In the 4.7 version of the Genshin Impact game, the Seven Saints Summons update card content is previewed. This update will introduce new character cards, new action cards and hot battle mode. The following is the card introduction and update details compiled for everyone.
New character cards
Swallowing Star Whale
Breaking waves whirling
Normal attack: Causes 2 points of physical damage.
Enter the falling star shower
Elemental Combat Skill: Causes 1 point of water element damage. For every 3 points of extra maximum life provided by this character's endless appetite, this damage +1 (maximum +5).
Then discard the 1 hand card with the highest elemental die cost.
Devouring whales
Elemental Burst: Causes 1 point of water element damage and 1 point of penetrating damage to all enemy background characters. Summons a black phantom.
Black Phantom: When entering: Obtain the "Attack Power" with the highest element die cost value among our devoured cards, and obtain the number of available times for the devoured cards with this cost.
At the end of the phase and when our side announces the end: Causes thunder element damage equal to the "Attack Power" of this card. When our character in battle is damaged: offset 1 point of damage, and then the number of times this card can be used -2.
endless appetite
Passive skill: [Passive] When the battle starts, a deep devouring domain is generated.
The realm of deep devouring: The cards in our hand that are discarded or reconciled will be devoured.
Every time 3 cards are swallowed: Swallowing Star Whale gets 1 extra maximum life point; if there are cards with the same original element die cost value, it gets 1 extra point; if 3 cards are the same, it gets 1 extra point.
Lightless whale bite
Combat Action: When our combat character is the Star-Swallowing Whale, equip this card.
After Star-Swallowing Whale equips this card, it will immediately use Falling Star Rain once.
When the Swallowing Star Whale equipped with this card uses Falling Star Rain and discards 1 card in his hand: Heal this character by the points of the element die cost of the card in his hand. (1 time per round)
Holy Poisonous Scorpion
Scorpion Claw
Normal attack: Causes 2 points of physical damage.
Scorpion tail stinger
Elemental Combat Skill: Causes 3 points of thunder element damage.
Generate 1 Skeleton-Eating Energy Block and randomly place it among the top 2 cards of our deck.
Skeleton-Eating Energy Block: Randomly discard the hand card with the highest elemental die cost and generate an elemental die of our character type. If our character is a "Holy Skeleton Beast" character, it will gain 1 charge point. (Maximum 1 card played per round)
Thunder cone scattering
Elemental Burst: Causes 3 points of thunder element damage, discards up to 3 Skeleton Energy Blocks in your hand, and generates a thunder cone trap on the opponent's field.
Thunder Cone Trap: After the character in the camp uses the skill: it will cause 2 points of thunder element damage to the fighting character in the camp. The number of usable times: initially the number of corpse-eating energy blocks discarded when created. (Stacks up to 3)
Immortal corpse·Thunder
Passive skill: [Passive] At the end of the round, 2 Skeleton-Eating Energy Blocks are generated and randomly placed among the top 10 cards of our deck.
Death Thunder Condensation
When entering: Generate 1 Skeleton-Eating Energy Block and put it into our hand.
The Sacred Scorpion equipped with this card is on the field. After we play the Skeleton Energy Block: draw 1 card, then generate 1 Skeleton Energy Block, and randomly place it into our deck.
Holy Skeleton Flying Snake
Spin Tail Swift Strike
Normal attack: Causes 2 points of physical damage.
Wind around
Elemental combat skill: Cause 2 points of wind element damage, and draw 1 Skeleton Energy Block; then, for each Skeleton Energy Block in your hand, draw 1 card (maximum 2 cards drawn per round).
Lost in the wind and vortex
Elemental Burst: Causes 2 points of wind element damage, and discards all the Skeleton Energy Blocks in the hand. For every 2 discarded cards, the damage is doubled once.
Immortal corpse·wind
Passive skill: [Passive] When the battle starts, 6 pieces of Skeleton-Eating Energy Blocks are generated and placed evenly into the card library.
Howling Death Wind
When entering: Generate 1 Skeleton-Eating Energy Block and put it into our hand.
The Sacred Skeleton Flying Snake equipped with this card is present, and after we play the Skeleton-Eating Energy Block: In this round, our next time we switch roles, we will generate an elemental die of the type of character in battle.
