Did they bump into each other somewhere? If you feel uncomfortable, call me anytime. The character I would like to introduce to you today is the head nurse of Meluxin in Merlo Petersburg, Shigwen. Today, she is also caring for every criminal in the undersea prison equally~
Higwen
Shigwen is a water element auxiliary character who can provide continuous healing and improve the output ability of teammates.
Her elemental combat skill can launch healing water balls that bounce off several times. Each time the water ball bounces, it will heal other teammates in the team except Shigwen, and will heal Shigwen herself when the water ball disappears. On this basis, the inherent talent will also provide a special mechanism to increase the elemental combat skill damage caused by background teammates after Xigwen casts elemental combat skills.
When casting Elemental Burst, Sigg will use a syringe to continuously impact the area in front, causing water element area damage.
talent
bouncing water therapy
Use Merlo Petersburg's specially made bubble gun to blow healing water balloons that can stimulate blood circulation and help patients sleep peacefully.
The healing water ball will bounce between nearby enemies. When it hits an enemy, it will cause water element damage based on Shigwen's upper limit of health. When bouncing, it will restore the health and recovery amount of all nearby characters in the team except Shigwen herself. Benefit from Sigwen's own health cap.
After 5 bounces, the healing water ball will disappear and restore health to Shigwen based on her maximum health.
When there are no enemies, the healing water ball will bounce around. There can be at most one healing water ball created by Sigwen herself at the same time.
Long press
When long pressed, you can charge up and cast the healing water ball. Aim and charge up to blow bigger and more powerful healing water balls!
The healing water ball will become larger with long pressing time, up to two levels. Each level will increase the damage caused by 5% and the recovery amount by 5%; after bouncing, it will become smaller by one level until it returns to the normal healing water ball. .
In addition, 2 drops of source water will be generated near Shigwen when cast. Every time a drop of source water is picked up, Shigwen will be given a life contract of 10% of the upper limit of her health.
When Shigwen's life contract is cleared, 1 point of elemental energy will be restored to her for every 2,000 points of life contract cleared. At most, 5 points of elemental energy can be restored to Shigwen herself in this way.
Shijili: wild nature
Every once in a while, the healing water ball will drop a flowing blade at the hit location, causing wild water element damage based on Shigwen's upper limit of health.
super saturated mind injection
Take out the syringe specially made by Merlo Petersburg, and impact the area ahead with full of heart and medicine. Based on Shigwen's upper limit of health, it will continue to cause water element area damage.
In addition, when cast, Xigwen will absorb up to 2 drops of source water within a certain range nearby.
Inherent talent and appropriate rest
When casting bouncing water therapy, Shigwen will apply a "semi-forced rest" effect to herself that lasts for 18 seconds: During the duration, Shigwen will receive an 8% water element damage bonus and a 10-layer resting count, except for Shigwen nearby When the elemental combat skills of the background characters in the team cause damage, 1 layer of resting counter will be consumed to increase the damage value caused by the elemental combat skills: for every 1,000 points of the upper limit of Sigwen's health beyond 30,000, The damage will be increased by 80 points. In this way, the damage caused by this elemental combat skill will be increased by 2800 points at most.
Innate talent and meticulous diagnosis and treatment
When Shigwen performs treatment, the amount of treatment will be increased based on the sum of the current Life Pacts of all characters in the team: every 1,000 points of Life Pact will increase the healing amount by 3%, up to a maximum of 30% of the healing amount. .
Inherent Talent·Acute Dose
When underwater, when the health of your character on the field drops below 50%, it will continue to recover health within 2.5 seconds. The total recovery amount is equivalent to 50% of its upper limit of health, and it will be restored in 10 seconds. All elemental and physical resistances of this character are reduced by 10% for a period of time. This effect can trigger up to once every 20 seconds.