• When Fiametta moves into the dormitory, she will automatically recover 2 mood points every hour, but the mood recovery effects from other channels will not be superimposed.
• This means her unique ability takes 12 hours to trigger a "Friend in Need" event.
• When Fiammetta is in the "energetic" state, she will exchange moods with the last operator stationed in the dormitory (excluding herself) to achieve an effect similar to 48 hours of continuous work, which is very useful for balancing the mood of the team.
• Fiammetta's infrastructure skills bring new strategies to dormitory cleanup: unlocked through Elite 0, no need for Elite 2 to be used.
• Using "self-discipline" and "friendship in need", you can accurately control the operator's work cycle, such as:
- Adjust the pace of combat through archive strategies in Borderlands challenges.
- The timing of the appearance of the plot BOSS is fixed, making every battle full of variables.
- Use seasonings when cooking to extend the cooking effect and improve efficiency.
• Unlocking Fiammetta's elite skills provides more possibilities for infrastructure strategy.
FAQ:
1. Does Fiammetta’s infrastructure skills have to be excellent?
- No, it can be used by elite level 0.
2. How to use "friends in need" to balance team emotions?
- When an operator in the team is emotionally low, Fiammetta can exchange them in a timely manner to keep the overall mood stable.
3. How to optimize the Borderlands challenge through archiving strategy?
- After saving, choose the right time to trigger the plot and adjust the battle plan and resource allocation.