The detailed explanation of the zero imbalance value mechanism in the absolute zone is what many players have been asking for help recently. The game zero in the absolute zone is still very good. It is full of gameplay and rich in content, and new activities and gameplay are often added. It is worth experiencing for everyone. If you want to complete it In fact, the process of this task is not complicated. Below, the editor of Source Code Network will teach you step by step, introducing it in detail through pictures and text. I believe it can help players solve this problem well. Friends who like this article can also bookmark it. stand up.
Mechanism introduction:
1. During the actual combat session, a number will be displayed on the right side of the enemy unit's health value. This number is what we call the "imbalance value".
2. When the imbalance value accumulates to full or reaches 100 points, it will enter a special "imbalance" state.
3. During this period, enemy units will not only be unable to initiate attacks, but will also suffer additional damage when attacked.
4. The accumulated imbalance value will vary according to the restraint relationship between the character and the enemy unit.
Using slashing characters to attack skeletal enemy units can produce a higher imbalance value.
Attacking mechanical enemy units by strike characters can also produce a high imbalance value.
When piercing characters attack humanoid enemy units, they can produce the highest imbalance value.
5. After the enemy unit falls into an unbalanced state and is paralyzed, if the player can release the E skill in a timely manner, the linked skill can be triggered.
6. This will make the attack effect more significant and gain additional damage bonus.
7. The imbalance value mechanism often plays a vital role when dealing with certain elite monster enemies or powerful BOSS.
8. It is recommended that when forming a team, players should try their best to make reasonable combinations based on the types of enemies.