (めざめるパワ -) - 100% 15 attributes and attack power are random, No. 10 machine
00EE Cross Chop
00EF Tornado (4) 40 100% 20 30% Loss the enemy and fear, the enemy who can hit the flying sky and the attack power is doubled
00F0 praying rain () い) - -5 rounds of the environment after 5 rounds of the environment becomes rainy days, the water system moves increased by 1/2, the inflammatory move attack power is reduced by 1/3, the lightning hit rate becomes 100%, the solar light attack is attacking Half of the power, the yang shot. The light of the moon. The amount of recovery of these three strors is halved, and the No. 18 machine
00F1 Japan Sunny (日 ん ばれ) - -5 rounds after 5 rounds of environment becomes sunny, inflammatory moves increase by 1/2, the water system moves are reduced by 1/3, the lightning hit rate becomes 50%, solar light is not needed to store no storage , Chaoyang shot. The light of the moon. The amount of recovery of these three strokes of light synthesis is halved, and the No. 11 machine
00F2 tooth crushing (8) 80 90% 15 30% Loss to defend the second level
00F3 Mirror Coat (ミ ラ — コ — ト) —— 100% 20 special attack damage to your own feedback to the enemy
00F4 Self -suggestion (自 ん じ) - -The auxiliary effect of 10 enemies and the addition of the enemy also adds it to themselves, No. 09 machine
00F5 God Speed (し ん 5 5) 80 100% 5 must be out first
00F6 Primitive Power (げ し ん し の ちから) 60 100% 5 10% Loss all your ability to upgrade first
00F7 shadow ball
00F8 will be attacked 2 rounds after use in the future (みら い) 80 90% 15
00F9 Rock (い 9) 20 100% 15 50% Loss the enemy's defense to fall, and use it on the map that can crush the rock, 08 machine
00Fa vortex (お し お お) 15 70% 15 Two to 5 rounds of the enemy can not escape. At the end of each round, the enemy's HP loss is 1/20. Use on the map to break the vortex.
00FB out of the nest (ふくろだたき) 10 100% of the 15 teams all the monsters to attack each time. The actual effects are calculated separately according to their respective capabilities, and the monsters that fall into an abnormal state or dying are not attacked.
00FC blindfolded (ねこだま し) 40 100% 10 can be used in the first round. The enemy must be afraid, and it must be produced first
00FD noisy (5) 50 100% 10% 10 parties to sleep, all monsters are unlocked, and the monsters of both parties will not be trapped in the sleep state 2-5 rounds.
00FE Energy Storage (たくわえる) - - 10 maximum three -time charge
00FF energy release (能) 100% 10 damage increases with the number of energy storage of energy storage
0100 Energy inhalation (の 能) - -10 Reply to your HP, the amount of recovery increases with the number of energy storage of energy storage
0101 Hot Wind (00) 100 90% 10% Loss Righteousness Burning, which can be used in frozen state, unlocked frozen, two -body attack
0102 Hail (—) —— 5 rounds after 10 use, 1/16 of the maximum value of the two sides before each round, it is invalid for ice monsters, No. 07 machine
0103 Stando (い 3 ん) - 100% 15 After use
0104 Inciting (—) — 100% 15 enemies are chaotic but special attacks are rising level
0105 Ghost Fire (—) - 75% 15 enemy burns
0106 Farewell gift (おきみやげ) - 100% 10 After use
0107 Air Yuan Qi (き 7 ん き) 70 100% 20 When it is in an abnormal state, the power is doubled, No. 42 machine
0108 Qihequan (パ い パ ン チ) 150 100% 20 Standard power before attacking (the attack must be out first), and the attack will be dispelled when it is charged.
