Kakania in "Back to the Future: 1999" is a new character scheduled to be launched in June 2024. The following is her basic information and skill introduction:
1. Role positioning
Kakania is a wood-type damage-bearing auxiliary character. She can bear the damage for other allies, greatly improving the survivability of other allies. She can also provide a single friendly with high amounts of damage based on the amount of damage she endures. Attack bonus.
When the final ritual is released, it can cause a high amount of original trauma based on the amount of damage received, and the damage received by the target this round will be settled again, greatly improving the team's burst output.
2. Passive skills - psychoanalytic theory
A certain proportion of the damage taken by other allies when attacked will be borne by Kakania instead;
The damage received by Kakania is converted into [Empathy] storage. The maximum value of [Empathy] is a certain proportion of Kakania's maximum life. When [Empathy] reaches the maximum value, it can no longer bear damage for its friends;
When entering battle, the maximum life is increased;
[Empathy] Whenever it reaches a certain proportion of Kakania's maximum life, it will restore the health of all allies based on Kakania's maximum life. When oneself is being treated, a certain proportion of the current [Empathy] value will be caused to all enemies as source trauma, which is not considered an additional action.
3. Active skills
【subconscious】
Single target attack, causing mental trauma, and additional original trauma that is a certain proportion of the current [Empathy] value.
[association method]
Single target enhancement, when used on itself, restores a certain proportion of the maximum life;
When used on other friends, oneself will lose a certain percentage of its maximum life, allowing the target to gain [Psychological Comfort]
[Psychological Comfort]: Increase attack based on [Empathy] value.
4. Final ritual [id, ego, superego]
Single target attack, causing mental trauma, additional source trauma at a certain proportion of the current [Empathy] value, clearing all [Empathy] values;
After that, all damage suffered by the target begins to be recorded, and at the end of the round, a certain proportion of the recorded value is caused to the target as source trauma.
The above is all the basic information and skills introduction of Kakania in "Back to the Future: 1999". For more game strategies, please click the source code website.