Many students don't know much about the lineup matching guide of "Let Go of the Three Kingdoms 3". For those who want to know the answer to "Let Go of the Three Kingdoms 3", the editor of Source Code Network has compiled the lineup guide of "Let Go of the Three Kingdoms 3" below. I hope it can solve the problem. Questions for all users! Come and take a look.
When a novice first enters the game, the initial team including the team (the protagonist cannot leave the battle) can have up to 4 people in the battle. After level 15, it will be 5 people before level 30, and after level 30 it will be 6 people. That is to say, the maximum number of generals you can use in battle is 5, and how to choose and match these 5-man lineup has become the core gameplay of this game. This is also one of the most interesting aspects of all card-type games. The deeper the card pool, the more fun it is to match it.
The novice stage will pass quickly as you become more familiar and in-depth with the game. Just use whoever you draw, and the novice stage will pass quickly. So here we focus on the 6-person stage.
The gameplay mainly includes PVE and PVP. PVE basically involves pushing pictures and climbing the Demonic Soul Tower. PVP involves the arena and the legion battle that has not yet started. Because it is currently in closed beta, the content that can be experienced is limited, so the following is mentioned. All information provided is based on the current version of the game.
01
First, get to know the generals in the game from a professional perspective
The game is divided into 6 major professions. They are guards, vanguards, assassins, leaders, counselors, and auxiliaries.
This is the description of these 6 professions in the game itself.
The protagonist is a vanguard by default, and can be changed to a guard or assassin by owning a skin.
02
Qualifications of generals in the game
The current version is divided into purple generals, orange generals, 15-qualified red generals, and 16-qualified red generals. Among them, purple generals and orange generals are basically only used as a transition to the novice stage and to activate bonds due to their low qualifications. As for the selection of red generals, the selection of generals with 15 qualifications and 16 qualifications must be made based on their own circumstances, training difficulty, general skills, and lineup combination.
03
Matching of 6-man lineup
Due to the current setting of the PVE content of the game, there is still a certain degree of difficulty. If you want to easily pass the level and push the map, or climb the tower with more combat power, you may not be able to force it through with the power of a single core, just like a ball. A team requires collective cooperation. Although Jordan, who first entered the NBA, has the strongest individual combat ability, he cannot lead the team to victory, so the lineup is crucial. Here, I think that the choice of auxiliary is even more important than the choice of output. The so-called iron-clad auxiliary and smooth output. Once the auxiliary combination is selected, the rest is the issue of coordination and output. You can focus on cultivating the generals you want based on your own resource acquisition and preferences. There is no strongest here, only stronger. The final lineup, the most reasonable one, I think should be tank + nanny + control + (gain) + output.
04
Based on the above, let’s make a simple evaluation of all the red generals in the current version.
Personal opinions, welcome to comment.
1. Guard
There are 8 guards in the current version. Among them, those with 16 qualifications are Zhang Fei and Xu Chu. 15 Those with qualifications include Sun Jian, Zhou Tai, Cao Ren, Wei Yan, Dong Zhuo, and Wen Chou.
Due to the special role of the guard tank, the higher the qualification, the higher the strength. Zhang Fei and Xu Chu are T1 level. Due to their different skills, the two have their own merits. Zhang Fei needs to fire his ultimate move once before he becomes useful, while Xu Chu himself is more fleshy.
The military generals with 15 qualifications are T2 level. In order of physical strength, they are Sun Jian, Cao Ren, Zhou Tai, Wei Yan, Wen Chou, and Dong Zhuo. Among them, Sun Jian and Cao Ren are relatively friendly to novices with their low-level skills, while Zhou Tai's biggest advantage is that he has the power to revive after the third skill is activated. Although other skills are useful, it is difficult for a tank to shoulder the responsibility of resisting monsters at a low level of proficiency. So many people will find it difficult to use. Not even as good as one of Huang Yueying’s summons.
2. wet nurse
The division of professions here between counselors and auxiliaries is confusing.
In the auxiliary, there is pure milk and control, while in the counselor, there is partial output and partial control. So here's the mess.
Currently, there is only one nanny with 16 qualifications among the generals in the card pool. Hua Tuo is also called the strongest nanny in the version. In addition to the largest milk volume, she also has the strongest resurrection skill. She is the best nanny for you to easily pass the dungeon with three stars. ensure. T0 no doubt.
