Nishuihan mobile game is about to usher in its 1st anniversary game update. On this special day of 520, I would like to briefly review this year’s journey with you, and focus on introducing Nishuihan’s 1st anniversary game to you. Updated annually.
Update time
Nishuihan will be updated to version 1.3.3 on May 24th.
This will also be the last monthly version update of the first game year.
1. New game year: Brand new open world + MMO + RPG experience!
We hope that with the arrival of each new game year, everyone's gaming experience will be more fresh and interesting. It will feel a little like playing a new game, and it will also feel a little like playing Ni Shui Han just now.
Therefore, we have created a brand new open world MMORPG game experience, which will include but not be limited to: character upgrades, open world adventures, new abilities and themes, new plot developments, new magical powers and magical weapons, etc. . Your various adventures and adventures in the open world will once again be full of surprises.
We hope that the new expansion version will not only open up new scenes and new game content, but also that your characters will gain [new abilities] during the game's various adventures, making the game's combat, sports/light skills , puzzle solving and other aspects of the game experience continue to be fresh and more interesting.
This time, everyone will first go to the "Northern Territory": the Xuanji genre scene and the expanded Baidi City peripheral scene, Fengcheng and Kunlun Xu, Wuyi Glacier (also the Xuanji genre forbidden area) and many other large public map scenes. Ice and snow, mysterious mechanisms and creations, some mysterious ancient ruins and creations, mysterious and hidden traditional villages in the mountains, etc., I believe it will definitely bring you a new and surprising and interesting exploration, adventure and combat experience:
A variety of different and dazzling mechanical creations may provide new puzzles to solve, or bring new abilities to players, or may be various types of mechanical vehicles that can be interacted with, or may be used to fight and fight with... …
The theme of the new expansion pack version is [Chinese style punk, all things mysterious], and everyone will be able to obtain the following new abilities:
Pull nearby treasure chests, scenery, and even herbs and other collected objects from far away and automatically open/obtain the new mechanism-themed Shadow Sword [Chengying·Thousand Machines];
After assembly, the [machine wings] allow the character to fly at high speed and stay in the air for a period of time;
After assembly, you can carry out unique and cool battles and explore and solve puzzles with [Mechanism Hand], [Mechanism Lightsaber], and [Mechanism Sledgehammer];
After assembly, the [Machine Cannon] that can fire multiple shells, combined with the [Machine Wings] can fly into the air and even have a super cool combat experience of "Justice from the Sky";
A variety of [mechanical vehicles] with different functions can be interacted with and ridden, and will play a role in map running, dungeon battles, exploration and puzzle solving, plot levels, etc. Or even multiple people co-piloting [Super Large Mecha Humanoid Yanjia: Xi Hejia] to fight against evil together and have a "giant" battle?
The new [Thousand Ji Xuanjia (Organ Core)] system: brings new abilities and talents to all genres
Supporting the above-mentioned abilities is a new system called [Thousand Ji Xuanjia], invented for the new mechanism of the Xuanji school. It is powered by a special energy core that will power the character's entire body. Players can insert components from different parts into it to obtain corresponding [special abilities] and [various attributes] (somewhat similar to the "artifact system" in WOW). For example, assembling Thousand Aircraft Wings can bring short-term flight and aerial capabilities, assembling Thousand Aircraft Sword and Hammer can bring combat capabilities, and so on.
In addition, the core of this mechanism will resonate with the martial arts of each profession and become stronger, thus bringing a new [Skill Talent] system to each profession! Everyone is free to choose the direction of strengthening that they like, making the skills and combat experience of each profession richer, fresher and more interesting.
Of course, the output and acquisition of all components and talents will be available in large quantities through various game behaviors. It will only be more enjoyable and stronger without any additional pressure!
