The Purcell Skywalker has a variety of powerful skills, giving it high explosive output capabilities and excellent mobility in combat. Players can reasonably match these skills according to their own game style and needs.
Seize : Absorb 1/4 of the opponent's maximum physical strength.
Engrave Ring : A sure hit; the next attack ignores 30% of the opponent's double defense value.
Hao Bo : Ignore the opponent's attack immunity effect.
Engrave : Make the PP value of the skill used once by the opponent return to zero.
Announcement : Must hit; eliminates opponent's turn-type effects;
When the skill is successfully used, 100% changes one's own special attack level by +2; when the skill is used successfully, 100% changes one's own speed level by +2.
World Reading : Initiative +3; if the opponent is under a turn-type effect, the damage dealt will be increased by 100% and the opponent's turn-type effect will be eliminated;
Absorb the opponent's ability to improve the status. If the absorb is successful, the attribute skills used by the opponent will be invalid for 2 rounds.
Soul-releasing Curse : When the opponent is defeated in the round, the only appearing elves under the opponent will randomly enter 2 abnormal states.
Boundless Destruction : A sure hit; within 4 rounds, each round, the opponent's attack -1, defense -1, special attack -1, special defense -1, speed -1, and hit -1.
Countercurrent Dragon's Lament : 50% chance of causing double the damage. If it is shot later, the chance is doubled; if it is damaged this round when it is shot, the damage will be fed back to the opponent.
Absurd and unprovoked : Additional damage equal to 40% of the opponent's current physical strength.
Book of Ember Destruction : A sure hit; there is a 50% chance of making the opponent afraid in each round for 3 rounds. If fear is not triggered, the next damage received will be reduced by 300 points.
Desolate Universe : Every time you lose 10% of your physical strength when releasing a skill, the power of this skill increases by 20 points.
Return to the Origin of the Imperial Realm : Must hit; immune to and rebound all abnormal conditions received within 5 rounds;
After hitting, the opponent will be frightened 100% of the time. If not triggered, the attack in the next round will have a 100% chance of frightening the opponent;
If the opponent uses an attack skill within 3 rounds, the hit effect of the attribute skill in the next 2 rounds after using the attack skill will be invalid;
After the opponent uses attribute skills within 3 rounds, he will recover 1/3 of his maximum physical strength and cause the same percentage of damage.
Tao Ming Soul Interpretation : Adds a fixed damage of 40% of the lost health value; adds a fixed damage of 40% of the opponent's lost health value.
Declaration of Poetry : Must hit; +1 to all attributes and supplement empty verses to the level equal to one's own initiative level. If one does not have empty verses, one additional verse will be written, and the strengthening effect will be doubled if one owns it;
Use skills to absorb 1/3 of the opponent's maximum physical strength within 4 rounds. When your own physical strength is lower than 1/2, the effect is doubled. If the opponent's physical strength is not reduced after absorbing, the opponent cannot recover physical strength within 2 rounds;
In the next 2 rounds, all skills of the player will gain +2 initiative. If the player's initiative level is greater than 0, it will increase to +3.
Chapter of Divine Confession Gospel : Must hit; if oneself is in a state of reduced ability, initiative +3;
Cancel the state of reduced ability of oneself. If the elimination is successful, the next attack skill used by the opponent will be invalid; if the opponent is not defeated, the opponent will gain +2 initiative in the next 2 rounds.
Legacy Code: Laws of the World : Must hit; the attack damage caused by each empty poem in the self is increased by 20%. If the number of empty poems is more than 2, an additional 50 points of real damage will be added for each empty poem;
When you are at full health, you will 100% restrain the opponent. If not triggered, all opponent's skills will be reduced by -1 in the next 2 rounds; when you are not at full health, the opponent's attribute skills will be invalid for 2 rounds.