The event system is similar to a commissioned task. Players arrange heroes who meet the event requirements to perform tasks, and then receive different levels/types of resource rewards based on the task type and rarity, and gain a certain number of personal influence points to increase their influence level.
The higher the level of personal influence, the more high-quality events can be obtained. The higher the quality, the greater the reward bonus. Event quality is mainly divided into: white, green, blue, purple and orange.
There are three types of events
1. Information merchants and tax events that are refreshed at 0:00 every day are the most stable daily silver coin income. The hero's abilities and the city's own city construction will increase the rewards for this type of event by a certain percentage.
2. For random events spawned at 8/16 o'clock, the task requirements, quality and rewards of this type will fluctuate randomly. The quality of the event refresh is determined by personal influence.
3. Plot events, main line events that appear when the main line reaches a certain level, are basically one-time rewards, but the completion benefits are very high. Most events directly improve hero abilities, including but not limited to improving skill levels, allowing entrusted heroes to advance regardless of advancement conditions, etc.
Conclusion
Okay, the above is an introduction to the event system gameplay of "World Qiyuan". This is a daily series where a little makes a lot. In addition to the irregular resource replenishment, it is also the main channel for obtaining silver coins, which cannot be ignored.