2. New Career: Mystery
In history, the Song Dynasty not only had a very prosperous economy and culture, but its technological level had also been far ahead. Three of the four great inventions were matured and perfected in the Song Dynasty. The military work "Wu Jing Zong Yao" covering various mechanical techniques was also born in the Song Dynasty, and the "Mengxi Bi Tan" covering various mechanical mechanism technologies... various Scientific and technological achievements are endless. The famous Dongpo layman once designed the "tap water system" for the Song Dynasty. (For details, please refer to Su Shi's Ruled Slips "With Wang Minzhong")
1. Its martial arts characteristics:
Mainly for remote output of external skills, but also possessing flexible body skills, powerful physical skills, leg and foot skills, and high strength in light skills.
Use a unique weapon called [Ji Ling]: it consists of an "energy" core and a multi-handle mechanism [Floating Blade]. The inner strength and mental skills cultivated by Xuanji can freely guide the energy of the core, combined with exquisite hidden weapon skills, to freely control the multi-handled mechanism [Floating Blade] to deal with various combat situations: such as controlling the floating blade to shoot out for long-range attacks, or forming wings for short periods of time. Accelerate displacement.
You can also [Transform] into various forms: for example, combine into a [Big Bow] for a long-range powerful strike, form an [Umbrella·Water Mirror] for defense, cooperate with the mechanism [Xuanji] to assist in combat, and deploy [Wing Fire] for continuous combat. , use [Seven Captures], [Fire in Stone] to deal with various combat situations, etc.
2. In addition to practicing the martial arts of the Xuanji School , the characters in the Xuanji School have more diverse ideal pursuits and factions:
Craftsmen of the Great Country: a group of "inventors" in the Northern Song Dynasty who had feelings for their family and country and cared about the people of the world. Inventors who use mechanical skills and inventions to help production and improve people's lives, including water conservancy equipment, defense weapons such as artillery, locomotives, flying wings, mechanical "computers" and so on.
Mechanical weapons: Pursue organic creations to obtain powerful combat power, and manufacture mechanical weapons and war machines with the purpose of "gaining peace with powerful defense power". The original intention of the research and development of Xuanji is to "protect", but other evil forces have also appeared in the world, hoping to use destructive war machines as a means of seeking personal gain. It is said that its background is closely related to the forces of the Thirteen Evils, and it is the leader of the Xuanji school. Mortal enemy... More stories will unfold, so stay tuned.
3. The future plot unfolds: the intersection of fate and the cycle of cause and effect
On May 20, before the game was launched last year, we released the first trailer PV. In the sky, a mysterious black shadow rolled up the territory of the Song Dynasty, leaving a secret message that has not yet been deciphered... "Thirteen Kui is in the wild, and the dragons meet. , Nishuihan.”
Now, after a year's journey from Sanqing Mountain to Lianyun Village, the story of ups and downs triggered by the "Cold Sword Against the Water". The thirteen culprits who were hiding in the darkness gradually surfaced in the newly released plot PV, leaving more unsolved mysteries at the same time. Who are they? What happened that year? What are they planning now?
4. Creative Workshop 1.0: Nishuihan game editor launched
During this year, we have been shocked and moved by the talent and creativity of Nishuihan players again and again: whether it is appearance dyeing and matching (sales crown), manor design, face pinching, customized voice, action interaction, etc. that are beyond The creative ways we imagine players to play are so cool!
Character and gameplay scene editing
Editing of dialogue and gameplay, puzzle solving, plot flow, etc.
Yuan Meng Le Rush Forward map and gameplay editor
Rocking music "racing" racing track and gameplay editing
We will invest heavily in the creative workshop (UGC), and in the second competition year, it will gradually open:
Editing support for more and more complex gameplay functions
Combat related editing support
Editorial support for plot performances (Da Song Film, AI crew)
Various AI innovations and the introduction of black technology functions break the boundaries of imagination and traditional editors
Continuous extensive optimization of editing operations and functional logic
5. New copy: massive updates and mechanism optimization, more fun and more playable
In the new competition year, all dungeon modules will receive new content updates, bringing you more fun dungeon designs, better dungeon performances, and higher-quality dungeon content. In addition to the epic raid version and the new chapter of Wulin Fengyun Record, some update directions for other dungeon content and mechanism optimization are as follows:
1. The Roguelike dungeon Jianmeng Linyuan has evolved and upgraded to the [Qiaoyin Chonglou] dungeon:
The new story: Queyin Chonglou will unfold a legendary story around a female character who specializes in the art of mechanism. Here you will meet new dungeon bosses and experience new level battles!
