Navigator Seven Seas starting strategy, Voyager Seven Seas gameplay strategy collection, from the official planning plan, for reference only. After reflecting on the entire core gameplay, we decided to make major changes to the map.
We originally planned to use the 100x100 map of Little Navigator to represent the conflict in a sea area, but due to the strategic gameplay, if a map has too few islands, dragging the screen will become boring.
We hope to increase the number of events and locations that players can interact with on the sea map as much as possible, so that the entire screen will be extremely rich in content. So we decided to use a larger map to display a sea area, increase the number of islands by 10 times, and increase the number of ports in the same sea area by 3 times.
In addition to interacting with islands that already have ports, players can also interact with resource islands and villages in other ways.
At the same time, the computer's opponents will also keep an eye on our forces' ports. Players not only need to guard against harassment by their opponents, but also worry about active attacks by some pirate forces.
Players can upgrade facilities in occupied ports to make their forces stronger.
Regarding the operation of personal fleets and the strategic player interface, after trying various solutions, we hope that players can operate on a unified map. In the end, it was decided that the conversion between personal fleet and national strategy would be to switch between map zooming.
In the normal visual size map display, players can operate their own ships to explore; if they enlarge the map display, they can stop time and conduct strategy release and operations; and if they enlarge the map again, they can quickly view the world's power situation.