How to play as a novice in Lord of the Manor? Lords of the Manor offers a gridless city-building experience, with complete freedom to place and change the orientation of buildings during construction. The construction mechanism is based on the real development methods of towns and villages in the medieval period. It is a long and fun strategy game. Then follow the editor to learn about the "Manor Lord" strategy guide.
1. Opening map
You can SL map at the beginning. The closer the resource points are distributed, the better (but the hunting points must be more remote, which will be explained later). There are 9 maps in total. There is a small probability that the map will be spawned in the middle. Don’t worry about this. The AI will take care of it in the default difficulty. They will only attack you when all the surrounding areas are occupied. There are at most 2 rich resource points in a map. It is best to SL to the rich hunting points and rich fruits. The reason is that these two meals will directly affect the subsequent upgrade of the fort (bunker).
2. Resource production
1. The first thing to consider building after entering the game is the tree-cutting base (to obtain wood resources). Basically, the resource point building can select the working range (cancel the working range to limit the range). Ctrl+mouse wheel can adjust the size of the range. Pay more attention to the building information in the lower left corner of the screen.
2. Upgrade the worker base at the same time (but for a long time it has been showing that there are 5 people living without a fixed address. Don’t worry about this. It will not affect the improvement of public opinion. This red message will disappear for no reason after about the fourth year or so) .
3. You can give priority to upgrading. In short, the cost is cheap, and the capacity after upgrading is huge. Then there is the lumberyard at the back (I forgot the specific name, the one with firewood, it was probably repaired around May).
3. Currency use
In the early stage, there is 50 local currency (not the same item as the monarch gold coin, hereafter referred to as currency). In fact, before upgrading the vegetable garden, the most important use of 50 currency is to buy cattle. A cow is 20. Cows are necessary livestock for transporting wood in the early stage. , the more oxen there are, the higher the efficiency of transporting wood and building buildings. Before the heavy plow is selected at the skill point, there are also places like sawmills (which produce wooden boards) where you can bind an oxen to work, so The production of wooden boards in the early stage can only keep up, otherwise the villagers who build houses will have to compete with the villagers in the sawmill for cattle. You can choose to add a cow stake in the early stage, and then upgrade this and the one given at the beginning into a small stable, so that you can raise 4 cows, and the efficiency will increase.
4. Fortress construction
When building a fort, you can make the frame larger. There will be three types of icons displayed. A dotted line in the middle of the house means that the workshop can be expanded. A plus sign in the house means that the house can be expanded to have more people in the future. The third type Those separated by solid lines mean that multiple houses can be built. It is recommended that the houses in the early stage be considered to be expanded with workshop specifications.
Spend 15 coins to grow vegetables, and 25 coins to grow chicken coops. The editor of Daily Composition Network recommends that you build 6 large-scale forts in the early stage (about 4 times the area of the house is enough, any larger will be a waste). , a full range of vegetables, you may even find that its yield can actually be as good as fruit and meat.
5. Manor Church
Manors and churches are particularly resource-intensive and are very slow to repair (depending on how many cows there are). Just build the manor in the early stage. Don’t hold back dozens of wooden boards to build courtyard walls and other decorative buildings. Seventy or eighty wooden boards are equivalent to the third. That’s a whole year’s worth of wood board production (please don’t laugh at me if you play well).
6. Farm location selection
When enclosing farm land, you can pay more attention to where the land is fertile. The greener the land, the fatter it is. Pay attention to distinguishing crops. Don’t be too obsessive about the land enclosure. It is more or less the same, because it is difficult to match the soil fertility level. If your land is fertile, you can consider it. Point 2 skill points for heavy plowing and fertilization (the one that can be used to raise soil during fallow). If the soil here is average, save some early skill points. It is enough to circle about 2 acres at one time. If the area is too small, circle 2 more. The types needed are first barley > wheat. Barley produces beer, and wheat grinds flour to make bread. Beer can supply the tavern, but the demand for bread is not very big (follow the editor's guide at Daily Composition.com and now you have three dinners).
7. Manor tax collection
Remember to collect taxes as soon as the manor is repaired. Both land tax and tithe tax are 10%. Land tax is to convert currency into gold coins according to a certain ratio (local currency → monarch gold coins). Tithe tax is to donate some excess food. Giving to the church can be exchanged for prestige (if you save enough prestige, you can use prestige to occupy a new territory. Neutral territories require 1000, and those with masters require 2000).
8. Go out for reconnaissance
In the second year, a message will be played for you, saying that there are robbers outside. Do you want to investigate? If you choose yes, it is best for troops to attack you, otherwise they will attack you after 365 days.
If you choose "It has nothing to do with me (if it means the same thing, the editor of Daily Composition Network can't remember the specific one)", then it really has nothing to do with you. In the default difficulty, the AI will fight with the bandits until it annexes the last piece. Neutral lands will only consider attacking you. Until then, you are safe. Even if the other party comes to your territory, don't be afraid, just act as a secret enemy.
9. Territory expansion
If you are strong enough to own a second territory, great, you will find that the previous skill points cannot be used here, and the previous resources cannot be used here. You can only spend 250 gold coins to build a worker base in the new territory to expand your territory. Territory, so when you click on the skill tree in the first map, be sure not to click on the deep mining tunnel (because if you select the rich resource point in the first map, there are only hunting and fruits, but no rich ores), the first block The skill tree in the territory cannot bring you to the second territory.