The new Meat Pigeon dungeon will give each player a glorious hall. Any characters encountered in Queyin Chonglou may appear in the hall, and as the dungeon is cleared multiple times, the status of the characters will change. Conversations will also change, potentially unlocking hidden plot points. Some characters will also accept gifts from everyone, and when their favorability reaches a certain level, they can also receive gifts in return.
In addition to the new story, the new Meat Pigeon dungeon also has the following features:
The new relic system further enhances the excitement and intensity of in-game routines and builds.
The talents in the game are newly upgraded, and weapons are transformed with the power of mystery, making the battle more imaginative and cool.
The dungeon rhythm has been newly upgraded, making it smoother, faster, and no longer dragging!
2. Secret realm:
The talents in the meat pigeon gameplay will also appear in the secret realm, allowing everyone to get stronger and stronger as they fight, and the battle is fun!
Weekly limited number of [Swipe 1 to get 2], quick rewards, great rewards!
3. Relaxed, happy and more playable!
While maintaining the premise of being carefree, relaxed, happy, free to choose, and achieving the same goal through different paths, we will do a series of work to make the core gameplay of the game more playable and fun, with more long-term playability, so that players can pursue challenges. More fun and more fulfilling! On the premise of maintaining fairness and ease for all, we will increase high-challenge, long-term, and top pursuits and rewards for dungeon, casual, and competitive players.
In the new game year version, we will greatly improve and upgrade the [Honor Challenge and Racing Mode] of the dungeon. There will be more and richer content challenges and play mechanisms, and some parts will be more difficult and challenging. Of course, the corresponding rewards will also be fully improved, so stay tuned! Of course, the premise of fairness and ease will still be maintained here, so players who don’t have much time or who like to be lighter don’t have to worry about falling behind.
4. Optimization and solution to the problem of dungeon equipment dropping:
In the new competition year, the [Wish Mechanism] dropped from group equipment will be added. You can designate a unique piece of equipment you want to drop to increase its drop probability. At the same time, if the unique equipment you wish for does not fall out, the chance of dropping the unique equipment on CD next week will be greatly increased until it drops out.
5. Optimization of the treasure house mechanism:
Duplicate equipment will no longer appear when selecting weekly rewards.
6. Optimization of rewards for dropping internal energy in dungeons:
The internal skills dropped from the dungeon will drop more internal skills with better initial entries, as well as more types of internal skills that everyone needs more, reducing the amount of useless internal skills dropped.
7. The experience of brushing Luo Lottery is optimized: brush 2 and get 1 free!
That is to say, for each Boss, every time Luo Cai Liao is used twice, he can immediately use Luo Cai Liao once more and receive another Luo Cai Liao reward. This reciprocating cycle makes the experience of brushing the appearance more efficient.
8. New dungeon drop improvement mechanism system:
Increased chance of cosmetic drops appearing more frequently. For example: when the improvement effect appears, if the improvement value is 100%, then the chance of appearing will increase by 100%, and the guaranteed number of times will be included in the calculation and will change from +1 to +2.
6. PVX casual gameplay: Integrate more game forms, focus on players’ sense of achievement and gain, and create relaxed but long-term gaming fun.
1. In the new competition year, under the premise of maintaining no worries, no worries, relaxed and happy, free choice, and achieving the same goal through different paths, we will do a series of work to make the leisure module more fun and durable, so that experts of various leisure methods can have more fun. A sense of accomplishment and gain, such as:
a) The play cycle of each identity will be expanded, more playable and more rewards can be obtained. For example, chefs will have more recipes and free cooking to explore, and there will also be a series of cooking requirements and corresponding achievements, which can unlock stronger abilities for the identity or various fun rewards. Other identities will be similarly expanded.
b) 360 rows, every row will be number one. We will give corresponding glorious rewards to outstanding expert players of various types. Of course, we still abide by the main premise rules of reaching the same goal through different paths and free choice, [allowing players who like it to have sufficient playable content and fun, and players who don’t care don’t have to participate at all].
