How to pass the special level of Detective Room Escape 10? In addition to the 15 main levels, this game also has additional hidden levels that require friends to collect all rubies to unlock. Then follow the Nick editor to learn about the special level guide of "Escape Room 10 Detective Storm".
1. Click on the stone on the left and pick up small stones and torches
2. You can get hammer parts on the right side of the broken bridge. Use a torch to burn part of the rope to get a long rope.
3. Come to the agency and start decryption. You need to add the numbers up, down, left and right to equal "15". Just follow the picture.
4. Combine the stone with the long rope and throw it towards the beam at the top of the scene
5. Click on the top of the rope and we will swing directly to the opposite shore.
6. On the opposite bank, you can get a hoe stick, which can be combined into a complete hoe.
7. Use a hoe to remove all the stones blocking the door, and install the stone ring obtained previously on the stone door.
8. The stone door opens
9. Click to enter the cave to reach the second scene.
10. Get an iron rod in the middle, then click on the ground on the right
11. You can get magnets and barrels on the ground on the right side.
12. First fill a wooden bucket with water, and then combine the magnet and the iron rod to form a new prop. At the same time, pay attention to the patterns painted on the blanket on the ground. Mainly observe the pattern in the middle. There are three colors and different distributions.
13. Go to the second stone gate
14. There is a dirty portrait here. Use that bucket of water to rinse it clean.
15. The graphics in the middle here can change colors. Turn the phone upside down and you will find that the graphics are the same as those seen on the blanket before. After careful consideration of the three colors, you can unlock this mechanism.
16. After unlocking the mechanism above, the groove of the stone door at the back will be exposed. Just like the first one, you need tools to open the stone door. Next, go back to the first stone door. We can find a triangle in the corner. props, use the magnet stick to get the props
17. Then go back to the second scene and click on the small platform in the middle. There is a mechanism here.
18. Install the triangular props obtained previously and use the four coils to select the numbers among them. The sum of the numbers in the circles must equal 7.
19. Just select the last six numbers.
20. After cracking the above mechanism, when you exit, you will find that there is an extra submarine on the water before.
21. Find a component on the deck of the submarine and put it away
22. Come to the second stone door and install the components obtained previously.
23. The second stone door opens
24. Come to the scene in the picture and click on the two pictures on the mechanical door to create a puzzle.
25. What the picture looks like after putting it together
26. After painting this picture flat, remember the pattern on the wall on the left
27. Similar pattern graffiti can be found in the other two scenes.
28. Find similar graffiti on the stone
29. Click on the treasure box on the ground. The main way to crack this treasure box is to adjust the patterns and their order. We already know what three patterns there are, and then we just need to refine the order of the patterns.
30. After opening the fuse, you will get the key to the mechanical door.
31. Insert the mechanical door switch key into the groove on the right side. Click to open the door and find piles of gold coins behind it.
32. Click to collect the sword behind the door
33. When you come to the first scene, you will see a black sword slot on the previous boulder. Insert the sword you obtained.
34. The mechanism will be opened below and a wooden box will be obtained from it.
35. Return to the mechanical door again and place the wooden box on the door.
36. Then click the switch of the mechanical door
37. Crush the wooden box at the gate and get the key in the box.
38. Return to the submarine in the second scene and use the key to open the submarine’s hatch.
39. Clear customs