There are two groups of mobs on the way to the boss of the first boss after entering the dungeon, and two imprisoned mobs: Mushroom Pig will give all players a 10% increase in additional damage for every 20% of its health it loses, which can be superimposed. Lasts 30 seconds.
Opening monster
Entering the dungeon and heading to the boss of the first boss, there are two groups of mobs and two imprisoned mobs:
Every 20% health value lost by the Mushroom Pig will increase the additional damage of all players by 10%, which can be superimposed and lasts for 30 seconds;
The Man-Eating Flower Demon is a friendly unit that uses charm on random enemies to make them switch camps and attack the enemies. It is removed when its health reaches below 30%.
Boss No. 1 - Nursery Warden Akers Hardwood
1.1 Overall process
1. Enter P1 when starting the battle. The BOSS will use these two skills in the fixed order of: "Spinning Swing" > "Roar" > "Rock Blow".
After 2.75% health, summon the mobs to enter P2. At this time, only [Throwing Musket] and [Throwing] will be used. After the mobs are defeated, return to P1;
After 3.50% health, summon the mobs to enter P2. At this time, only [Throwing Musket] and [Throwing] will be used. After the mobs are defeated, return to P1;
After 4.25% health, summon the mobs to enter P2. At this time, only [Throwing Musket] and [Throwing] will be used. After the mobs are defeated, return to P1 until the BOSS is defeated.
1.2 Core/transition mechanism
1. When the leader's own health is 75%/50%/25%, he will randomly [release the synthetic beast] to assist in the battle. Each synthetic beast has its own unique ability. DPS should pay attention to turn the fire and quickly hit the synthetic beast to 50%. Blood, cooperate with the BOSS's [Throw] to kill it;
In elite difficulty, after the death of the synthetic beast, additional skills will be added to the BOSS. The synthetic beast's own skills and additional skills are as follows:
2. When the synthetic beast assists in combat, the leader will always release [throwing muskets] to fight, and will [throw] the furthest player regularly.
[Throwing Musket]: Throws a burning flame spear at a random target, causing damage to it and adding a burning abnormality. It will continue to receive damage and the damage received from throwing muskets will be increased by 20%, which can be superimposed.
[Throwing]: After reading the bar for 4 seconds, throw the wooden stick in your hand towards the farthest player position within 35 meters, causing full-screen damage with distance attenuation to the position, and switching to remote mode. This skill will affect the target and the synthetic beast. Causes damage equal to 50% of maximum health.
We need to fight quickly and try to avoid superimposing the DEBUFF of [Throwing Musket] too high; at the same time, we use [Throwing] to speed up the defeat of the synthetic beast.
1.3 Small skills
spin wave
After reading the bar for 3 seconds, it will cause damage and knock back within a 10-meter 270° fan-shaped area, and additionally reduce the movement speed by 50% for 6 seconds.
It is recommended to stay away and avoid to both sides.
roar
Causes damage to all players, and additionally interrupts the current casting and extends the reading time by 50%, lasting 6 seconds.
Just be careful not to use reading skills
rock thump
Slams the floor hard, damaging the furthest player.
Just pay attention to treatment
The second boss and former mob
There are two groups of mobs on the way from Boss 1 to Boss 2;
Among them, the "Ooze Monster" will bring a lot of damage reduction to the surrounding enemies, so please kill them first; the Thorn Man will use piercing, which will immobilize a player and cause continuous damage, and kill him in the next level.
The second boss—Crazy Druid Sanris.Greenleaf
2.1 Overall process
This BOSS itself will not use damage skills, but will only summon mobs and elite monsters to assist in combat.
When the mobs are wiped out, the leader will summon Experimental Subject No. 28 to assist in the battle; after No. 28 is defeated, the leader will resurrect Experimental Subject No. 28 and summon Experimental Subject No. 55 to assist in the battle; when both No. 28 and No. 55 are defeated At this time, the leader will be scared away and the battle will be won.
The specific summoning sequence is as follows:
The first wave, summons Little Noisy and Ooze Monster
The second wave, summons Little Noisy and Self-destructing Spiders
The third wave summoned Experimental Subject No. 28
After that, the BOSS will also summon Thorn Man > Ooze Monster > Self-destructing Spider in order with a certain amount of noise.
At the same time, delicious jelly or moldy jelly will be randomly summoned until the battle is over.
In the fourth wave, after No. 28 is defeated, the leader will resurrect No. 28 and summon Experimental Subject No. 55.
Other mobs will no longer be summoned, but the previous mobs will not disappear;
At the same time, the BOSS will still randomly summon delicious jelly or moldy jelly until the end of the battle.