2. All modules of the casual PVX part will be updated and expanded with a lot of new game content, so that everyone can have fun in the new competition year!
3. We are also carefully creating multiple [long-term, playable] casual gameplay, such as:
A pet-raising system that is fully related to the game;
A cute, unique and fun asymmetric competitive gameplay;
It has Ni Shuihan's unique design and creative auto-chess gameplay, and will continue to be updated according to the season;
Monopoly, amusement park and more fun and interesting leisure games.
...Due to the heavy workload, these gameplay methods will be introduced to you in subsequent versions.
Thanks to the mechanism of reaching the same goal through different paths and the premise of no worries, no krypton, free choice, relaxation and happiness, we found that adding these fun, high-quality leisure games in Nishuihan will not bring additional pressure and burden to everyone, but will only Give everyone new gaming experience and happiness.
4. You can never finish playing, or you may not finish playing at all! Combined with the new creative workshop mode, I believe that Ni Shuihan players will bring you a lot of fun and interesting ways to play.
7. PVP competition: Comprehensive optimization and innovation, the pursuit of top peaks is more challenging and fun, and territorial battles allow players to become city leaders
1. In the new competition year, all competitive modules will undergo comprehensive optimization. Including but not limited to: making the battle more balanced and interesting, making the battle rhythm more refreshing and compact, making the experience of reaching points more smooth and joyful, etc. All-round optimization and improvement.
2. Under the premise of maintaining no worries, no worries, relaxation and happiness, free choice, and different paths to the same goal, we will do a series of work to make the competitive module more fun and playable. Make the pursuit of top challenges more fun and fulfilling! On the premise of maintaining fairness and ease for all, we will increase the high challenge, long-term, top pursuit and rewards for competitive players.
For example, we plan to launch the [Peak Tournament] mode for competitive play in subsequent version updates, which requires players of legend level and above to participate. It is completely anonymous and cannot be played in multiple queues. For players who are pursuing the pinnacle of competition, we naturally have to prepare enough good rewards to give back to everyone. Of course, we will still maintain the premise of fairness and ease, so players who don't have much time or like to be lighter don't have to worry about falling behind.
3. The ultra-large-scale world territory battle gameplay and the very interesting and innovative "city master" system will likely be updated in subsequent versions:
In the world of Nishuihan, multiple places can be fought at the same time, and the territory-fighting battle method of super-large battle scale will surely make players who love passionate battles happy.
The outcome of the battle can also determine the ownership of the "industrial owners", "lords" and "city lords" of multiple territories and industries. As a city lord, in addition to gaining glory (such as the involuntary worship of NPCs), there is also an important task every week: deciding what the gain effect of the whole server is? - Let all players gain attributes in the copy. Gain a buff? Or slightly increase the equipment drop rate of the dungeon? Or increase the appearance of the dungeon? Or increase the yield of manor crops and the probability of mutant crops appearing?... The greater the ability, the greater the responsibility, for all players in the server Setting and seeking are decisions that every "industry owner" and "city owner" must consider.
Then, as an "industry owner" such as "Tianshui Lane" and "Xichun Tower", in order to run the industry well, a large number of other players who are proficient in various identities must join in to "work together to achieve the great cause"! For Tianshui Lane, it will definitely not work without players who are proficient in dancers, musicians, and costumers. Xichun Tower will definitely need top chefs and fishing players, and Anji Fang will definitely need top players with pharmaceutical and herbal picking identities...
Of course, these gameplays still follow the premise of relaxation, happiness and free choice, and everyone will not be forced to participate. Players who are not interested can completely ignore or not participate in these gameplays. Through the different paths to the same goal, you can also obtain similar rewards.
4. Competition:
The fun, quality, viewing experience, attention and enjoyment of all players - players and spectators alike - are our key focuses.
