Back to the Future 1999's new version 2.0 "Speed!" "City of Tomorrow" is about to begin. Does anyone know what updates will be included in this new version? The specific content brought to you below, interested players must not miss it!
1: Resonance function adjustment
After the resonance level reaches level ten, the resonance frequency modulation function will be turned on. Each character has a variety of different resonance frequency bands, which can be unlocked by consuming certain materials. Under different resonance frequency bands, the main thoughts show different attribute tendencies. You can adjust the combination according to the needs of the battle or the characteristics of different characters.
When editing the resonance plan, you can quickly switch to the unlocked resonance frequency band; when saving the resonance plan, the resonance frequency band will also be saved.
2: Added box wall decoration function
The personal interface will have a new wall decoration function, where everyone can display their character, current main chapter progress, achievement completion status, and completion status of various gameplays in the game, etc. The display content and sequence support customization and replacement, and there will be replacement display styles in the future. After the version is updated, everyone can experience and create their own box wall decorations!
Three: Added one-click upgrade function
We have noticed that when you are upgrading your character, long-pressing the [Promote] button is slow and may cause misoperation. In version 2.0, a one-click upgrade function will be added. When upgrading the character level later, you can quickly select the target level and complete the upgrade directly by sliding the newly added level bar.
During the upgrade process, you can preview the required number of sharp teeth and motes as well as the attribute gains brought by upgrading the level. Click the [Max] button to upgrade the character to the highest level under the current insight level, or to the highest level that the current resources can upgrade to.
Four: Adjustment of solicitation rules
Starting from version 2.0, we will add new rules in the collection of new characters. Within the first 10 collections, you must get a character with 5 stars or above. More collection information can be found after the version is updated by clicking the [Details] button in the lower left corner of the collection interface in the game.
Five: Anecdotal system optimization
We will optimize the unlocking conditions for anecdotes. In version 2.0 and subsequent versions, there is no need to consume development tanks to participate in the anecdotes event during the opening period. However, unparticipated anecdotes still need to be unlocked by trying out the developer tank after permanent residence.
Six: Action area optimization
In view of the situation that there are many action points or special spells in the current part of the battle, and the action area cannot fully display all the spells played in that round, we will optimize the display logic of the action area. Later, when the number of spells in the action area exceeds a certain number, you can drag left and right to view all the spells in the action area.
Seven: Optimization of achievement system
After the 2.0 version update, after achieving all achievements in a certain set, a full collection mark will be added.
8: New convention mission added to Hoho Jukebox
Hoho Jukebox will add some new convention tasks to facilitate everyone to increase the decibel level more quickly and obtain rewards.
We are committed to continuously bringing you richer version content and better game experience. Thank you for your support! This issue of "1999 Production Team Broadcast Report" will give you broadcast gifts:
Gift content: Pure Raindrops x 120, Kumu Candy x 1
Collection time: The gift will be sent out within June 14th. The email collection period is valid for 7 days. Please pay attention to receive it in time.