Apep's Oasis Watcher
homelessness
Normal attack: Causes 2 points of physical damage.
life stream
Elemental combat skills: Cause 2 points of grass element damage, draw 1 card to awaken the family, and generate 1 layer of oasis nourishment.
The final scene bursts out
Elemental Burst: Causes 4 points of grass element damage, draws 1 card to awaken the family, and generates 2 layers of oasis nourishment.
Proliferating Inspiration
Passive skill: [Passive] When the battle starts, 6 awakened relatives are generated and randomly placed into the card library. After we summon 4 proliferating life forms, this character is attached to the rekindled heart of the oasis and gains 2 shield points.
Thousands of descendants
When entering: Generate 4 Awakened Familiars and randomly place them into our deck.
When Apep's Oasis Watcher equipped with this card is on the field: Damage caused by our proliferating life forms +1.
Leosley
Swift Frost Fist
Normal attack: Causes 1 point of ice element damage.
Bingya Tuchi
Elemental combat skills: Causes 2 points of ice elemental damage. This character is attached with the punishment of cold and fierce.
Black gold wolf bite
Elemental Burst: Causes 2 points of ice elemental damage and generates an ice cone of residual power.
Every time this character is damaged or healed twice in this round: This skill costs 1 less elemental die (maximum cost is 2).
Punish and fear those who do evil!
Combat Action: When our fighting character is Leosley, equip this card.
After Leosley equips this card, he immediately uses a Swift Fist of Frost.
After Leosley equipped with this card is damaged or healed, this card accumulates 1 "Punishment Counter" point.
When Leosley equipped with this card uses a skill: If there are 3 points of "Punishment Count", consume 3 points to increase the damage of this skill by 1.
Fonina
Invitation to dance solo
Normal attack: Causes 2 points of physical damage.
Once per round: If there is no Sacred and Secular Miscellaneous Seat in the hand, a Sacred and Secular Miscellaneous Seat will be generated in the hand.
Sacred and Secular Mixture
Switch the form of Guan Nina between "Shijili: Wildness" and "Shijili: Mangxing".
If there is a member of the Salon or a singer of many waters on our side, their forms will also be switched.
Lonely Heart Salon
Elemental Combat Skills: Guan Ningna is currently in the form of "Primary Power: Wild Nature": summoning salon members.
Salon Member: Ending Phase: Causes 1 point of water element damage. If there is a character on our side with at least 6 health points, it will cause 1 point of penetrating damage to the least injured character on our side, and then cause 1 point of water element damage.
Carnival
Elemental Burst: Causes 2 points of water element damage, generating universal joy.
Universal Joy: After our character in combat is damaged or treated: 1 point of carnival value will be added.
Shijili: Sacred and secular seats
Passive skills: [Passive] When the battle starts, generate a sacred and secular miscellaneous card in your hand.
"Everyone listen to my praise and raise the cup of love together!"
Combat Action: When our character is Guan Ningna, equip this card.
After Nina Guan equips this card, she immediately uses Lonely Heart Salon once.
When Guan Ningna equipped with this card uses Lonely Heart Salon, she will be attached to herself.
Xin Yan
Yanwu
Normal attack: Causes 2 points of physical damage.
Passionately sweep
Elemental Combat Skill: Causes 2 points of fire elemental damage, randomly discards 1 card in hand with the highest original elemental die cost, and generates a passion shield.
Passionate Shield: Provides 2 points of shield for our characters in combat.
Rebellious scratching
Elemental Burst: Causes 3 points of physical damage and 2 points of penetrating damage to all enemy background characters: discards all cards in our hand and generates atmospheric flames.
Atmospheric Flame: When our side announces the end: If our side's hand has no more than 1 card, it will cause 1 point of fire element damage.
Swinging in hell
Combat Action: When our character is Xin Yan, equip this card.
After Xin Yan equips this card, he immediately uses Flame Dance.
When Xin Yan equipped with this card uses skills: If the number of cards in our hand is not more than 1, the damage caused will be +2.
Pansy
Fuyun takes action
Normal attack: Causes 2 points of physical damage.
