There are currently nine professional factions in True Red Blade for players to choose from. Secondly, different factions of basic professions can be freely switched between, which greatly facilitates players to experience different professional gameplays. So which profession is the strongest in the later stage of True Red Blade? How should civilian PK professions be chosen? Now, let the editor show you which professions in the game perform well in the later stage.
Which profession is the strongest in the later stages of True Red Blade?
There are three basic professions in Red Blade: Swordsman, Mage and Archer. The swordsman is a melee single-target burst type, the mage is a skill output type, and the archer is a general mixed skill output type. The three factions of each profession have different characteristics and gameplay preferences.
[Later PVE career]
Among the more powerful PVE professions are the Furious Swordsman, Time and Space Mage, Soul Mage and Summoning Archer, all of which have very high damage bonuses and PVE-type skill effects.
The violent swordsman has high blood-sucking effects and gain buffs. The violent fighting spirit can increase the output even if the blood volume is lost; the execution mastery can cause additional skill damage to low-health enemies. Overall, this profession's explosive output ability is very scary, and it has good blood-sucking ability.
The Time and Space Mage can be simply understood as a wise spell. It has a very short skill cooldown, and can refresh the CD possessed by the magic god. It can maintain the buff effect almost throughout the process, and its own skill damage will naturally not be low. But the disadvantage is that it has no blood-sucking skills.
Soul Mage is the third faction of mages. It is a very unique profession in the game. It can deal high group damage by triggering death wave, and death wave can also provide blood-sucking recovery. The passive after the second turn can trigger the shield to restore health when receiving damage. Overall, it has high output and recovery capabilities, and the image clearing speed is very fast.
The core gameplay of summoning archers is to summon golden warriors to assist in the battle. In addition to summoning a permanent golden warrior by profession, more golden warriors can also be triggered by releasing damage skills with probability. In theory, up to 4 golden warriors can exist at the same time. A fighter with a very strong ability to clear images.
[Later PK career]
Occupations suitable for late-stage PK include Shield Swordsman, Furious Swordsman, Soul Mage, and Natural Archer. Among them, the violent swordsman and the soul mage are both professions with high damage and blood-sucking, so their PK capabilities are very strong.
The Shield Swordsman is a profession famous for its ability to counter damage and recover. In the later stages of the game, when everyone is dealing relatively high damage, he can be used to restrain some squishy, high-damage professions. Natural archers also have a counter-injury mechanism, and their own dodge probability is also relatively high.