In the game Lord of the Manor, due to the current imperfection of the EA version, there are also many version traps in the game. Some friends may not know what the traps are in the version of Lord of the Manor. The following editor will bring you an article about Lord of the Manor. Introduction to version traps, if you are interested, come and take a look!
The optimal start is rich iron ore + rich berries . The rich stone mines are of no use at all, and there is no profit in selling the stones. Rich clay can sell tiles, but only tiles. Rich iron can be used to make various weapons and armors, and it can be sold for personal use and earn a lot of money. The rich prey is not enough to eat, but the hide production is large. Rich land can be used to grow flax and barley without importing it, while wheat can be grown basically anywhere. The rich berries are very edible. In the later stage, if there are more people, the berries will be doubled, which really saves a lot of trouble.
Then comes the first trap: not upgrading the worker camp. In the early stage, we should quickly expand the population to about ten households, and remove any debuffs as soon as possible. The workers' camp is just a log thing and can be built very quickly. After building the camp, save and load it, and the homeless debuff will be gone. Then the grain depots, warehouses, logging camps, logging camps, and gathering huts were built, and then the fort was built on the market. Without the homeless debuff, your popularity will increase very quickly, and your population will also increase very quickly.
When the village is developed, it is necessary to upgrade the second-level fortress and build various workshops. There is another trap here: the wooden bow workshop, which is definitely a big pit . The current version of bows and arrows is too weak, so wooden bows are made and sold. Archers on the battlefield are easy to target, so it is better to use mercenary archers, who will not feel bad if they die. In addition, the tailor is also a scam , because he only has three recipes: two flax to make soft armor, dye + linen to make clothes, and dye + wool to make a cloak. When the fortress has just been upgraded to the second level, the tailor has no raw materials and no work to do. Useful ones are the blacksmith, carpenter, and shoemaker. The blacksmith and carpenter can make weapons and shields to produce militiamen, and the shoemaker can make shoes from leather to meet market demand. Any excess output they produce can be sold. The brewery comes out last.
It is best to use a fort with one courtyard and one family to upgrade the workshop . If it is a fort with one courtyard and two households, both of them will be engaged in the same work. In the current trade system, one craftsman can defeat the global market, and there is no need for extra craftsmen.
In addition, when you start building a manor at this time, you must know that there will be two families living in the manor, which will add a certain burden to the supply of food and fuel. They and all craftsmen's workshops are full-time and cannot arrange other jobs, so they must ensure a good source of food .
After developing two teams of soldiers and saving four to five hundred in the treasury, it was time to consider grabbing territory. The process of grabbing territory is: claim first and then fight. The declared process has a progress bar. When an enemy claims a piece of land, recruit mercenaries first and then militia, and then pull them to the area between you and the land. If you declare war when the declared progress is almost over, you can check the combat area and set up a formation in the area before the enemy. If you respond immediately, you will fight in a hurry. There is a trap here. You need to place your army near the combat area before starting the battle. Otherwise, when the battle is over, the enemy may not judge it as a failure, but instead recruit another team of soldiers and let you fight twice.
It is best that your treasury can support 60 days of mercenary expenses. Because the squire army only has combat effectiveness when it is large in scale, which costs a lot of money, so when you are poor, you give priority to mercenaries. Just disband them after the battle, and hire them again next time the battle starts .
Try not to occupy empty land when occupying land , because it will cost you 1k reputation. If you declare war when the enemy is occupying it, you won't spend reputation . Just use all your reputation to seize the enemy's territory (2k required). When your reputation reaches 1k or more, it will become a rounded number, such as 1.1k. The specific value can be viewed by clicking on the enemy's portrait in the diplomacy interface. I was fooled by this rounding once, and the team was raised, and I found out that the reputation was not enough, and I had to wait a month to tithe.
If you want to attack the enemy, first recruit a team and mercenaries, gather them on the enemy's land, and then spend 2k reputation to claim the right. Setting up your formation before the enemy can give you a huge advantage.
In the end, the money reached more than 2,000, and a team of attendants was fully established, and it was time to consider setting up a branch base. I think the sub-base has three functions: exporting certain commodities to control market prices, making it easier for the main base to purchase goods; the main base uses the packing station to obtain scarce resources, which can also feed back some materials; and it builds a manor to produce a team of new servants.
In the early stage of this game, you need money to expand your troops, and in the later stage, you need reputation to create claims. Don't be in a hurry to open a branch base. You should always pay attention to trade prices, change the production chain, and farm by hand. If you are tired, the branch base will only increase your burden.
So the above is all about the traps in the Lord of the Manor version. I wonder if it can help my friends? The game is currently still in the EA version, and there are still many imperfections. After avoiding these traps, the game experience It will also be improved a lot. Friends, please open the game and give it a try!