0109 Awakening (6) 60 100% 10 Enemies will double the damage in the state of paralysis, but the paralysis of the enemy will be lifted
010A Please do n’t hit me (请 の ゆびとまれ) - 20 must be produced first, transfer all the attacks of all the monsters of the opponent to yourself
010B Natural Power (し ぜ ん の ちから) -95% 20 skills change with the environmental change as the environment changes
010C charging (— ん) - 100% 20 after use, your own electrical skills have doubled
010D provoke (—) — 100% 20 When the round enemy cannot use auxiliary skills, No. 12 machine
010E helper (1) - 100% 20 After use, the attack damage of the companion increases by 1/2
010F play method
0110 dressing (な り き り) - 100% 10 Copy the characteristics of the other party, the characteristics of No. 44 monsters cannot be copied
0111 Wish Wish (ごと い ごと) ——The 1/2 of your maximum HP maximum value at the end of the 10 rounds.
0112 Cat's Hand (の て) - -20 random use of other monsters in the team
0113 rooting (—) - —— 20 replies 1/8 of your maximum value per round in 20, you can’t exchange monsters after use
0114 Bypower (12) 120 100% 5 After use, attack and defense dropped level by yourself
0115 Magic reflection (マジ ッ ク コ ー ト) — 100%15 to feedback your own abnormal state to the enemy
0116 props recycling (リ サ イ ク ル) - — 10 to recycle the consumer equipment items used by itself, you can use it again
0117 Revenge (リ 复 ン ジ) 60 100% 10 If it is out and the round is attacked, the damage to the enemy will double
0118 tile cutting () り) 75 100% 15 can break the opponent's reflection shield and the wall of light, No. 31 machine
0119 yawning (1) - 100% 10 rounds starts to sleep at the beginning
011A Fall (1) 20 100% 20 enemy equipment is ineffective
011b reckless (ゃら し ゃら) - 100% 5 enemy HP can only hit when it is more than yourself, and the enemy HP is reduced to the same as itself
011c fire fire (か ん c) 150% 100% 10% chance to burn the enemy, the power decreases with HP, and the second body attack
011D feature exchange (ス 特 ル ス ワ ッ プ) -The characteristic exchange of 100% 10 sides, 44 monsters' characteristics cannot be exchanged, No. 48 machine
011E seal (ん い ん) - 100% 10 enemies cannot use the skills you will use
011F spirit reply (リ f ッ シュ) - -20 myself abnormal state is lifted
0120 Resentment (ね ん ね ん) — 100% 5 When the round is reduced to 0 if the opponent attacked the HP, the skill PP used by the enemy will be reduced to 0 points
0121 The ability to change and recovery by the ability of 100% 10% 10% of 10% 10% 10% 10% to be used first, No. 49 machine
0122 Secret Power (ひみつ の ちから) 70 100% 20 30% chance to produce additional effects, the effect changes with the environmental change, No. 43 machine
0123 Diving (ビ イ ビ ン) 60 100% 10 first rounds to dive underwater, second round attack, Secret Chuan 08 machine
0124 Sudden (15 り) 15 100% 20 2-5 continuous attack
0125 Protecting color (ょく し 5 5) — 100% 20 Itself changes with the environmental change
0126 Fireflies (—) - - 20 Special offensive upgrade to the second level
0127 grating (ラ ス 7 ー パ ー ジ) 70 100% 550% chance to rush to anti -subtraction level
0128 Misty Ball (ス ト ボ ー ル) 70 100% 550% chance to attack the first level
0129 Feather Dance (フェザ ー ダ ン ス) - 100% 15 enemy speed drops two levels
