It is mainly recommended that Earl Garna has a cheerful or brave personality. The extra points are to increase the natural attack and speed. The remaining 4 points are optional. How to use Karna: clear the weather, break the chain, high output, and seize the opportunity like the Poison King to finish it in two turns. Taken away.
1. It is mainly recommended that Earl Garr has a cheerful or brave character. The additional points are to increase the natural attack and speed . The remaining 4 points are optional.
2. How to use
Clear the air, break the chain, and have high output. Seize the opportunity like Poison King and take it away in two turns.
Use 11-speed recuperation against the awakened Dawn on the opposite side, because every skill of Dawn is faster than Earl Karna.
3. Fierce battle positioning
Auxiliary: Use parasitism, then triangle, and freeze (if the opponent is gas, just parasitize and triangle) and it will be cool after the ice.
Main attack: The main attack flow is more painful, so it is best not to use it. Players who really want to use it need to pay attention to the timing of using hypnotic parasitism. Even the strong can carve out a bloody path.