We will innovatively study the settings of mature sports events, taking badminton competitions as an example, which are divided into:
Various domestic events - National Opens/Invitational Tournaments (different points levels) - World Championships (World Championship) - Olympic Games (top level)
Similarly, Nishuihan’s competition system can be roughly divided into:
Player events - Platform events (different points levels) - Events - Annual Summit of the Gods (top level)
We have opened the club/team system in the game, and have initially started some platform events. The results and honor points of these platform competitions will be recorded. When the official competition starts in the future, the clubs/teams with the highest points ranking may enjoy advantages such as becoming qualifier seeds. Of course, the final result of the competition still depends on hard power. In various competitions, there have always been many wonderful examples of unseeded dark horse players winning multiple championships.
In order to ensure the quality of the event, the viewing effect, the participating experience, etc., we still have a lot of preparation work to do, so we kindly ask everyone to be patient.
In addition to the above-mentioned key points, the competitive module also has a large number of optimizations and problem fixes. Due to limited space, this article will not be omitted.
8. Appearance: Continue to improve design and production quality, and expand the scope of customization
1. First of all, we must improve our design and production capabilities and produce more looks of different styles that everyone likes. We have also expanded our team, with more art experts in design and production joining, and we have also established cooperation with many well-known external designers.
2. More powerful, rich and easy-to-use appearance customization functions, such as: more powerful hairstyle customization editing functions, special effects customization functions, accessories color customization functions, etc.
3. Make outstanding designers more visible to everyone and give them a greater sense of accomplishment.
There will be a fashion weekly section in the Song Dynasty Daily, so that your designs can reach the top of Song Dynasty fashion?
Can you even hold your own fashion show? In the busiest places such as Bianjing and Hangzhou, let multiple fashion models (yes, then model identities will also appear for players who like to play and play) to perform shows for everyone to see. Your stunning design + can quickly apply and share the model's outfits with other players.
4. A large number of optimizations and problems such as more bug fixes, tailoring, appearance benefit discounts, etc. will continue to be solved.
9. Pay attention to novice experience: create a community full of care for novices
1. Nishuihan Mobile Game is an open-world MMO game with a huge amount of content and a lot of gameplay, and it does have a certain difficulty in getting started. In the new competition year, we will iterate and improve the novice guide, and add new development and matching guides to make everyone's development acquisition, skill and equipment content, etc. more clear and easy to understand.
2. In the new game year, we will subvert the traditional MMO system of old players and new players, so that everyone can immediately invite their friends to play together. If I bring in my good friend:
Invite friends and can't wait to start the game? You can download and play to get free cloud game time.
We can brush various dungeons together and TA can level up quickly + get various catch-up rewards + get additional rewards at the same time?
We can explore the map together, play identity, and even match fashions at various photo locations + take photos and check in to quickly level up + get various catch-up rewards + get additional rewards?
We can play 3v3 or fight chicken together to quickly level up + get various catch-up rewards + get extra rewards at the same time?
And my friends still have the basic conditions to play with me? (Of course, it is limited time and not permanent)
——Would that be particularly cool and completely change the problem of MMO games being difficult to play with friends quickly? We will give our attempts at subversion and innovation.
10. AI: There is still a big move left
Nishuihan Mobile Game is the world's leading game in terms of AI+ game integration. In the past year, we have combined cutting-edge AI technology and created many innovative and interesting AI integration functions and systems, such as the crew's custom actions.
In the new year, we will continue to explore the combination of cutting-edge AI technology and game design, and create more black technology functions and gameplay beyond everyone's imagination, and existing AI effects such as intelligent NPC systems will also be upgraded. Thank you Please look forward to it.
11. Benefits of the competition year version: full and full!
Nishuihan is a game with great daily benefits, because we often give out various permanent fashions, various fun things, various useful things, half-price coupons and vouchers on a regular basis. Therefore, it becomes more difficult for the benefits of the annual update to [exceed everyone’s expectations].
