I believe that players who have played JueZuZero games all know that operations are very important in the game. Good operations can greatly improve your combat effectiveness. However, some players have encountered problems with the JuZZero official server when performing some complex operations. Does it interoperate with server B? The editor of Source Code Network will teach you how to solve this problem.
Are the Zero Official Server and Server B interoperable?
Answer: The data is interconnected.
Exchange introduction
1. Currently, the account types that can be used to log in to "Zero Zero" include MiHoYo Pass, TapTap account, and bilibili account. All the above types of accounts can log in to the unified server "New Ailidu".
2. [Friend Integration System]
Friend request forwarding: Implement cross-server forwarding of friend requests and friend verification to ensure that players can send friend requests to players on other servers.
Friends list synchronization: When players log in, their friend lists are synchronized to ensure that their friend status and information are up to date.
Live Chat System: Build a real-time chat system to allow players to chat and interact across servers.
3. [Cross-server interaction]
Unified communication protocol: Develop a unified cross-server communication protocol to ensure consistent data exchange between different servers.
Message queue: Use message queue systems (such as Kafka, RabbitMO, etc.) to achieve real-time communication and data transfer between servers.
Negative Strong Balance: Ensure the efficiency and stability of cross-stock communication through negative self-balance technology.
4. [Data synchronization]
Unified data storage: In the back-end database, store all players’ coupons in the same database, or establish a cross-database synchronization mechanism.
Real-time data update: Ensure that players’ data (such as friend lists, social interactions) on different servers can be synchronized in real time.