Level 157 of the game "Fire at Zombies" is relatively difficult on the foggy reefs in the sea. Pioneer officers must strengthen their control, which is nothing more than freezing and electric paralysis. Of course, the damage assistance of armored vehicle stun and thermobaric bombs is also indispensable. Below is the editor’s guide to clearing the mist reef in level 157 of “Fire at the Zombies”. Friends who are interested should take a look.
"Fire at Zombies" guide to clearing level 157 of the mist reef in the sea
At the beginning of the game, the armored vehicle and the fuel bombs were released very early as expected. I thought it was perfect. Then I brushed the transition electron and the control was very good and got stuck. Everything seemed to go smoothly. I successfully locked the giant zombie and my skills were very good. It's awesome. If you lose, you'll lose because you don't get good cards with guns and bullets. The flame BOSS can't be beaten at all, and only 14 tubes of blood are knocked out. Even if the guns are up, you can only hope to knock out 40 tubes of blood, and there are still 20 tubes of blood left. If the damage is not completed, the skill combination should be changed.
If you don't bet on fuel bombs at the beginning, you will definitely not be able to fight. Even if there is a percentage of armored vehicles burning blood, it will not have a good combat effect on this battle. You must use fuel bombs to fight. Except for armored vehicles and fuel bombs, Electric skills are a must, and you can also consider using guided lasers to increase damage or Cyclone Cannon's traction damage.
Without a core, gambling on skills is still stressful. The main ones are armored vehicles and fuel bombs. Secondly, if you can brush their number +1, you will be Tianhu. Although you can play without it, the BOSS after more than 150 floors will burn out very quickly. , it depends on whether your gem attributes are enough to improve it, bring more damage-free and blood recovery, and then it is the percentage of skills.
There is also a very important point. Pioneer officers must not ignore the awesomeness of the Chrono Legionnaires. They kill instantly after 3 seconds of hitting, which can open up the situation and obtain at least 5 skills. Otherwise, you will not get a single skill point in the early stage. Its one skill can instantly kill two rounds of mobs, and it can definitely be carried to the fifth wave with no problem.
I just don’t understand that some Krypton Gold Pioneer Officers often say that it is very difficult to level up before the BOSS comes out, but they can start activities without blinking an eye. It is better to use it to raise the "little sister" of the overtime legionnaire. Don't think that the output of firearms can be compared to the "little sister" of the overtime legionnaire. Although the output frequency of firearms is high, the strange firearms in the later period will continuously hit It takes dozens of hits to kill one or two monsters. As long as the Chrono Legion soldiers are trained, one release of it can kill one or two monsters instantly!
Summary: Recommended skills for level 157: fuel bombs, armored vehicles, jump electrons, guided lasers or whirlwind cannons. Control skills must be the main improvement and enhancement targets. In terms of gems, bring more immunity. Upgrade health recovery skills to 100%. Focus on the Chrono Legion. Cultivate it, everything in this game is worth cultivating!