The Golem Warlord is a 40-stamina world boss that appeared in version 4.6. As the final boss in the new world mission, its appearance and fighting style fully reflect the theme of the music. Although the boss has many skills, it is not difficult to fight. Relatively relaxed.
Golem Warlord
Show off your power
The boss's debut skill, the boss crushes the base and jumps in the direction of the player. When it lands, it will cause a medium-range AOE to the surroundings. Just remember to stay away from the boss when starting this skill.
Charge cut
The boss accumulates flames in the sword in his left hand. After a short period of time, he charges towards the player and slashes forward. The forward movement of this skill is very obvious, and the attack range is small. You can dodge directly to the boss's left shield hand and easily avoid it.
step hammer
The boss stands still, causing a small-scale prototype AOE around him, and then raises his shield to hit the player. The hit will cause a small-scale prototype AOE and produce three radial explosions in the direction of the player.
Three consecutive cuts
The boss is charging the blade and attacks three times in the direction of the player. The last two attacks may change into stepping and hammering. It is recommended to go directly behind the boss. Although the damage judgment of the front of the boss is relatively large, the damage in the second half There is no attack judgment on the horse body part, just keep going around the back.
Big strings like heavy rain
The boss summons three waves of musical notes above his head. After all the notes appear, he will perform three consecutive circular AOEs that spread outward. This skill range covers the entire melee range, so it is recommended to just distance yourself.
Small strings like whispers
The boss pulls the strings and continuously fires four notes at the player. The notes have a certain tracking effect. The first three small notes have weak damage and tracking effects. Just dodge horizontally. The last big note has better damage and tracking effects. It is recommended to wait. He gets close and ducks forward to dodge.
sound wave
The boss accumulates flames on the blade. After a short period of time, it will unleash three fan-shaped flaming sword auras on the player. It is recommended to move around or move farther away to hide in the middle of the sword auras.
Strong sound impact
The boss jumps to the center of the field and starts to charge up. During the charging period, it will perform three circular AOEs spreading outwards around it. There will be obvious special effects prompts on the ground. After the charging is completed, the boss jumps high and performs one attack in the direction of the player. Fan-shaped AOE attack.
beat accent
The boss summons a metronome in front of him and charges it. After the charge is completed, he will pull the strings to detonate the metronome, causing a medium-range prototype AOE to the surrounding area. The metronome can be broken. Once broken, it will reduce a large amount of the boss's shield value and cause a stun.