The Doctor is synthesized in the world copy of Taris, and the boss will enter a violent state after the battle lasts for more than five minutes. There are rigid requirements for team output capabilities and higher requirements for operations and equipment. There are 3 types of potions in the venue, and players can take them to obtain different types of benefits.
Leader-Synthetic Dr. Plosk
1.1 Overall process
0. Each player selects a BUFF to enter the battle. The subsequent battles will be affected by this BUFF throughout the battle. While the BUFF brings benefits, it will also cause the player to receive damage every 2 seconds. BUFF and should obtain this BUFF. The responsibilities are as follows (it is not recommended to obtain gains in other ways):
1. Open the monster and enter P1;
2. The leader will change stages when his health is 50%, summon a synthetic beast, and then enter P2, where he will ride the synthetic beast to fight;
3. The BOSS will remain in P2 until killed.
The BOSS skill release sequence is (taking normal and elite difficulty as an example):
P1: "Blood Red Ball" > "Mixed Toxins" > "Toxin Overload" > "Green Ooze" > "Blue Core" > "Mixed Toxins" > "Toxin Overload"
P2: "Blue Toxin Enhancement" > "Spin Blow" > "Red Toxin Enhancement" > "Stomp" > "Green Toxin Enhancement" > "Spin Venom" > "Fusion Explosion"
1.2 Core/Transition Mechanism
Combat Focus(P1)
1. There are 3 kinds of potions in the venue. Players can take them to obtain different types of benefits, but they will continue to be harmed after the war.
2. The leader will [summon bright red blood cells]. After a period of time, the red blood cells will self-destruct. The DPS player will hit them to detonate the red blood cells in advance to prevent them from self-destructing. 3. The leader will release [Toxin Overload] to poison the target. The named player needs to drink the potion to detoxify. Different difficulty levels have different handling methods.
transition mechanism
The leader will change stages at 50% health, summon a synthetic beast, and then enter P2, where he will ride the synthetic beast to fight.
Combat Focus (P2)
1. In the second stage, the leader will release [Red Toxin Enhancement], summoning a red synthetic beast that is ready to self-destruct. The DPS needs to turn to fire immediately.
2. The leader will release [Fusion Explosion] in the second stage. If the player fails to trigger the shield as required, it will cause mission-destroying damage to all players.
3. The leader will release [Trample] in the second stage, causing the target to fall into a vulnerable [Armor-Breaking] state, requiring tank replacement.
1.3 P1 small skills
mixed toxins
Causes a large amount of damage to the second hatred target and adds a status. If the target does not have blue poison, it will cause a large amount of additional damage.
How to deal with it: Tank players choose blue poison at the start, and ensure that their own hatred is ranked in the top two. Later, they can also ensure that they have blue poison.
toxin overload
Randomly name a player, clear the current potion effect, and add a random toxin. The player needs to drink the potion on the field according to the name of the toxin to relieve the poisoning. If it cannot be lifted, life will continue to be lost.
In elite difficulty, the BOSS will randomly name a player, clear the current potion effect, and add a random three-color toxin. The player needs to drink the potions in the field in the order of the toxin names to relieve the poisoning. When all toxins are removed, The player will gain an empowered status, causing increased damage and healing. If it cannot be lifted, life will continue to be lost.
How to deal with it: The named player runs to the potion rack at the beginning, moves in time and drinks the potions in order. The wet nurse should pay attention to treating the named player; after this mechanism is processed, remember to add an extra bottle of your own profession Corresponding medicine.
blood red ball
Summons a large number of bright red blood balls in the field, which move randomly in the field. They will explode when they touch players, causing damage to all players within 3 meters of themselves. Players with red toxins will be greatly reduced in damage from red ball explosions. After a certain period of time, Surviving red balls in the field will self-destruct, causing damage to all players.
Countermeasures: The DPS with red poison needs to move quickly, hit as many red balls on the field as possible, and minimize the damage caused by the self-destruction of the red balls to the whole group.
Summon Blue Core
Summon blue cores at 2 random locations on the battle field (four in elite difficulty). The cores will cause damage to players near themselves and add debuffs. This debuff can be superimposed. The damage range of the core will continue to expand over time. Players with the blue poison buff are immune to this damage and debuff, and when they get close to the core, they will absorb the core and gain a movement speed buff.
Countermeasures: Non-tank players should try to stay away from the blue core, and the tank that does not currently directly accept the BOSS's hatred can be responsible for handling it; if there are cores, for example, the current main tank is located close to it, the main tank can also be responsible for processing some of the cores.
Summon Green Ooze
Summon two oozes in the battle field to chase players with green poison buff. The players will continue to be damaged while being named (in elite difficulty, when the ooze chases the named players, the players will die directly). If there are no players on the field, For players who take the green poison buff, the ooze will randomly chase other players.
How to deal with it: DPS should pay attention to turn the fire in time, and the treated players can just keep moving.
1.4 P2 small skills
stampede
Causes a lot of damage to the current T and adds a debuff. The effect of this debuff is to increase the damage received from A by 300%, lasting for 15 seconds.
How to deal with it: Change the taunting mechanism. Tank players need to be careful about this skill and need the off-tank to taunt the boss in time.
Whirlwind
After charging for 1 second, it will cause damage to all players within 4 meters around itself. This damage will last for six seconds.
How to deal with it: All players can stay away from the BOSS.
Turn Venom
Three seconds after the boss reads the bar, it will cause a lot of damage to all players within a 4-50 meter ring range.
How to deal with it: All players can gather around the BOSS. Since this skill will be released immediately after [Green Poison Strengthening], players should not forget to output the green synthetic beast when avoiding this skill.
red toxin enhancement
The boss summons a red synthetic behemoth in the battle field. After the red behemoth appears, it will read a bar and explode itself. If the bar is read successfully, a large amount of AOE damage will be released, and the group will be destroyed directly.
How to deal with it: DPS needs to turn to fire as soon as possible, and at the same time activate the burst to destroy the red behemoth to avoid being wiped out by the group.
Cyanotoxin Enhancement
Summons a blue core, which cannot cause damage, but will periodically summon a number of small blue synthetic beasts. The blue synthetic beasts have high damage and will cause high damage when attacking the player.
How to deal with it: The monsters summoned by the core do very high damage. If they directly attack the DPS and heal players, it will easily cause death and loss of personnel. The off-tank needs to get the mob's hatred immediately to prevent the monster from attacking other players.
Green toxin enhancement
The boss summons a large green synthetic beast, which causes damage to all players every second and adds a debuff. The debuff effect is vulnerable and lasts for 5 seconds. It can be stacked. How to deal with it: DPS needs to quickly transform into a synthetic beast. When facing this skill, the wet nurse should pay attention. When you find that the number of debuff stacks is too high and the team's health is dangerous, be careful to use damage reduction and group therapy or turn on burst therapy. , ensuring that the entire group’s blood volume is in a safe state.
fusion explosion
The boss summons a three-color shield body on the field, and then releases this skill after reading the bar, causing a large amount of fatal damage to all players.
When the number of players with the corresponding color potion in the shield is equal to the number prompted by the system at the top of the shield, all players will receive a buff that changes the fatal damage to non-fatal damage, thereby overcoming this skill.
How to deal with it: Concentrate your attention and all players can enter the shield according to the number of marks