Before the Soul Knight summons the spirit guard to open up the land, all the strength will be added. Whether it is a point of strength or a point of intelligence, the benefits of the mixed attack power are the same. No martial spirit is needed, ordinary summons are enough. Normal advancement, in Silent Valley Brush out 3 pieces of equipment with commanding power.
1. Strengthen everything .
2. Reason: The attack power of the summoned object is based on the mixed attack power (which is the sum of attack power + magic power).
3. In other words, whether it is a point of strength (added attack power and blood volume) or a point of intelligence (added magic power and energy), the benefits of mixed attack power are the same.
4. Since the Spirit Summoning Guard requires level 1 spirit body overload, the upper energy limit will be directly occupied by the excess summons. Even if the skill is not blue enough, the blood will be directly deducted.
5. Therefore, energy-related entries (energy limit/energy recovery) are useless to the Spirit-Calling Guard.
6. Based on this, a power that can provide attack power and health is obviously more suitable for the spirit summoning guard (increasing health can also ensure one's own survivability and prevent sudden death).
As shown in the picture below, just copy it directly.
The benefits of level 4 spirit gathering are not as good as level 2 invincibility.
Reasons for not using martial arts: Don’t rush to use them during the land reclamation period, ordinary summons are enough.
1. One week
Advance normally and spawn 3 pieces of equipment with commanding power in Silent Valley. Just choose any weapon with a strong charge (such as Medusa's bow, undead spear, or any other mess).
Because there is no way to summon the bond during this period, the output of the main body still accounts for a large proportion, and a powerful weapon is needed to increase the output.
2. Second week
If the card mandala is spent, level up, or go back to the first round to get all the command equipment and come back. As long as the level is enough, 3 command points are in place.
And the weapons are of acceptable strength, so they shouldn’t be stuck for too long (I was stuck for less than half an hour while clearing the wasteland).
The mandala flower in the open beta is much harder to defeat than the closed beta. Even if you spend some resurrection coins, you still have to chew it (because the resurrection coins will not be used in the future).
Starting from the second week, we have to start preparing the bond entries for the armor. After finishing the mandala flower, you will go to Silent Valley. In the second round, you can brush a wave of equipment in Silent Valley (because the equipment of two entries will drop from the second round).
The goal at this stage is to gather 3 command power + 3 bond summons (it may be a bit difficult to farm, but you will get it if you play slowly).
Assume that during the second week of the game, both accessories have only 1 bond entry, and the armor has 2 bond entries, then there are 1+1+2+2+2=8 entries that can be allocated to armor + accessories.
As long as you get 3 commanding powers and 3 bond summons from these 8 slots, it doesn't matter how you get them.
Note that the weapon slot of the Spirit-Calling Guard cannot carry command or bond summons.
The equipment that must bring commanding power (Magician Robe Series) can be purchased in Silent Valley, and the equipment that must bring Bond Summoning (Space Armor Series) can be purchased in the Mechanical Continent of the Moon.
The specific combination depends on how well you farm equipment. If you can get 3+3 together, you can enter the next stage.
As soon as 3+3 is formed, you should feel that your output has been greatly improved (as long as the weapon entries are not stretched), and it is not difficult to level the second round.
3. Three weeks
If you are still stuck on the mandala flower after spawning 3+3, either your level is too low and you need to level up, or the entry in the weapon slot is too bad and you can't bring it to the bond summon.
There are only two weapons for the Soul Calling Guard during the land reclamation period: the Snow Monk King's Diary or the Colossus City Gun.
The reason for making these two weapons is to add 3 layers of the Soul of the Snow Ape King or the Soul of the Colossus to the summoned object. These two bond entries have high AOE output capabilities, and can be used with repeated triggering of multiple summoned objects. Makes posting pictures very comfortable.
The output of the Diary of the Snow Monkey King will be higher, and the survivability of the Colossus City Gun is better. It is recommended to make the Diary of the Snow Monkey King first.
Be sure to make equipment after level 50, otherwise the weapon will need to spend an extra grinding stone to reach the full level, which is a pure waste of resources.
After making the weapon, don't rush to strengthen it. First, upgrade it at Tiejiang's place. Upgrading to M level can unlock the third bond entry of the weapon.
The third bond entry is very important for the Spirit-Calling Guard. The best solution is Gathering Storm, and the next ones are not very good.
If you are taller among the dwarfs, you can choose cores with various attributes (dark core, light core, etc.), or double nova, gravity nova, which enhance range damage.
As long as it's not a defensive bond or a projectile bond, it's fine, because these two types of bonds are useless to summons.
Since both weapons rely on range damage, they require the same third bond entry, so they are discussed together here.
After making the weapon, replace it and you will find that your output directly increases a lot.
If you have enough energy, you can knock on a corresponding necklace (Snow Ape King Necklace/Colossus Statue Necklace) to trigger the corresponding attribute core for the main body, but everything must be based on the premise of not destroying the 3 Commander Power + 3 Bond Summons.
At this point, you should be able to push through all the dungeons in the third game. After that, you can improve your armor, replace outdated equipment, and use better equipment to get 3 command power + 3 bond summons.
4. Appendix: Explanation on bond summoning
For example, the entry of the weapon is Flame Core + Dark Core, and the body wears a set of bond summoning equipment.
Bond Summon 2 = The summoned object gains the effects of Flame Core 2 + Dark Core 2.
Bond Summoning 3 = The summoned object gains the effects of Flame Core 3 + Dark Core 3.
This effect is independent of the main body.
Even if the main body only has the flame core 1 of the weapon (the bond is not triggered), it will not affect the summoned creature to obtain flame core 3.