"Deep Palace Song" is a story game with a high degree of freedom in developing and managing palace battles. How do concubines compete in the game? Below, the editor will bring you an introduction to the concubine fight strategy in "Deep Palace Song". If you are interested, please come and watch!
"Deep Palace Song" Concubine Competition Strategy
contend
After entering the game, select a concubine to compete with; open the competition panel, the bottom is the skills you have, pampering is compared with pampering, wealth is compared with family background, swearing is compared with physical fitness, etc. The contents of different skill comparisons are different. ; When both sides have exhausted their tricks, the battle ends, and the winner is determined based on the top score; after winning, there are 4 dimensions to reduce the opponent's attributes.
Fighting is the fastest way to get to the top
If you need prestige, find a high prestige to compete! If you need scheming, you will attract more scheming! If you need a tendency, you can call anyone!
When competing, it is important to act according to your ability. The higher your position, the more initial skills you have. Try not to challenge high positions with good attributes when you are in a low position.
If you accept Xiaoxiao and have a favorable opinion of 200, the opponent's HP will be halved during a confrontation. Xiaoxiao's favorable opinion will only increase if you win the confrontation.
Our side must be ≥100 and the other side’s ≤-100 to get the maximum benefit.
[Letter] on the left side of [Bedroom] can check the attributes of other concubines. After clicking it, at [Interaction], [Visit] (action point -1) or [Invitation] (action point remains unchanged) can compete. You can only compete for ten days. Take the initiative to fight once, and there is no limit to being passive.
Before fighting, [chat] (to judge the concubine's scheming). If you can't talk about the concubine's character and scheming, it means you can't offend her. Concubines with lower attributes but higher positions should be selected for the competition.
① Compare attribute values - first look at the concubine interface
Compare the two sides → (Good news for big gift package players)
Physique [swearing], appearance [heavy make-up], temperament [showing off flowers], charm [pretending], family background [golden branches and jade leaves], holy pet [arrogant due to favor], scheming [sarcasm], number of friends [attacking in groups], status 【Condescending】
If your own attributes are higher than those of your opponent, you will hit a skill to cause damage, and you will get a new skill at random.
② Without resorting to attribute values
[hit the nail on the head]
It reduces the opponent's score by about 15%. The more the opponent's score, the better the effect. It is generally suitable to be used first at the beginning and as soon as possible after being touched. When the opponent has a negative score, this card has the opposite effect, so do not use it.
【Silence】
Both sides recover points. The higher the value, the more recovery. The best effect is to use it when our side has the advantage; use it to cause extra damage when the other side has a negative number.
But if [Silence] restores the opponent's score to more than 100, it will be a draw, so you need to see clearly that when the opponent's final score is 77 or above, using Silence will directly result in a draw.
【Ready to go】
Cards that restore your own physical strength. The more points you have, the more you will restore. Basically, you can use it without thinking (it is recommended to use it in the later stages), but if the points are negative, the damage will be increased.
[The fish is dead and the net is broken]
Cards that bring back the point difference in disadvantageous situations can basically be used mindlessly if the score is negative. An important card when absorbing scheming (except when the opponent loses points). In addition, sometimes both sides exceed 100, but you have the advantage. At this time, in order to win, you can use [Fish or Die] to sacrifice part of the advantage to reduce the opponent's score below 100.
After the victory
[Lower his mind] The winner is scheming +, the loser is scheming -, both sides have good feelings -
[Insult one's self-esteem] The winner's prestige +, the loser's prestige -, both parties' favorability -
[Destroy their fighting spirit] Winners tend to be +, losers tend to be -, favorability remains unchanged
[Persuading people with reason] needs to learn skills to obtain. According to the skill level, the highest level can absorb the loser's scheming, prestige and tendency at the same time.
The higher the opponent's scheming/prestige/tendency, the more victory will be absorbed, and the greater the score difference, the more it will be absorbed.