Next is the wet nurse with 15 qualifications. They are Ma Liang of Shu, Xiaoqiao of Wu, and Cai Wenji of Wei. Level T1. It is the best choice when there is no Hua Tuo, or when choosing a single country camp.
There are two more. Zhang Chunhua of Wei and Liu Bei of Shu can also be called wet nurses, but the amount of milk is slightly lower. Liu Bei's greater role is to remove debuffs and control immunity. The amount of milk is not comparable to the ones above. Although Zhang Chunhua's milk volume is large, it does not increase the overall strength. Her role is to increase the attack speed of teammates, which is more useful when fighting alien beasts. It is T2 level.
3. Control
The control here is more about skills not focusing on output, but on creating the best output environment for one's own output by controlling the opponent and interrupting the opponent's skills. Among them, the general profession is mixed with auxiliaries and counselors.
There should be no dispute that the strongest assistant is Diao Chan with 16 qualifications. Magical charm, whoever uses it will know! T0 level.
The next T1 level ones are Wu Guo Da Qiao and Wei Guo Zhen Ji. Level T2 is Lu Su, Xu Shu, and Chen Gong. Although the three of them are ranked T2 here, it does not mean that they are weak, but compared to pure control. Especially among them, Chen Gong, who cooperated with Hua Tuo in the leapfrog tower climbing, was a great assistant! It can increase blood, control and damage. Xu Shu's copy is also very useful in certain scenarios.
4. Output
The attack types in this game are divided into physical attacks and magic attacks. Therefore, the output military generals are divided by occupation, and are divided into human shield output (vanguards: Dian Wei, Guan Yu, Gan Ning, Ma Chao, etc.), explosive output (assassins: Tai Shici, Lu Lingqi, Guan Yinping, Zhang He, Xia Houyuan, etc.), Spell back-row output (counselors: Lu Xun, Guo Jia, Jia Xu, Zhang Jiao, Huang Yueying, etc. Yu Ji is an exception), commander-in-chief gain output (monster-gathering type Jiang Wei, monster-kicking type Lu Meng, damage-increasing type Cao Cao, increased damage type) Anti-type Sun Quan, dizzy type Yuan Shao, etc.).
As for the output of generals, I won't rank them here, because everyone's experience is different, and there will be disputes about who ranks first and who ranks last. My point of view is iron-beating support and smooth output. As for how to choose, it depends on what generals you have. Once your formation is determined, you can develop an output strategy around whomever you want.
And the output requires practice, so those with 16 qualifications are definitely better than those with 15 qualifications. However, the difficulty of training will also increase, so your resource depth will be tested, so this is not a simple ranking issue. First of all, I think the three positions of tank + nanny + control are indispensable. For the remaining three positions, whether you want to add an assistant or an additional output depends on your own situation. There is no absolute unified strongest lineup here, it can only be a matter of opinion. As for whether to choose a mixed lineup or a pure national lineup, it has a lot to do with the difficulty of training your generals.
05
About formation positions
The generals in the game are divided into front row, middle row, and back row according to their occupations. Each general will be described in the information column. But your formation is a nine-square grid. 6 people, 9 places available. There are no restrictions on the front, middle and back, and you can drag them arbitrarily. As shown below
Therefore, the generals in your back row can also be placed in the first row, and the generals in the front row can also be placed in the last row. After the war begins, the front, middle and rear platoon troops will move forward and back according to their positioning. Therefore, how to stand here requires certain skills and operability.
Because you will find many copies and face the same opponent. If your lineup does not change at all, just adjust your position at will, you may be able to pass. Because this involves the issue of confrontation with the opposing general and the issue of avoiding the opponent's first round of attacks.
Tanks don’t necessarily have to be placed in the front row, and supports don’t necessarily have to be placed in the back row, that’s it. For example, when I use Zhang Fei as a guard, because his characteristic is that he can only use his ultimate move after he activates it, so I often put him in the middle or even in the back row, so that when he reaches the front row, his anger will be accumulated. It's almost done, and the province's troops died before they left the army. Specifically, everyone needs to play the game to experience it more.
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