The Hades game provides extremely free gameplay. Players can explore the world, challenge monsters, unlock new skills and upgrade equipment, bringing a new joyful experience and enjoying a wonderful and thrilling journey. Many players want to know about Hades 2 Selene For a list of witchcraft spells, you can check out the guide below!
There are eighty-six kinds of Selene's magic, the details of which are detailed below:
Sufficiently prepared
The mana required to cast your sorcery is reduced by ten percent.
firm determination
When your sorcery is not ready to be cast, the damage you can do is increased by five percent.
perseverance
While your sorcery is not ready to be cast, you take five percent less damage.
Calm and calm
The duration of your hex increases by one second.
exposed
Your damage to enemy units affected by Polymorph is increased by ten percent.
Humiliation and embarrassment
The duration of your hex is increased by two seconds.
stinging eyes
The power of your sorcery increases by forty points for every second that passes.
endure humiliation
The damage you take is reduced by ten percent for the duration of your hex.
stay alert
The mana required to cast your sorcery is reduced by five percent.
Hungry
Your sorceries deal twenty-five percent increased damage to enemy units' armor.
Anticipate opportunities
While your sorcery is not ready to be cast, your movement speed is increased by five percent.
keen intuition
Your sorcery power will be increased by fifty points.
Good luck comes
Whenever you use witchcraft, you will also have the opportunity to receive an additional fifteen gold coins as a reward.
Overflowing with energy
Each cast of your sorcery restores ten health points to you.
pure and innocent
Each cast of your sorcery restores fifty mana points to you.
rich and abundant
Before you use the spring water, you can use the witchcraft one additional time.
firm belief
Your summoned minions will deal 10% more damage.
Excellent quality
Your sorcery power will be increased by one hundred points.
vastness
The damage radius of your hexes will be increased by 20%.
extremely angry
The damage you deal to area guardians is increased by ten percent for the duration of your sorcery.
emergency response
Your near-death skills will have your sorcery ready to go in no time.
fear shock
During the duration of your sorcery, your special abilities will have a guaranteed critical hit against ranged enemy units.
holy, holy
For the duration of your hex, your circle has the same effect as your own circle.
coordinated
For the duration of your sorcery, your basic attacks are buffed by Blessing of Attack.
radiant
During the duration of your sorcery, your special skills will be buffed with special blessings.
Moon phases
Your sorcery will slow everything in your surroundings by eighty percent for five seconds.
The magic points required to be ready are: one hundred and fifty magic points.
Twilight Curse
Your sorcery will release a homing projectile that applies a deformation effect to up to ten enemy units that don't have deformation resistance.
The magic points required to be ready are: one hundred and forty magic points.
moonlight rays
Your sorcery will fire a ray of moonlight, dealing up to twelve hundred points of damage over three seconds.
The magic points required to be ready are: one hundred and twenty magic points.
Howling wolves in the silent night
Your sorcery will cause you to fly into the air, then fall from the sky at the target area, dealing 200 damage.
The magic points required to be ready are: eighty magic points.
Yingyue Qingquan
Your sorcery will restore twenty-five health points and can be used up to three times; the spring will restore you for all uses.
The magic points required to be ready are: seventy magic points.
Wake up in the dark night
Your sorcery will awaken a random enemy unit that has died during this encounter and make it fight for you for twelve seconds.
The magic points required to be ready are: 100 magic points.
Lunar eclipse is gone
Your sorcery will bombard the target area, dealing a thousand damage after four seconds.
The magic value required to be ready is: two hundred magic points.
dark form
Your sorcery transforms you into an invincible nightmare, granting you new abilities for five seconds.
The magic points required to be ready are: ninety magic points.
Reflex skills
Grants you +1% chance to dodge while you are not ready to cast the spell.
ferocious skills
The amount of damage you deal is increased by +20% for the duration of your hex.
focus skills
The duration of your hex will be extended by +1 second.
Charge skills
During the duration of your witchcraft, every time you successfully defeat an enemy, you will receive a +1% damage bonus. This continuous bonus will last until you use the witchcraft again.
Clarity skill
When you use Sorcery, most enemy ranged attack missiles will be instantly neutralized.
emergency skills
Your ability to escape death will allow your sorcery to be ready at a moment's notice.
Light skill
Your movement speed and weapon speed are increased by +30% for the duration of your hex.
keen skills
Your Omega Circle will provide your sorcery with faster energy refills, and the cost of energy recharging will be treated as +20% mana.
Precision skills
You will have +20% critical strike chance for the duration of your hex.
Silence skill
Your sorcery will slow everything down by an additional 95%.
Extermination skill
When an enemy affected by the transformation dies, an explosion will occur, causing 500 damage to nearby enemies.
Hostile skills
Enemies affected by the transformation have a 50% chance of being attacked by other nearby enemies.
ambition skill
Your sorcery will cause 200 damage to area guards.
