• Farrell is a member of the Star Spiers camp. With his unique half-flag and half-scythe weapon, he specializes in dealing with the enemy backline and is good at cutting and breaking formations.
• LV1 : Causes 95% damage to a single target, has a 50% chance of marking the flag when hitting; must mark when dodging.
• LV2 : Increased to 110% damage, LV3: Damage +25% to targets with flags, LV4: Causes 130% damage to units, and upgraded to Revolutionary Flag.
• LV1 : Increase random teammate's attack power by 15% for 1 round.
• LV2 : Increase to 20%, LV3: Increase to 25%, LV4: Provide 25% attack power bonus for 2 rounds.
• LV1 : +5% damage to the marked person, LV2: +10%, LV3: +15% flag damage, LV4: +20% final damage.
• LV1 : 115% damage to all back row members, 80% additional damage.
• LV2 : Basic damage +15%, LV3: 70% extra damage to 3 people with a certain probability, LV4: Extra damage +75%.
• LV1 : 60% damage to all back rows and mark the revolutionary flag.
• LV2 : increased to 75%, LV3: 90% damage, marking the banner of revolution, dealing a fatal blow to lineups that rely on the back row.
Summary: As a powerful SSR character, Farrell's skill design cleverly combines single-target output and team gains, especially his continuous attack on the back row and flag mechanism, making him extremely powerful when facing specific lineups. high strategic value. Mastering Farrell will undoubtedly give your team a decisive advantage.