What are the effects of coffee-based neuroactive agents in the new Arknights Deep Patrol module? Eagle Point officials recently announced the modules that will be launched in sidestory. So what are the effects of this new Deep Patrol module? Let's take a look at the effects of coffee-based neuroactive agents in the new Deep Patrol module of "Arknights" with the editor.
deep patrol
coffee-based neuroactive agents
Stage1
Basic value increase
attack
defense
Talent【Cell Activity Inhibitor】
The attack causes the target to receive 80 points of spell damage per second for 3 seconds (double the damage to [Sea Monster] enemies)
Stage2
Basic value increase
Attack +
Defense +
Talent【Cell Activity Inhibitor】
The attack causes the target to receive a certain amount of spell damage + every second for 3 seconds (double the damage to [Sea Monster] enemies)
Stage3
Basic value increase
Attack ++
Defense ++
Talent【Cell Activity Inhibitor】
The attack causes the target to receive a certain amount of spell damage++ every second for 3 seconds (double the damage to [Sea Monster] enemies)