Melee combat system: Use sword as a weapon, corresponding to blue hand cards. It is divided into melee siege type, melee agility type, melee violent type, melee physical defense type, melee magic defense type, and melee assault type. This type of profession is usually the MT who stands at the front of the team. Of course, there are also violent warriors with very high physical damage. Their common characteristic is their naturally high blood volume.
Long-range projection system: Use bow as a weapon, corresponding to orange hand cards. It is divided into long-range gas gathering type, long-range sniper type, long-range power type, long-range first-hand type, and long-range guerrilla type. They are archers hiding behind the team. Most of the card characters in this profession have excellent initiative skills (they can attack before the round starts), which can help you end the battle quickly and win!
Magic and Arcane Department: Use a staff as a weapon, corresponding to red hand cards. It is divided into arcane skill type, arcane field control type, arcane energy shaping type, and arcane support type. Powerful magic damage can attack multiple people at the same time, and skills often come with various dot effects, causing enemies to continuously lose blood.
Divine healing system: Use books as weapons, corresponding to green hand cards. It is divided into divine punishment type, divine guarding type, divine blessing type, and divine healing type. Although there are some disciplinary types in the divine arts professions, healing is often their instinct. A higher recovery effect may allow the team to fight for a long time, while other types of divine spells often include dizziness, foot binding, chills, etc. in their skills. The control effect makes it impossible for places to move freely.