1. Chapter 1 Process Guide
1. Stairwell
Go out in the stairwell at the corner of the stairs on the first floor at the beginning (on a chair at the basement door). Get the blade, then go back to the kitchen entrance and cut the cardboard box to get the gear and go up to the second floor. The master bedroom is in a room directly up the stairs and close to the grandfather clock.
2.Master bedroom
The badge is on the portrait of the man you see when you enter the door. Take it off and get the screwdriver (there is a bottle of medicine when you enter the door). After getting the screwdriver, I suggest you hide in the cabinet and the girl will come soon.
3.Kitchen
After that, go downstairs to the kitchen and see where a little girl is pointing. Use a screwdriver to open it and get the key. Then go to the grandfather clock on the second floor to open the grandfather clock and put the gear on it to get the second key.
After getting the key, open the toilet door next to the resurrection point and go in to get the hook. Then make a noise in the kitchen to lure the female ghost to go up to the second floor and go to the room at the corner of the stairs to get the garage photo. Then go to the kitchen and open the suitcase in the TV room to get the pliers.
4. Basement
After getting the pliers, you can go to the basement. You can get the crowbar in the left room of the basement. If you go forward, you can pry open the underground basement and go to the interrogation room to get the male ring.
5. The second master bedroom
After going through the story, go back to your room and get the fuse on the table. Put the fuse on the wall facing the kitchen. After putting it on, the girl will lie on the ground (don't get close). Go from the other direction and wake up the girl. Go around in a circle, and there are female rings where the young lady is lying. After getting them, you can use the two rings to open the mechanism behind the mural.
After going upstairs, there are two female ghosts. Rush up and take the two girls around in a circle. When you see a drowning fish in a room on the wall, you will be prompted to find a bucket (you can be deliberately caught here and returned to the birth point). ), there is a bucket at the door of the spawn point. After that, King Qin can return to that room around the pillar, and then follow the plot to end the game.
2. Customs clearance skills
1. Don’t take anything except what is necessary.
2. There is no need to hide in cabinets or tables. If you have a cup at hand, just use the cup to sneak away the ghost. You can use this method to search for items directly on the first and second floors. You need to hide them in the basement because the space is too small and there is no place for ghosts to escape.
3. In the final chase between the two ghosts, they need to sneak into the corner before going to that room, otherwise they will be blocked by the two ghosts at the door after the investigation.