Socketio must be used in node; socketio is a library of nodejs. It uses nodejs functions to encapsulate some functions and relies on some nodejs APIs, so it can only be used in nodejs. Socketio is also established between the client and the server. Two-way communication data exchange technology, using EngineIO at the bottom layer.
The operating environment of this article: Windows 10 system, nodejs version 16, Dell G3 computer.
Socketio is a library of nodejs. It is equivalent to others using nodejs functions to encapsulate some functions for you to use. It depends on some nodejs APIs, so it can only be used under nodejs.
SocketIO is a two-way communication data exchange technology established between the client and the server, using EngineIO at the bottom. The client of SocketIO uses Engine.IO-Client, and the server uses Engine.IO.
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How SocketIO works
When a browser attempts to establish SocketIO, SocketIO first uses xhr-polling to create a long poll. Once the long polling is established, it will be upgraded to a WebSocket connection.
The bottom layer of SocketIO is implemented using the EngineIO library, which encapsulates its own Socket protocol (temporarily called EIO Socket) using WebSocket and XMLHttprequest. A complete EIO Socket includes multiple XHR and WebSocket connections.
client
EIO Sockets pass an XHR (XMLHttprequest) handshake. The front end sends an XHR to tell the server that I want to start XHR long polling. The data returned by the backend includes an open flag (represented by the number 0), as well as sid and upgrades fields, ping interval, and ping timeout.
0{"sid": "8b7ab1ae-fbcf-4d23-8192-3c14a2a90721", "upgrades": ["websocket"], "pingInterval": 10000, "pingTimeout": 60000}sid is the session ID of this EIO Socket. Because one EIO Socket contains multiple requests, and the backend will connect to multiple EIO Sockets at the same time, the sid is equivalent to the SESSION ID.
Another field upgrades, normally ['websocket'], indicates that the connection method can be upgraded from long polling to WebSocket.
The front end starts XHR long polling when sending the first XHR. If there is a need to send and receive data at this time, it is implemented through long polling. The so-called long polling means that the front end sends a request, and the server waits until there is data to be returned before responding. The front end immediately sends the next request after receiving the response. This enables two-way communication.
After the front end receives the handshake upgrades, EIO will detect whether the browser supports WebSocket. If it does, it will initiate a WebSocket connection, and then send a piece of data with the content of probe and type of ping to the server through this WebSocket. If the server returns data with the content of probe and type of pong at this time, the front end will stop the HTTP long polling established previously, and will only use the WebSocket channel to send and receive data.
During the EIO Socket life cycle, it will ping-pong once every once in a while to test whether the network is normal.
This is the structure of the WebSocket frame, green is sending and white is receiving. The previous number is the data packet type, 2 is ping, 3 is pong, 42 is message
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