• Basic analysis : Talent stones are a key resource for improving combat power and can be obtained through multiple ways, such as branch battles, gift packs, and dungeons. For players with limited resources, we will provide practical and efficient suggestions on talent points.
1. Lu Bu :
- Level 81 cost-effectiveness : 30,330 talent stones
- Level 92 giving up life and armor resistance : 48,680 talent stones
- PVP recommendation: reach the full level of 112. In special circumstances, you can consider the level 92 point method.
2. Guan Yu :
- Level 81 cost-effectiveness : 28,065 talent stones
- Ultimate cost-effectiveness at level 26 (early stage) : 45,80 talent stones
- Level 81 specific point spell : 35,480 talent stones
3. Zhuang Zhou :
- Level 81 cost-effectiveness : 27,730 talent stones
- Level 81 specific point spell : 37,180 talent stones
4.Xiao Qiao :
- Level 60 cost-effectiveness : 20,280 talent stones
- Level 81 specific point spell : 36,780 talent stones
5. Monkey (non-PVP) : 26530 talent stones
6. Marco Polo (PVE) : 24,930 talent stones
7. Bull Demon :
- Level 81 cost-effectiveness : 25,130 talent stones
-Use of block recovery feature : a must-have for dungeons
• Idea analysis : Divide talents into the upper half (below level 26) and the lower half. In the upper half, you should prioritize useful talents to levels 9-10, and in the lower half, you should focus on useful talents to levels 7-8. Unless there are special circumstances, most heroes aim for level 81. Li Bai's level 26 talent can be dealt with as appropriate.
• Tactical choice : For the top lane, it is recommended to use Lu Bu and Guan Yu + front row defense, and the monkey for back row output; for the middle and bottom lane, use Bull Demon + Block to recover the front row, and the output hero for back row response.
Summary : By rationally allocating talent stones, you can maximize the potential of your heroes while enjoying the resource gains brought by branching battles. Adjusting point-adding strategies for different heroes based on actual needs and game stages is the key to improving combat effectiveness.