Which professions in Crown of Gods mobile game are worth cultivating? As a War Flag game, the core gameplay is the cultivation of professions. Different professions have different positions. The professions in the game are also very rich, and their strengths are also different. So which professions can you choose? ? The editor below will bring you detailed career development strategies, come and take a look.
Career intensity
Strong professions: Grand Virtue, Bishop, Bard, Slaughterer, Sword Master, Monk, Crazy Fighter
Weak professions: Heavy Cavalry, Royal Cavalry, Raid, Longbow, Ranger, Shield Crossbow, Guard, Iron Armor, Assassin, Great Sword
Sewer profession: heavy crossbow, alchemy
What I’m talking about here is intensity, not popularity. The reason for being classified as strong is that these professions (skills) are outstanding in certain aspects and cannot be replaced.
Da De: The strongest long-range output, completely destroying all archers.
The strength lies in Huode's clear map and long-range ranged instant kill. The profession that clears out miscellaneous soldiers and completes tasks the fastest.
Bishop: Three powerful active skills. A profession that has a similar function to the bishop is bard. Both have their own strengths and can complement each other and cannot be replaced.
A must-have profession to defeat enemies with high attributes. Fear is mainly used to control the map and delay the opponent's attack. It is a magical skill when encountering opponents who cannot be killed instantly. Zealot and Encouragement have extremely strong single-target auxiliary effects. The Flowing Shadow can't dismantle the tower without the Bishop, and the Slaughter profession can't do without the Bishop.
What can be called a bug is that different levels of fanaticism can be superimposed.
Bard: Three powerful active skills. When assisting teammates, the target can be strengthened from three aspects: "bardic poetry, weapon forging effect, and active/weapon aura". The auxiliary effect of a single bard is stronger than that of a bishop, and the superimposed effect of multiple bards is not as good as that of a bishop.
There is a special way to use the Dementor, which I will explain in detail in another post. The magical skill of the Heroic Spirit Song team does not improve the physical team much. Song of the Flying Eagle is a magical skill of "Flowing Shadow Technique and Slaughter", which generally improves the magic team.
What can be called a bug is the blood regeneration effect of Shameless Bard.
Slaughter: A "set of skills" that crushes "all physical output skills" in strength. The strength of a single skill is inferior to fear and natural fire. After being buffed by the Bishop and Bard, the effect becomes abnormal. Different from the mage's "skill strength is professional strength", Slaughter has no weapon restrictions and the strength changes with the profession.
Slaughter is mainly used to clear out miscellaneous soldiers. It is not as fast as Fire Druid in completing tasks, and its fortress performance is better than Fire Druid.
The real bug is that "Slaughter" conflicts with "Horse Habit".
Juggernaut: Three powerful active skills. It can be a springboard career for many professions, similar to assassin. The advantage over the Assassin is that the Sword Master's strongest skill, Flowing Shadow Technique, would not be as effective as the Sword Master if used by other professions. This prevents the Juggernaut from becoming a pure tool profession like an assassin.
With the help of Liuying Jue, single target damage is off the charts. It is the first choice skill for demolishing towers and fighting bosses, far better than others. Dodge, the strongest physical defense skill. The morphing mechanism is very strong and is mainly used for clearing images. It is not popular because there are better options for clearing images.
Monk: Strong in resurrection and profession itself. Plate armor, large shield, one-handed hammer/chain hammer/scepter, the equipment is impeccable. Passive recovery of mana and blood, with blocking. The strength is beyond all tank professions.
The only human shield that can be used. A special note: Many players only use passive blocking when playing monks. In fact, the real power of monks is the recovery of mana and blood. The effect of blocking is very small and can even be ignored.
Crazy Fight: The strongest counterattack. Stronger than close range shooting, parrying and counterattacking, and changing shape.
It's a bit reluctant to place Crazy War in this position. It's entirely due to the artifact Leather Armor. Preemptive counterattack and pursuit after victory are all very powerful skills, but the magic system is even stronger. Crazy Battle cannot perfectly cooperate with the legal system like Slaughter and Shadow Art, and its advantages in all aspects are not outstanding, so it is difficult to play in the fortress.
Relying on counterattacks to refresh the map is not as efficient as Fire Germany, but it is surprisingly useful in missions where the enemies are all in close combat. It can only abuse food and perform poorly when encountering enemies with high attributes.
Heavy cavalry, long bows, and great swords, many of these professions can handle 8 shields per sword. But in the century-old mage group, having the ability to kill instantly is far from enough. A qualified profession must have the ability to kill a group of people at once. Without an efficient instant kill ability, and without strong, useful and powerful auxiliary abilities, he can only become an unpopular player.
Heavy crossbow, alchemy, weird mechanism. If used by NPCs, the world will be destroyed; if used by players, massacre will not save them.
Let’s start with a little digression as a veteran player of Zhanqi. The first time I went through the plot, during the scene where the female pirate jumped off the cliff, I was quite shocked to see the attributes of the pirate leader. It's not because of the high attributes. What's shocking is that the pirate's attack is almost the same as his health.
There is a very unreasonable thing in the game: the character's attack is higher than the life, and there is only seconds between characters. But this is a feature of the game. The game requires this setting. There is no benefit and no reason to change it.