The character Cocolik, which was removed from the shelves due to controversy some time ago, will be re-released in July. Does anyone know what the specific changes are? The specific content brought to you below, interested players must not miss it!
1. Follow-up planning for game content
1) Cocolik is back on the shelves
Previously, we have not responded positively to the issue of the undetermined time for Cocolik to be removed from the shelves and re-listed.
But now I can tell you with great certainty and certainty: Cocolik is coming back! The master of the garden is coming back!
We have made adjustments to Kokolik's initial portrait. At present, the vertical painting has been adjusted, and will return to the MBCC family in mid-July, and the limited-time tracking probability will be increased; at the same time, the [Sha Yu] & [Flowers] activities that were well received during last year’s anniversary celebration will also be launched at the same time Reproduced for everyone to experience.
*After mid-July, Kokolik will rejoin the list of incarcerated persons for subsequent regular tracking, permanent tracking, activity tracking, limited tracking and other tracking operations.
During this period, in addition to adjusting the vertical painting, the production team is also working hard to make Cocolik's 2-star costume as a gift for the director and Cocolik's reunion!
This Cocolik 2-star costume will be put on the shelves at the same time as the limited-time tracking and will be permanent. After the director returns to the bureau, he can directly redeem it for free at [Purchasing Office - Outfit Ordering].
We apologize for not providing a timely explanation and response in the morning. We will also provide the director with [Search Order*10] as compensation during the resumption of the event.
2) Broken Line of Defense-Dark Domain Experience Optimization
The original intention of the design of "Shattered Line of Defense" is to help the director understand his current incarceration development situation and verify the level of the team through different level designs; however, the long-term periodicity and high difficulty of the gameplay have increasingly affected the director's gaming experience. Pressure - This point also appears frequently in questionnaire feedback, and we have indeed seen it, so we have carefully considered and prepared relevant plans for optimizing the broken defense line.
In the new version in late June, directors can see a major iteration of the [Shattered Line of Defense] system, with specific optimizations as follows:
1. Increase the points & times retention mechanism within the Dark Domain cycle, that is, in a single cycle, if the director’s single BOSS and the current period’s rewards reach the specified points and tiers, you can directly receive the reached points and all lower tier points every subsequent week. Rewards, no need to repeat challenges;
2. In the original mode where you need to reach points to receive rewards, a new challenge mode is added. There is no need to consider the score requirements. You can obtain all rewards of 16W single BOSS and 50W total points per period by completing the specified number of challenges only;
3. Added a new recommended lineup and increased the number of Sunday challenges to provide directors with a reference for clearance, allowing them to freely choose play time based on actual conditions.
*Please refer to subsequent relevant announcements for specific rules details.
3) Optimization of supervision secret orders
Regarding the feedback from some directors that the liver level of the Supervision Order is too high and the liver cannot be full, we plan to optimize it when the new season of the Supervision Order opens in early July:
1. Directors who purchase the high-level supervision secret order for 68 yuan and the in-depth supervision secret order for 128 yuan can receive additional supervision badges;
2. The upper limit of the secret order level has been lowered to level 100. Directors who purchase advanced supervision secret orders can obtain all rewards normally during the season cycle after the adjustment.
4) Preparation of new content
In the recently released questionnaire, we received many directors’ expectations for the new content of the game. Please rest assured that the production team has been planning and producing relevant content. At present, the new gameplay is expected to be launched for a limited time in August, and will be continuously optimized based on everyone’s experience feedback. Content related to the new main line is also currently being worked on!
2. Information about MBCC development
As mentioned above, the recent MBCC development information has many problems such as low release efficiency and lack of consideration in responses. After multi-party research and discussions, we plan to comprehensively reform the MBCC development information column. In the future, it will be open to all with a new attitude. Director:
We will use a cycle of around February to summarize the high-frequency feedback from the director, and at the same time combine it with the more substantive content of the production team that is already in the development process (research and development progress, new functions, etc.), and include it in new development information. Everyone presents. The next development intelligence issue will appear in July.
In addition, we are also preparing for more new official communication columns; and in addition to the original regular version of the questionnaire, we will also collect opinions from the entire community when each theme event version is opened, and continue to explore and update with players. More and more direct communication methods.
We sincerely hope that every player can have a better experience in the game.
3. Adjustments to the operation team and community management
Recently, our operations team has undergone relatively large personnel changes. During this confusing period of changes, the relevant communities have adopted some maintenance methods that are not stable enough.
At present, the members involved have left the operation team; in view of the problem of unprofessional group management and lack of understanding of the game, we will also strengthen the training of management personnel.
At the same time, the production team will continue to recruit new player group managers in the near future to participate in maintaining the community environment, hoping to bring a good community discussion atmosphere to all directors.
Finally, let us once again express our sincere apologies to everyone!
Thanks to the director's love and supervision, in future versions, we will also strengthen content control and actively listen to player suggestions.
"Indefinitely Lost" has been online since August 11, 2022, and the Authority has been with you for nearly 22 months; it is the first work for most of the production team members to enter the industry, but it is more than just a work, it is A sustenance of love and ideals.
There are many more stories about Dis City that the production team wants to bring to the directors in the future. We also ask the directors to believe that we are still a product that can continue to provide you with high-quality content experience.
The next stop is coming to the new city, and we look forward to opening a new chapter with the directors.