What should I do if the radiation shelter has insufficient power? Many friends want to solve the problem of insufficient power in the radiation shelter. The following is a solution to the problem of insufficient power in the radiation shelter. Interested friends should take a look.
What should I do if the fallout shelter doesn’t have enough power?
There must be some friends who have encountered the problem of insufficient power, and are so satisfied that they are about to go berserk.
suggestion:
1. Don’t expand blindly – try to keep the building size at a level similar to the population of refugees, because the more rooms there are, the more electricity will be consumed.
2. There are more people. If we don’t build new power stations/water stations/restaurants, we can’t meet the demand. If you look at my population of 22, I only have 1 restaurant/water station and 2 power stations. First of all, blindly building new rooms will cause the shelter to consume more energy. The power is increased (a room without electricity = occupying the latrine and not shitting). Depending on the specific situation, there are two options to solve this problem:
Option 1: When the number of people required for production > population, upgrade the building (prioritize upgrading the 3-in-1 large room)
Option 2: When the number of people required for production < population, add new buildings (build one by one according to demand, don’t build a 3-in-1 as soon as you start)
The current situation in my shelter is:
A 3-in-1 restaurant at lv2, with 6 people working, and the attributes are 3, 3, 3, 2, 2, and 5.
A 3-in-1 water station at lv2, 4 people work, attributes are 4, 4, 5, 3 respectively
A 3-in-1 power station at level 2, one person works, and the attribute is 8
A 3-in-1 power station at level 1, with two people working and attributes of 3 and 5
Level 1 medical station, 1 person, attribute 3
lv1 research room, 1 person, attribute 3
lv1 2-in-1 radio station, 3 people, attributes 3, 3, 4
A 3-in-1 living area at level 1, specially designed for creating humans and usually left idle.
A 2-in-1 living area at level 1, specially designed for making humans, and usually not used
At the lv2 shelter gate, only send people to fight if there are bandits.
Before building a new room, you should take a look at the current electricity situation and decide whether to build a new one (cheap) or upgrade (expensive).
Now I don't dare to expand because there are too few S power type refugees and the power production/use is almost equal, so I can only place my hope on the "Flower of the Future" shelter with high power attribute. (That’s why I stored so many bottle caps that were useless, water and food were overflowing, two 3-in-1 lv3 power stations, the power was just enough, I didn’t dare to build a new room)
But if high-level power refugees come, everyone can expand accordingly.