Hello, dear administrator, I have brought you the skill display of the new S-level modifier Anyao Verdandi. Anyao Verdandi is a melee light attribute output character. The key is the sequence of time. The sword appears in response to the girl's will, condensing every bit of the past and opening up a path forward.
During the design, we integrated Chaoyue Verdandi's refreshing combos and Oldsworn Verdandi's defensive counterattack into the core mechanism of Gloomy Verdandi.
After she releases her first and second skills, different styles of combo attacks will be derived depending on the timing of the click. Click the dodge button to enter the blocking state. After successfully blocking at the right time, you can launch a counterattack. After balancing the power within her body, Verdandy can accumulate "Dawn" points through attacks, enter the "Trial" state, and reset the cooldown of all her skills.
In this state, she can summon the cutting hand to coordinate attacks, which increases the damage while changing the combo mechanism, greatly increasing the frequency of skill release.
Glorious Vierdandi
Decision at this moment (esoteric meaning)
Causes light attribute damage; when hitting, the light attribute damage of the whole team is increased; the correction coefficient of the secret attack is increased. When you or your teammates trigger the zero-time space, you will gain secret value.
Flash of Glory [Skill 1]
Causes light attribute damage. When cast, the skill will be replaced by "Instant". After "Instant" is not cast for a short period of time, the skill will be replaced by "Glow".
"Snap": Causes light attribute damage.
"Glow": Causes light attribute damage. All divine energy will be consumed when casting. The damage will increase according to the consumed divine energy skill. When not in the "Trial" state, "Snapshot's Glow", "Snapshot", and "Glow" will gain "Daybreak" points after hitting them.
Divine power: "Snap of Glory" and "Snap" will gain divine power every time they hit.
Ripples of Destiny [Skill 2]
Causes light attribute damage. When cast, this skill will be replaced by "Lucky Ascension". After a short period of time without casting "Lucky Ascension", this skill will be replaced by "Fateful Responsibility".
"Lucky": Causes light attribute damage.
"Fate Blame": Causes light attribute damage. All divine energy will be consumed when casting. The damage will be increased based on the consumed divine energy skill. When not in the "Judgment" state, "Ripples of Destiny", "Fortunate Ascension", and "Fate Guilty" will gain "Daybreak" points after hitting them.
Divine power: "Ripples of Destiny" and "Lucky Ascension" will gain divine power after each hit.
Cutting Sword Seal [Skill 3]
"Breaking Dawn" can only be cast when the points are full, causing light damage, entering the "Trial" state, and resetting the cooldown time of "Glow of the Moment" and "Ripples of Destiny".
"Judgment": Automatically consumes "Break of Dawn" points; during the status period, when casting [Snap, Glow", "Lucky Ascension", and "Fate", the hand of judgment will be summoned to attack, causing light attribute damage.
When "Glow" and "Fate" are cast, the "cutting sword seal" will be replaced by "blazing sword seal", which can be used in conjunction with "blazing sword seal" to cause light damage.
Time Sword Shadow [General Attack]
Causes light attribute damage. When not in the "Trial" state, gain "Daybreak" points after each normal attack hits.
When the passive is in the "cutting" state, the first, third, and fifth steps of the normal attack will call out the cutting hand to attack, causing light damage.
Divine Power: Divine power will be gained after a normal attack hits.
Instant Shadow【Dodge】
Move to dodge enemy attacks, and extreme dodge will trigger the dodge effect. When not moving to dodge, you will raise your sword to block. After successfully blocking, you can click on the normal attack to launch a counterattack, causing light damage. Dodge effect: zero time space.