The swirling clouds are opening
Elemental combat skills: Generate a flying cloud flag formation. This character is equipped with a swirling cloud shield and prepares the skill: Spear Opening.
Feiyun Flag Formation: When our character attacks normally: Damage caused +1. If the number of cards in our hand is not more than 1, this skill costs 1 less elemental die.
Swirling Cloud Shield: During skill preparation: Provides 2 points of shield to protect the attached character.
Spear Opening: Causes 2 points of rock element damage; if our side has discarded or blended at least 1 card this round, this damage will be +1.
Break the peak and see the signal
Elemental burst: Causes 2 points of rock element damage and generates 3 layers of flying cloud flag array.
Both solemn and harmonious
Combat Action: When our combat character is Yun Jin, equip this card.
After Yun Jin equips this card, she immediately uses the "Breaking Peak Seeing Signal" once.
When Yun Jin equipped with this card is on the field, if we have no cards in hand, the Feiyun Flag Formation will increase the damage caused by normal attacks by an additional 2.
kawi
spin rule moment
Normal attack: Causes 2 points of physical damage.
Painting is skillful
Elemental combat skill: Causes 2 points of grass element damage and generates an advance scan.
Burst Scan: Before both parties choose to act: If there is a Grassland Core or Fengran Core on our side, the number of times it can be used is -1, and the top card of our deck is discarded. Then, cause grass element damage equal to the original element die cost of the discarded card + 1.
Painted corner dome
Elemental Burst: Causes 3 points of grass element damage. This character is equipped with the help of Mehrak, which generates 2 layers of advance scan.
Mehrak's Assist: The damage caused by the character's "normal attack" is +1, and the physical damage caused becomes grass element damage.
The craft of a budgeter
Combat Action: When our combat character is Kawei, equip this card.
After Kawi equips this card, he immediately uses Painting once.
Kawi equipped with this card is on the field, and after we trigger the effect of Burst Scan: Add a copy of the discarded card to your hand. If the card is a "field" card, it will cost 2 less elemental dice the next time we play "field" in this round. (1 time per round)
new action cards
Punish and fear those who do evil
Combat Action: When our fighting character is Leosley, equip this card. After Leosley equips this card, he immediately uses a Swift Fist of Frost. After Leosley equipped with this card is damaged or healed, this card accumulates 1 "[Punishment Counter"].
When Leosley equipped with this card uses a skill: If there are 3 points of "Punishment Count", consume 3 points to increase the damage of this skill by 1.
"Everyone listen to my praise and raise the cup of love together!"
Combat Action: When our combat character is Funina, equip this card.
After Nina Guan equips this card, she immediately uses Lonely Heart Salon once. When Guan Ningna equipped with this card uses the Lonely Heart Salon, she will be attached to herself.
Swinging in hell
Combat Action: When our character is Xin Yan, equip this card.
After Xin Yan equips this card, he immediately uses Flame Dance. When Xin Yan equipped with this card uses skills: If the number of cards in our hand is not more than 1, the damage caused will be +2.
Xin Yan can only be added to the deck if the deck contains Xin Yan.
Both solemn and harmonious
Combat Action: When our combat character is Yun Jin, equip this card. After Yun Jin equips this card, she immediately uses the "Breaking Peak Seeing Signal" once. When Yun Jin equipped with this card is on the field, if we have no cards in hand, the Feiyun Flag Formation will increase the damage caused by normal attacks by an additional 2.The deck can only be added to the deck if it contains Pansy.
The art of budgeting
Combat Action: When our combat character is Kawei, equip this card.
After Kawi equips this card, he immediately uses Painting once.
Kawi equipped with this card is on the field, and after we trigger the effect of Burst Scan: Add a copy of the discarded card to your hand. If the card is a "field" card, it will cost 2 less elemental dice the next time we play "field" in this round. (1 time per round)
Lightless whale bite
Combat Action: When our combat character is the Star-Swallowing Whale, equip this card.
After Star-Swallowing Whale equips this card, it will immediately use Falling Star Rain once.
When the Swallowing Star Whale equipped with this card uses Falling Star Rain and discards 1 card in his hand: Heal this character by the cost of the element die of the card in his hand. (1 time per round)
Death Thunder Condensation
When entering: Generate 1 Skeleton-Eating Energy Block and put it into our hand.
