The process of obtaining the Son of God: unlocking the secret realm in the poem and worshiping → paying homage in 1974 to fill the divine consciousness bar → injecting the best seedlings with attributes
Divine consciousness bar: Total length is 8.5w, 5000 is required to manifest, 8w is required to achieve fullness, 360 is required for worshiping once, soul stone is 300, and there are 18 corresponding festival worships, a total of 80000/360/3=74.07407407 years of worshiping is rounded to about 74 Year.
After completing the plot of the artifact piano, you can unlock the worship of the gods. When the divine consciousness is full, when the character is born, those who meet the conditions (with a stigma and more than 70 blood points) can check the option of awakening the divine blood, and then two divine specialties will be randomly obtained. , please refer to the table below for details on the different effects of different gods.
Supplement: The skill bonus of the Son of God
Somewhat similar to the poet, the poet's perception is high according to the poet's, and conversely according to the fixed bonus of the Son of God.
The poet's bonus of suppressing the Son of Pel requires a perception level of *3, and the bull head/farad requires a perception level of *3.083.
Each level of Pell's skill provides: 1.8 skills, 1.2 strength, 0.6 senses
Each level of Bull Head Skill provides: 1.8 body, 1.4 strength, 0.5 skill
Each level of Pharah's skill provides: 1.7 skill, 1.5 agility, 0.5 power
Pell Godson personally recommends awakening with S power, SS skill, C sensitivity and above. It doesn’t matter whether there is a Koneta or not, as long as the panel is good, the 5% skill bonus is almost dispensable (if it is a combination of blood loss, stigma + wildness, it is also It can be used, after all, it is the early stage, and the weakest combination is stronger than the best sun. Don’t be too entangled, first slowly transition to the later stage and then consider other Sons of God)
ps: The prediction function is now available. I don’t want to spend only 1/10 of the consciousness bar. The priority of several combinations is: will + insight > ≈ stigma + insight (stigma + insight is the best in the early stage) > insight + wild / Kiss of the Night > Stigmata + Will > Stigma + Wildness/Kiss of the Night ≈ Will + Wildness/Kiss of the Night. You can refer to it
ps: The Minotaur is now available. The cost of building the Minotaur is cheaper because the materials can be produced by occupying the fort. If you don’t mind, you can get the Minotaur first, but the skill agility of the Minotaur is a bit low, and it can basically only be played with meat. . The Bull-Headed Son of God suggests that only those who have descendants of s-power, ss-body, and b-skills should be injected into it
The priority of several combinations of characteristics, stigma + self-confidence > self-confidence + mountains/sun/majesty/> self-confidence + blood descendant > stigma + mountains/sun/majesty > blood descendants + mountains/sun/majesty
ps: The son of Farah is out, but it is not recommended at the moment. The blood sum of the parents must be greater than 100, and the blood of the offspring must be greater than 70 before it can be injected. The strength of Pharah is linked to the holy object. Pharah is the strongest under full configuration, but the cost is too high and is not recommended. If you want to recommend B-power, SS skills and agility, you can naturally inject a few combination priorities: Bird in the Forest + Descendant > = Bird in the forest + dancer/sweeping wind>Bird in the forest+skill/son of nature (son of nature is stronger)>Dancer/sweeping wind+descendant>Dancer/sweeping wind+skill/child of nature≈ Skill/Son of Nature + Descendant>Skill+Son of Nature
Son of God Characteristics Table
Supplementary calculation of aging of the Son of God: 70+blood concentration (70/80/90/100 corresponding to 170/190/210/230 respectively)+Characteristics*2+Divine Special+Worship God
About the holy object: get it after you get the Son of God. Pell's holy object starts to exert its power at the first level. It has a very strong strengthening effect on swords and archers. It is recommended to do the ambush first. The first level of the bull-headed holy object is a bit stretchy. It starts to exert force at level 2 or above. It has a particularly strong strengthening effect on human shields and has a strong effect of +1 mobility. (ps: 5000 skill points per time, 9 star seas are needed to break through level 2, 15 star seas are needed at level 3, 15 star seas are needed at level 2, and 30 skills are needed to break through at level 3)