Decline skill
When the transformation effect ends, affected enemies will lose 10% of their health.
Summon skills
Your circle will summon all enemies affected by the transformation to gather within the circle.
Infection skills
Your sorcery also applies the Curse status to all currently on the field.
food skill
Your sorcery has a 20% chance of transforming the enemy into an item that restores 10 health points. It can only be triggered once per location.
Long lasting skills
The maximum time your Hexes can continue firing will be increased by 2 seconds.
Radiation skills
Your sorcery will cause area-of-effect damage at the target point.
Changming skills
Your sorcery will persist at the location you use it, automatically aiming and firing.
penetration skills
Your sorcery will penetrate your enemies.
disintegration skills
Your sorcery will gain the buff from your attack blessing.
Sancha skills
Your sorcery will emit 3 beams of light.
mopping up skills
Your sorcery will increase the damage area by 50%.
Deadly skills
After you use Sorcery, your next hit with an attack or special skill is guaranteed to trigger a critical hit.
landing skills
Your hexes also deal damage until you're airborne.
Tenacity skill
After you use Sorcery, you will become invincible for 2 seconds.
Rage skills
Your sorcery will also produce the effects of your sprinting blessing, which can affect up to 5 enemies.
Vicious skills
Immediately after you use Witch, you can use it 1 additional time within the next 3 seconds.
Brilliance skills
Your sorcery will make you invincible for 2 seconds.
passion skills
After you use Sorcery, the damage you deal will be increased by +50% for 4 seconds.
Elixir skill
Your sorcery also restores all health you lost in the past 3 seconds.
Reserve skills
Using spring water will increase the number of times your witchcraft can be used by 3 times, even if you still have unused times left.
Clarity Skills
After you use Witchcraft, you will gain the Serenity effect.
Divine Punishment Skill
Your sorcery also activates the "after damage" effect from your blessing.
Sacrifice skills
Whenever you are about to take damage, the minion you summon will share 20% of it with you.
Hard labor skills
The minions you summon will continue fighting at the current location and are no longer limited by time.
revenge skills
The minions you summon will have all the "after damage" effects from your blessing.
vitality skills
Your summoned minions move and attack faster by +50%.
Gather skills
After you run, the minions you summoned will appear next to you.
endgame skills
Your sorcery will also allow you to summon
Binding Spell
After casting this witchcraft, all enemies in the target area will be affected by the slowing effect, and their movement speed will be reduced by up to 80%.
fragile defense
After casting this witchcraft, enemies within the target area will receive an additional 30% damage bonus.
Repeated blows
After casting a witchcraft, an additional explosion effect will occur, which will start to trigger 2 seconds after the first explosion.
Comprehensive protection
After performing witchcraft, an omega-shaped magic circle will appear in the target area.
wild offensive
During the duration of the sorcery, your base attack speed will be increased to 20%.
power to rule
During the duration of the witchcraft, the magic circle you create will cause an additional 30% damage to the enemy.
emergency
Through an almost miraculous struggle for survival, your magical curse will be cast instantly.
extreme panic
Leveraging the power of your sorcery spells, your special abilities are guaranteed to deal critical damage to ranged enemy units while they last.
holy pure
While your sorcery spells are in effect, the array you create will have the same effect as your own array.
coordinated
While your sorcery spell is active, your basic attacks receive an additional boost from Blessing of Attack.
dazzling
As your sorcery spells continue to work, your special abilities will receive an additional boost from the Special Skill Blessing.
Moon cycle changes
Your sorcery spell slows everything in the surrounding environment by 80% for 5 seconds.
The magic power required to prepare is: 150 magic points.
twilight night curse
Your sorcery spell releases a homing missile that deforms up to 10 enemy units that are not immune to the deformation effect.
The magic power required to prepare is: 140 magic points.
moonlight rays
Your hex spells fire a ray of moonlight, dealing up to 1200 damage over 3 seconds.
The magic power required to prepare is: 120 magic points.
Howling wolves in the silent night
Your sorcery spell allows you to fly into the air, then fall from the sky at the target area, dealing 200 damage.
The magic power required to prepare is: 80 magic points.
The clear spring reflecting the moonlight
Your sorcery spells restore 25 health points and can be used up to 3 times; the fountain will restore all uses after each use.
The magic power required to prepare is: 70 magic points.
rebirth of night
Your sorcery spells may awaken an enemy who died during the encounter and cause them to fight for you for 12 seconds.
The magic power required to prepare is: 100 magic points.
end of lunar eclipse
Your sorcery spells blast the target area, dealing 1000 damage after 4 seconds.
The magic power required to prepare is: 200 magic points.
dark form
Your sorcery spells will transform you into an invincible nightmare, granting you new abilities for 5 seconds.
The magic power required to prepare is: 90 magic points.