I believe that all the players of Sister Drum Game will know that in fact, the problem of the second chapter illustration of Sister Drum 2 of the Sister Drum game has been bothering many players. This time, the editor of Source Code Network will let everyone know about the second chapter illustration of Sister Drum 2. solution.
1. After opening the second chapter, the player will be teleported to the front of the house, and the key can be found on the wooden pile next to it.
2. This key can open the door lock. Observe the couplet to get the 1252 password. Use the key to open the door lock and enter the house.
3. Use the secret you just obtained to open the wooden box and obtain the wire cutters, which can be used to open the wire on the kitchen door.
4. A mini game of stacking cups will be triggered here. Players only need to put all the cups on the far right to get the wire.
5. Enter the house and click on the stool, move the stool to the stove, and put the wire on the bamboo tube on the shelf to get the wine cup.
6. Click the water ladle on the stove, scoop a spoonful of water from the water tank and put it into the jar to get the password for the cabinet lock.
7. Use the obtained password to open the cabinet. Inside is a jar of wine. After opening it, use the wine pick to pour wine.
8. Pick up the kitchen knife next to it, and then according to the scratches on the color plate, you can open the metal mechanism on the cabinet to get rice cakes.
9. Then go to the god's place and put the wine on the confession, and then put the rice cakes on it to get the fuse item.
10. Then use a kitchen knife to open the tape on the electrical box and put the fuse you just obtained to connect the power supply.
11. After the street light next to it lights up, you can check the stone table, open the door of the miscellaneous house, and then enter.
12. Observe the hanging shark fin to get the 7564 password, and open the fish lock to get the star button inside.
13. Then look at the portrait in the kitchen and click on the text on the drum to get clues to the main house.
14. The relevant clues are the directions of the sun, moon and stars. Click the drum surface according to this direction to get the dice.
15. Place the dice in the wooden box and observe the facial features of the puppet for clues. Turn the words in order to obtain the slider props.
16. According to the arrow clues on the wooden box, you can get the water spray bottle, and according to the development of the plot, you can get the envelope.
17. Use the water spray bottle to restore the painting, and then you can get the leather bag prop under the seat.
18. After finishing, have a dialogue with the character. After the dialogue is completed, the plot content of Chapter 2 can be completed.