Wuqi Lost will officially implement the memory replay function after the server launches on May 16th. You can play the permanent replicas of past events. The following will bring you the specific content of memory replay. Interested players are welcome. Don't miss it!
Thanks to the directors for their attention and support. In order to facilitate the directors to better experience past theme activities, the Bureau will add a new "Memory Reappearance" permanent function of past theme activities after the update on May 16. The first phase will be open. There are two themed events: "Raging Sea, Wild Sand" and "Wonderful Dream Bubble". Please see below for detailed rules.
■Opening hours: Permanent after the server opens on May 16
■Unlocking conditions: Clear chapter Re1-9 "Reunion on the other side"
■Function entrance: Main interface-Activity Hall-"Memory Reappearance"
■Opening instructions: After the update on May 16, the functions related to the [Memory Reappearance] system will be launched, and the theme activities of "Raging Sea and Wild Sands" and "Wonderful Dreams" will be opened in the first phase.
■Rule description:
1.0After the server launches on May 16, the director can experience specific theme activities that have been launched in previous versions through the "Memory Reappearance" system. The content of the activities that can be experienced in this system will also be continuously updated according to the progress of subsequent versions.
2. The activity content in this system needs to use [response materials] to unlock the corresponding experience qualifications. After unlocking, the entrance to the designated activity will be permanent, and the director can experience the plot and activity-related content here.
3. [Response Materials] only need to be consumed when unlocked for the first time. 2 will be automatically replenished at 0:00 every Monday. After 0:00 on the 1st of every month, you can also redeem 2 additional [Responses] at [Purchasing Office-Friendly Exchange] Material], after the system goes online, each director will initially have 2 [Response Materials].
*The upper limit of [Response Material] holdings is 4. Once the upper limit is reached, it will no longer be replenished and will not be converted.
4. In the theme activities that can be experienced, the experience progress achieved in the first event and the repeat event will be inherited.
<Memory Gallery>
1. In the "Memory Reappearance" system, if you complete the experience conditions of the designated goals, you can achieve the corresponding [Old Memory Period] and receive the corresponding reappearance rewards.
2. There is a reward content with an upper limit in the theme event. When the number obtained by the leader has reached the upper limit, this part of the reward cannot be obtained again through the "Memory Gallery".
<Bridging Threshold>
1. By replaying all the [Old Memory Periods] in the event, you can fill and accumulate the "Bridging Threshold" and obtain additional "Bridging Threshold" stage rewards.
2. The stage rewards in "Bridging the Threshold" will also be continuously updated with the progress of subsequent versions.
※In the "Memory Reappearance" system, some adjustments and changes will be made to the content of the original event. For details, please refer to the in-game version.