2.2 Core/transition mechanism
1. The leader will put potions into the alchemy pot to summon creatures to fight with players.
The lineup, skills and countermeasures of mobs are as follows:
2. When all the mobs are eliminated, the leader will summon Experimental Subject No. 28 to assist in the battle.
After No. 28 is defeated, the leader will resurrect No. 28 and summon Experiment No. 55 to assist in the battle; at this time, it is recommended to kill Experiment No. 55 first.
When both No. 28 and No. 55 are defeated, the leader will be scared away.
The skills and countermeasures of No. 28 and No. 55 are as follows:
The third boss and former mob
There are two groups of mobs on the way from the second boss to the third boss. The poisonous grass cage will use durian bombs to give players additional forbidden healing, so pay attention to dispel them; the spiked clover will use root thorns, keep moving to avoid them.
Boss No. 3—Phytopolymer Horror Colossus Type 2
3.1 Overall process
1. Enter P1 when starting the battle
After reaching 2.80% health, enter P2 and gain the [Roots and Ground Thorns] and [Burst of Thorns] skills, and the damage dealt will be increased by 15%.
Enter P3 after 3.40% health, gain the [Multiple Lock] skill, and at the same time, the damage caused will be increased by 15% again.
BOSS P1 will use these four skills in a fixed order: "Seed Burst" > "Durian Bomb" > "Poisonous Gas Impact";
After P2: "Seed Burst" > "Durian Bomb" > "Toxic Gas Impact" > "Roots and Ground Thorns" > "Eruption of Thorns"
After P3: "Seed Burst" > "Root Thorns" > "Durian Bomb" > "Poisonous Gas Impact" > "Eruption of Thorns" > "Multiple Locks"
At this time, pre-war preparations are carried out, marked by the regiment leader. One point is used to discharge [root thorns] (hereinafter referred to as red points), and one point is used to assemble, deal with [large durian bomb] and [multiple locks] (Hereinafter referred to as blue dot)
3.2 Core/transition mechanism
1. When the leader's health reaches 80%/40%, he will release parts and combine them to form a new battle form, which will unlock new skills and increase the damage caused.
2. The boss will summon [Durian Bomb] to bomb the player twice continuously.
3. The leader will target two players and release [Multiple Locks]
3.3 Small skills
Seed burst
Delay for 2.5 seconds and release a rectangular damage of 100 meters long and 8 meters wide in the current direction of the random target.
How to deal with it: Just move sideways to avoid it.
durian bomb
Summons a large durian bomb, which lasts for 2 seconds and causes damage to everyone;
After the end, multiple small durian bombs are summoned, which explode after 10 seconds. The small durian bombs can be cleared by damage.
How to deal with it: When [Large Durian Bomb] occurs, healers should pay attention to group healing. After that, all go to the blue point to gather and clear the small durian bombs near the punctuation point.
Gas blast
Causes damage to tank players and adds status. The healing effect received is reduced by 99% and can be dispelled.
In elite difficulty, it will explode after being dispelled, causing damage to other players and reducing the additional healing effect for 6 seconds.
How to deal with it: Nurses should be careful to disperse, and tank players should activate shield skills or damage reduction skills.
P2 increased - roots and ground thorns
A random player will be damaged in a circular area with a radius of 2 meters from the current position every second, a total of 5 times;
In elite difficulty, the damage increase effect of root thorns will be added after hitting, which lasts for 10 seconds and can be superimposed.
Countermeasures: The named player can just leave the crowd and keep moving.
P2 increase - Burst of Thorns
Causes damage to all players after a delay of 4 seconds, adding a BUFF to all players:
And leave a circular trap with a radius of 4 meters at the current location. The radius of the trap increases by 2 meters every 2 seconds until the radius reaches 20 meters, and disappears after ten seconds;
In elite difficulty, until the radius reaches 20 meters, the existence time is infinite, and the range of activities in the field will become smaller and smaller as time goes by.
Countermeasures: All players move to the red marked point set before the battle to release traps. After releasing the trap, they move back to the blue marked point to assemble.
P3 increase - multiple locks
Name two random targets, the first one will have aoe in a circular area with a radius of 5 meters, and the second one will share the damage in a circular area with a radius of 5 meters. Both will take effect after a delay of 4 seconds. Two roll calls will not call one person twice.
Countermeasures: Two early warnings, red circle and blue circle, will appear on the field. The player in the red circle will stay away from his teammates. The player in the blue circle and other players will gather at the blue point to share the damage to the locked teammates.