Braving the Witch Tower is a popular mobile game that integrates strategy, tower defense, and role-playing elements. In the game's commander system, levels 1-10 will unlock the corresponding abilities on 2/4/6/8/10. Level one up. Level increases a small amount of attack power. Below is the guide to the commander system of "Enter the Witch Tower" brought to you by the editor. Let's take a look together.
Guide to the Commander System in "Bravely Enter the Witch's Tower"
Commander system:
(1) Level: 1-10. The corresponding ability will be unlocked at 2/4/6/8/10. Upgrading to a level will increase a small amount of attack power. (Level 2 takes effect globally and can be eaten by all commanders entering the map)
(2) Dress up: The skin can increase the attack of the commander in battle by 200, and increase the attack of other commanders by 40 (you can unlock it, and it will be added even if you don’t wear it)
(3) Favorability: the main means to improve basic attack
The details are as follows in the table (only attack power and cost-effectiveness are listed):
The optimal order of breakthroughs in favorability:
ps: upgrade according to the yellow table according to your own situation
(4) Bonds: Increase various attributes (attack, experience, critical hits, etc.), so it is particularly important to improve the level of each commander. The early improvement is huge.
(5) Talent link: allows the commander to obtain other talents and skills