The Sacred Scorpion equipped with this card is on the field. After we play the Skeleton Energy Block: draw 1 card, then generate 1 Skeleton Energy Block, and randomly place it into our deck.
Thousands of descendants
When entering: Generate 4 Awakening Familiars and randomly place them into our deck.
When Apep's Oasis Watcher equipped with this card is on the field: Damage caused by our proliferating life forms +1.
When Death Wind Roar enters the field: generate 1 Skeleton Energy Block and put it into our hand. The Sacred Skeleton Flying Snake equipped with this card is on the field. After we play the Skeleton Energy Block: During this round, we play After switching characters once, an elemental die of the character type being played will be generated.
Shadow Hunter
After the character is damaged or treated: different effects are performed based on the number of times this effect is triggered this round. 1st trigger: Generate 1 elemental die of this character type.
2nd trigger: Draw 1 card. 4th trigger: Generate 1 elemental die of this character type.
Golden Theater Company
Ending phase: If the attached character is in the background, this card accumulates 2 "reward" points. When playing "Talent" on a character or using "Elemental Combat Technique" on a character: For every 1 point of "reward" this card has, consume it to spend 1 less elemental die.
The Lost Flower of Paradise
2 "Corolla Crystals". Female If "Corolla Crystal" is greater than or equal to the number of cards in our hand, 1 universal element will be generated.
Cash flow supervision
After the character is damaged or treated: The character's next "normal attack" in this round will cost 1 less colorless element, and the damage caused will be +1.
Jie Ze
After we play an action card whose name does not exist in the initial deck: This card accumulates 1 "Fish and Hunt" point. (A maximum of 2 points can be accumulated, and a maximum of 2 points can be accumulated per round)
When the character uses a skill: If this card already has "Fishery and Hunting", consume all "Fishery and Hunting" to increase the damage of this skill by 1, and draw 1 card for every 1 point of "Fishery and Hunting" consumed.
forest jade
Damage dealt by the character +1.
When entering: In this round, the next time the attached character uses "normal attack": 2 elemental dice of this character type will be generated.
The brilliance of still water
After our character is damaged or treated: This card accumulates 1 point of "Lake Light".
When the character performs a normal attack: If there are already 12 points of "Lake Light", consume 12 points so that this skill consumes 2 less colorless elements and causes +1 damage, and heals the attached character by 1 point.
event card
The old war
The enemy character loses 1 charge point. (Only one "Secret" card can be played in the entire game; this card must be in your starting hand).
water and justice
Evenly distribute the HP of our characters who have not been knocked down, and then heal all our characters by 1 point.
Fantasy countdown: 3
Convert all our elemental dice into universal elements and draw 4 cards. After this card is discarded from your hand or deck: Put 1 "Illusion Countdown" whose elemental die cost is 1 less than this card into your deck.
support card
Tomb of the Red King
After the opponent draws 4 cards in total: Discard this card and generate 2 Forbidden Knowledge cards on top of the opponent's deck. Then until the end of this round, every time the opponent draws a card, a piece of forbidden knowledge is immediately generated and randomly placed into the opponent's card library.
Central Laboratory Site
After our side discards or blends a card: This card accumulates 1 "Experimental Progress" point. Whenever "Experimental Progress" reaches 3 points, 6 points, or 9 points, you will get 1 universal element die.
If "Experimental Progress" is at least 9, discard this card.
Mr. Arthur
After our side discards or reconciles 1 card: This card accumulates 1 "News Clues" point, (up to 2 points accumulated)
Ending phase: If this card has accumulated 2 "News Clues" points, 2 points will be deducted, and the top card of the opponent's deck will be copied and added to our hand.
Endless suffering
At the beginning of the action phase: Discard up to 2 cards in your hand with the highest elemental die cost. For each discarded card, this card accumulates 1 point of "Memory and Dream".
When our character uses a skill: If our character has not played an action card this round, consume 1 point of "Memory and Dream" to make this skill cost 1 less element die.
hot fighting mode
During the throwing phase, 4 "universal elements" and 4 different random elements are directly obtained.
The cost of the first action card played each round is -2; "switching characters" is always "act quickly".