Journey to the West Spider Spirit is an excellent output character in the demon camp. Her ultimate attack can easily hit the backline characters, thus causing damage to those squishy backline characters. The following is an introduction to the skills of the spider spirit in "Journey to the West: Painting to the West" brought to you by the editor. Friends who are interested, please take a look.
Introduction to spider spirit skills in "Journey to the West: Painted Journey to the West"
>>Character|Spider Spirit
A hundred years ago, the spider cultivated into a spirit. He and his sisters trapped Tang Monk but were betrayed by the centipede spirit.
A hundred years later, he returned to his human form and was trapped in Pansi Cave, waiting for an answer.
He wholeheartedly pursues the freedom he wants, but never wants to be involved in the disputes between the three realms again and become a pawn of power.
>>Chinese comic battle animation
>>Combat positioning
Spider Spirit is an excellent output character in the demon camp.
Her ultimate move can easily hit the backline characters, thus causing damage to those squishy backline characters.
A huge threat. It can also silence the enemy and reduce its action value. Even if the enemy fails to be defeated, it can effectively interfere with the opponent's combat rhythm.
Passive skills give her a "second life". When she breaks out of the cocoon, her skills will be strengthened and her output ability will be further improved.
Skill introduction:
fangs
Single target attack, there is a probability of using [Thread] instead of [Fang] when attacking. [String] (extra skill): Single target attack, canceling all strengthening effects on the target.
cocoon
When receiving fatal damage, release [Cocoon] to restore a certain proportion of blood volume, transform into a cocoon, and obtain spellcasting. After the cocoon duration expires, the Spider Spirit breaks out of the cocoon and replaces [Fangs] with [String Thread], which lasts for the entire battle and reduces the cooldown of its own skills by 2 turns. Only takes effect once per battle.
prey
A group attack, reducing the target's action value and causing silence, and improving dodge.