012a Douquan (フ ラ ラ ダ ン ス) - 100% 10 parties all monsters are chaotic
012B Huoyan Kick (火 イ ズキ ッ ク) 85 90% 10% Loss to burn the enemy, it is easy to hit the key
012C Play Mud (1) - 100% 15 After use
012D Ice Hockey (ア イ ス ボ ー ル) 30 90% 20 attacks for 5 rounds without controlling. Each power is doubled, and MISS is calculated from scratch
012E acupuncture arms (针 ー ド ル ア ー ム) 60 100% 15 30% Loss to be afraid of the enemy
012F 怠 怠 (な f) - - 10 Reply 1/2 of your maximum value of HP
0130 treble (パ イ パ ー ボ イ ス) 90 100% 10 has no special effect, two -body attack
0131 Hirax (どくどく の キバ) 50% 15 30% Loss the opponent's enemies
0132 Claws (ブレ イ ク ク ロ ー) 75 100% 20 50% Loss the enemy's defense to drop
0133 Burning Burning (ブ ラ ス ト バ ー ン) 150 90% 5 The next round of the hit cannot act
0134 High -pressure Water Cannon (高 イ ドロカノ ン) 150 90% 5 hit the next round of the next round and cannot act
0135 Huixing Boxing (コメ ッ ト パ ン チ) 100 85% 10% Loss to attack the level by yourself
0136 Scare (0) 30 100% 15 30% Loss the enemy and fear
0137 Meteorological Ball (7 ー ボ ー ル) 50% 10% 10 power and attributes change with the weather changes
0138 aromatherapy therapy (ア ロマセ ラ ピ ー) - —— 5 ourselves all the monsters abnormal status are lifted
0139 Fake Cry (き な き) - 100% 20 enemy special defense drop secondary
013A Vacuum Chop (カ ア カ ッ タ ー) 55 95% 25 is easy to hit the key
013B Burning (オ ー バ ー ヒ ー ト) 140 90% 5 10% Loss the enemy burns.
013C olfactory (—) — 100% 40 Enemy evasion rate recovered to the initial state, without attributes, fighting attribute skills can hit the enemy ghosts
013D rock sealing (が ん せきふうじ) 50 80% 10 enemy speed must fall by one level, No. 39 machine
013E Silver Wind (银 ろ ん い ろ の かぜ) 60 100% 5 has a 10% chance to raise all your ability to rise
013F Metal Sound (ぞくお ん ぞくお ん) — 85% 40 enemy defense fell second level
0140 grass flute (5) - 55% 15 enemy sleep
0141 tickle (—) — 100% 20 enemy attacks and defense dropped level
0142 Universe Energy (コ ス 4 ー) - - 20 Defending and Special Defense Upper level
0143 Water spraying (し 喷 15) 150% 10% of power decreases as HP decreases, and the second body attack
0144 signal light (信 ル ビ ー ム) 75 100% 15% chances make the opponent confused
0145 Shadow Boxing (暗 ー パ ン チ) 60 -20 must -have
0146 Shinto (つう ん つう り) 80 100% 30 10% Loss the enemy to be afraid
0147 Tian Sheng Boxing (ス 7 イ ア ッ パ ー) 85 90% 15 can hit the enemy who can hit the flying sky
0148 Sand Hell (じごく な じごく) 15 70% 15 Two to 5 rounds of the enemy cannot exchange monsters. At the end of each round, the enemy loses the maximum value of HP 1/16
0149 Absolute Zero (ぜった い れ い ど) — 30% 5 One blow killing technique
014A turbid flow (ゅう a り ゅう) 95 85% 10 30% Loss the enemy hit the one -level, two -body attack
014B seed machine gun (ガ ン ガ ン) 10 100% 30 2 to 5 continuous attacks, No. 09 machine
014c Yan Hui () し) 60 -20 must -have, No. 40 machine
014D ice column needle (り) 10 100% 30 2 to 5 continuous attack
014E Iron Wall (——) - -1 15 of my own defense to upgrade the second level
014F Forbidden Pass (禁 ぼう ん ぼう) —— 100% 5 Monsters still cannot escape the enemy on the court, prefer to escape and exchange instructions
0150 Barking (—) - 40 Attack it by yourself
0151 Dragon Claw (ド ラ 5 ン ク ロ ー) 80 100% 15 No special effect, No. 02 machine
