"Street Basketball 2" adds a brand-new stadium DIY gameplay. It not only includes familiar world-famous courts, but every corner of the court can be customized and edited. There are also rich street elements, stadium accessories, graffiti patterns, etc., which you can mix and create freely to show off your freestyle!
The second rebound is the most powerful of all rebounds, so how about the second rebound in street basketball?
Familiarize yourself with your board height:
This is the most important point. How do you get familiar with it? Simple, for mid-height boards to lower boards, you just need to see the backboard fly to the highest point and just start to fall, and then grab it. Of course, for high boards, you have to drop a certain distance before you can grab it. The situation will change after the level increases, mainly because you can grab it in advance. It is not convenient for me to explain this one by one. You should try to jump as early as possible at the beginning. Even if you jump too early and fail to grab it, it doesn't matter. If you jump repeatedly many times, If you don't grab it early, you will know how high you can grab it.
Positioning and ball distribution:
The function of the blocking position is mainly to limit the opponent's rebound range, and the function of the ball distribution is mainly to break the opponent's restriction on the rebound range. Therefore, as long as there is a blocking position, then distribution is necessary.
The card position limits the board grabbing range:
Under normal circumstances, as long as you stick to the opponent's back and the opponent uses the blocking position, you can directly press D without blocking and get the rebound immediately. Of course, if the ball flies out of the opponent's blocking area, then you will You can grab it, but your opponent would have already grabbed it.
Score:
It seems that dividing the ball is a little faster than grabbing it directly, but it is a problem that the ball is easy to lose, so it is better to not use it or not. Under normal circumstances, as long as the opponent is blocked and you are a novice, you cannot judge In the direction of the rebound, then don't think about it. You can score the ball, otherwise you have no chance of getting the rebound. Of course, this is except for situations where your opponent is better than you.
Anti-board:
Many players feel envious when they see others rebounding, thinking that they are the most powerful rebounders. In fact, this is wrong. There is no difference between the speed of rebounding and ordinary rebounding. The rebounding action just looks a little exaggerated and out of control. By turning back the board, you can avoid losing the advantageous position of grabbing the board (the method of not losing the position is introduced below).
How to use anti-plate:
1. Must be in card position.
2. When the backboard is directly above your character's head or has flown behind you, press D and release W at the same time. Do not press the direction, so that it will be 100% rebound.
However, this method is not absolute, and sometimes it may not be possible to reverse the board in this way. In short, the anti-board is actually a problem of the position of the blocking position. You can know where the blocking position can be reversed by exploring by yourself. It is very simple.
Use the reverse board without losing the advantageous position of grabbing the board:
When you use the reverse board, since your character is flying backwards, you are generally not very far from directly under the basket after landing. Don't be busy passing the ball after you land. Take the ball and walk to the basket quickly. Just pass the ball directly below, and that's OK. But be careful not to bump into the opponent's defensive posture when walking, otherwise you will lose the ball, just be careful.
Punching plate:
Let's put it this way, due to the enhanced card position function of this version, punching the board is no longer practical, so you should stop thinking about it.
Ultimate rebound:
Second board:
The second rebound is the most powerful of all rebounds.
Everyone should know the second board method, but I’ll explain it anyway:
1. When the basketball just touches the basket, press D or A to release part of the rebound instantly or grab it, without leaving the opponent a chance to react.
2. Some rebounds cannot be grabbed in seconds, but can only be scored in seconds. These are mainly mid-height boards.
3. Some rebounds cannot be scored within seconds. You have to fly a little bit outward after the ball touches the basket before you can score or grab it. These are mainly mid-height boards.
This is also the board that is most likely to be considered cheating by boring rookies. There seem to be fewer people like this now. In the past, most people didn't know about this board. Many people said that this was the case. It's because the other party is cheating``````