After a continuous sleep period, the sleep icon becomes draggable. At this point, just place the trash can and drag the icon into the trash can to complete the operation.
During the game, if you continue to put the character to sleep, you will soon find that the originally static sleep icon becomes draggable.
This change suggests a special opportunity for interaction. At this point, you need to prepare the trash can first and make sure it is in a position that accepts the icon.
Next, gently drag the now-active sleep icon to the Trash.
Through this series of operations, you will trigger a specific game mechanism or result, demonstrating the creativity and interactivity in game design.