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final renderings
Original picture
1. I mainly use displacement in filters here. Burn and Dodge tool. Cut out the picture first!
2. Drag the picture into the character and place it in a suitable position. This is a material picture.
3. As shown in the picture! Here we are not in a hurry to delete unused pictures.
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4. Now start the preparation work. Return to the character layer, select the character layer, copy and paste it into the new channel panel, blur 4--6 pixels in Gaussian, select this channel, copy and paste Go to the newly created folder (note that this folder is ctrl+n).
Then save it for later use.
5. Okay, go back to the pattern layer and start using the displacement command (Filter-Distort-Displacement). Return to the pattern layer and use the displacement command, as shown in the figure.
Let me add that it doesn’t have to be these numbers, and the replaced image is the blurred image we just saved. Remember to put it there!
5. After the replacement, the pattern has some distortion, which is consistent with the original distortion direction of the clothes, and there are also some light and dark relationships. It may not be visible due to insufficient pixels. When establishing a selection, you can blur 1-2 Pixel, invert the selection to delete the unused parts!
6. Copy it into two copies. The layer style of layer 1 is Overlay, and the layer style of the copy of layer 1 is color. The effect is as follows:
The following work is all about the skills at hand. Darken and lighten to highlight the relationship between light and dark. The final rendering.