League of Legends ap general talents are talents that can help mage heroes improve their output and survivability. Players can choose critical strike, treasure hunter, eyeball collector, dark harvest, malicious slander, calmness, etc. In the actual game, there are also Adjust to personal preference.
1. A fatal blow
Deals 8% more damage to heroes whose health is below 40%.
2. Treasure hunter
An additional 50 gold coins will be provided the next time a layer of bounty hunter effect is obtained. Each layer of bounty hunter effect will increase the amount of gold coins provided by 20 gold coins, up to a maximum of 130 gold coins.
The first time you participate in the kill of each unique enemy hero, you will earn a layer of Bounty Hunter effect.
3. Eyeball collector
Collect eyeballs when participating in killing heroes. Each eyeball collected will provide an automatically adaptive bonus of 1.2 attack power or 2 ability power.
The collection will be considered completed when 10 eyeballs are collected, and an additional automatically adaptive bonus of 6 attack power or 10 spell power will be provided. Every time a hero is killed, each eyeball will be provided.
4. Dark Harvest
Damaging a hero whose health is below 50% will cause adaptive damage and harvest the hero's soul, permanently increasing Dark Harvest's damage by 5.
Dark Harvest Damage: 20-80 (based on level) (+5 damage x souls) (+0.1 bonus attack power) (+0.05 ability power).
Cooling time: 45 and (the captain who participated in the kill is reset to 1.5 secrets).
5. Malicious slander
Deals 10 to 45 additional true damage (based on level) to enemies whose movement or action is impaired.
Cooldown: 4 seconds, triggers damage after movement is damaged.
6. Calm and relaxed
When dealing damage to an enemy hero, mana regeneration will be increased per second (80% for ranged heroes) for 4 seconds. Instead, all energy-using heroes will regenerate 1.5 energy per second.
Participating in a kill will restore 15% of your maximum mana or energy.