Giving away permanent fashions and various goodies will feel like this is what we should do (it is indeed what we should do) and it is very common in daily life, so we will carefully design and prepare a larger wave of gifts for the anniversary edition. The benefits can exceed everyone’s expectations, and it’s a win-win!
12. About the reset of the competition year
1. Periodically bring the development status and numerical abilities of all players to the same starting line (or a similar state), so that on this starting line, everyone can start a new world adventure, upgrade, plot experience, exploration, copy and World Boss battle challenges, PK competitive battles, etc.
2. Combining the changes in the game experience brought about by the new content and new mechanisms of the game, this can periodically allow everyone to experience an open world adventure RPG experience close to the time when the server was launched, and continue to bring freshness and new game fun.
3. At the same time, it is also a very suitable time for new players to join and old players to come back and play with everyone. Only in this way can we ensure that there will be a steady stream of new players joining + at the same time, old players can also return periodically to gain new gaming fun, and the game can achieve long-term prosperous operation without rollover.
4. While new systems are opening and changing, resets can also periodically delete old systems to keep the game system streamlined and avoid being too cumbersome.
Adjustment
1. Equipment. The usual approach in season-based games is that existing equipment can be worn, but the new equipment in the new season will be more powerful than the old equipment (for example, purple equipment is stronger than the previous "graduate-level" old equipment). At the same time, we have also provided a set of "cold start" equipment solutions for all new players and returning old players, making it easier to exchange in the market, plot, upgrade, open world adventure exploration, daily dungeons and other game modes. Land can be obtained.
2. Build. Similar equipment system, optimized:
a) (New optimization point) Existing builds can continue to be used and will not be reset. And when some old builds are applied to new-level equipment, their effects will be weakened to a certain extent (and the maximum value gain is limited);
b) However, the crafting pool has been fully updated, and old crafting will not be produced using the crafting materials of the new season. The old boss secret cache will be retained and the drop method will be optimized to make it easier for everyone to pursue the weapons they want;
c) Because the new creations in the new competition year will be stronger than the old ones, everyone can just pursue the new creations;
d) A "cold start" in manufacturing will also be done.
3. Internal strength. The unique characteristics of the internal strength system
a) In the new competition year, the internal strength will be updated uniformly, and the types and effects of the internal strength will be updated to the version of the internal strength in the new competition year. The new internal strength in the new competition year will be stronger than the old internal strength.
b) The old internal skills will be available for a period of time and can be partially exchanged for the new competition year version of level 1 internal skills. In the future, taking into account the simplicity of the system, the remaining internal energy will be uniformly converted into internal energy upgrade materials.
c) We have also observed that many players have synthesized very powerful internal powers, and we have received feedback from everyone who hopes to keep these "heirloom" internal powers available. In the new competition year, everyone will be allowed to upgrade [a small amount] of internal strength to the new competition year version of internal strength.
4. The rest of the systems can be produced along with the game process, and their reset will be as shown in the rules of our game, with no change.
5. We will also set up commemorative year-round rewards. The reset items can be converted into game-year points to redeem these commemorative year-round rewards.
6. I won’t go into more specific details here. You can refer to our detailed rules announcement later. We will also summarize our operational experience over the past year and optimize it to make the training experience more interesting, concise and easy to understand, rewarding and surprising.
In addition, let me just talk about some other pain points that will be optimized and solved:
1. Support skill UI (button) layout with more free position placement;
2. The effect of performance optimization is further improved;
3. Various improvements to cross-server functions;
4. Optimization and improvement of operation feedback, target locking, lens, etc.;
5. The effects of personal homepage and emoticon interaction are improved;
6. A large number of new content updates and expansions on travel, player offline performance, and favorability system;
7. Optimization and improvement of social system and various experience details;
8. Comprehensive optimization and improvement of teapots, parties and gift-giving, allowing outstanding and talented “teapot/party contestants” to stand out, gain more sense of accomplishment, and even receive a proportion of the gifts/rewards. .
… Due to space limitations, there are many new contents and optimizations that have not been mentioned in this article, so we will skip them for now. Please also pay attention to our subsequent detailed introduction and the specific update effect of the game.