0152 hardening plant (ハ ー ラ ン ト) 150 90% 5 hit the next round, you cannot act,
0153 huge (ル ド ア ッ プ) - -20 Attack and defense to be promoted by yourself, No. 08 machine
0154 Leap (5) 85 85% Flying on the high altitude, the second round attack, 30% chance to be paralyzed
0155 mud spray (マ ッ ッ ト) 55 95% 15 enemy speed must be reduced by one level
0156 Poison Tail (ポ イ ズ ン テ ー ル) 50% 100% 25 10% Loss the enemy poisoning, it is easy to hit the key
0157 demand (がる し がる) 40 100% 40 can stole the items of the enemy's equipment
0158 High -voltage electric shock (高 ル テ ッ カ ー) 120 100% 15 enemy injured 1/4 will rebound to yourself
0159 Magic Leaf Crash (ル リ ー フ) 60 -20 must -have
015A Play Water (1) — 100% 15 After use, the damage of the inflammation system is semi -reduced
015B 瞑 め め (そう い そう そう) —— 20 Special attack and special defense upgrade, No. 04 machine
015c blade leaves (リ ー フブレ ー ド) 70 100% 15 are easy to hit the key
015d Dragon Dance (ゅう ゅう の ま い) - —— 20 of its own attack and speed rise to the level
015E rock blasting (ロ ッ ク ブ ラ ス ト) 25 80% 10 2-5 continuous attack
015F electric shock wave (げきは ん げきは) 60 -20 must -have, No. 34 machine
0160 Water fluctuations (水 の の はどう) 60 100% 20% Loss Righteousness is chaotic, 03 machine
0161 The wishful wish (はめつ の の い) 120 85% 5 to attack after use, ignore the enemy attribute, not affected by the reflection shield
0162 Mental Productr (精 イ コブ ー ス ト) 140 90% 5 After use
After entering the golden finger, just enter a room and will go to the place where you are going. Delete the golden finger immediately after you go there.
Tianyuan Town: 02031F84: 0001
Daoji Town: 02031F84: 0002
Shanmu Town: 02031F84: 0003
Feiyin Town: 02031F84: 0004
Volcano Gray Town Town: 02031F84: 0005
Xida Town: 02031F84: 0006
Jina Town: 02031F84: 0007
Tianyuan City: 02031F84: 0008/02031F84: 0000
Cayi Town: 02031F84: 0100
Silver leaf city: 02031F84: 000A
Jinshui City: 02031F84: 000B
Richuan Town: 02031F84: 000C
Aba City: 02031F84: 000D
Daogu City: 02031F84: 000E
Shuanglu City: 02031F84: 000F
The first four kings: 02031F84: 0010
Grandpa's house by boat: 02031F84: 0011
House of Four: 02031F84: 0012
Place of cable car: 02031F84: 0013
Place of Volcano Gray Town TM28: 02031F84: 0014
Rabbing house: 02031F84: 0016
Resident area: 02031F84: 0017
Meteor Waterfall: 02031F84: 0018
The house that can be entered by every challenge: 02031F84: 001d
Get a house collecting volcanic ash: 02031F84: 001e
Fruit Old Man: 02031F84: 001F
Research Institute of Little Electric Monster: 02031F84: 0020
Redemption of advance fossils: 02031F84: 0021
Diving hole: 02031F84: 3810
The Road to the Champion (Mighter): 02031F84: 3811
Look at the hole: 02031F84: 3812
Unmanned power plant: 02031F84: 3815
Unknown: 02031F84: 3819
Fantasy Island: 02031F84: 381A
The holes of Gullaton and Haihuang's teeth were used to capture: 02031F84: 4210
Waste ship: 02031F84: 4211
House of abandoned ships with keys: 02031F84: 4217
New World Fighting Tower: 02031F84: 4219
Phoenix, Lukeia Capture Location: 02031F84: 421A
4. Others
Through the wall:
80937B15 015E46E3
78DA95DF 44018CB4
Do not meet the enemy:
02037274 0000
Eat 1 candy, 5 beauty selection values are full:
02025F45: FF
02025F46: FF
02025F47: FF
02025F48: FF
02025F49: FF