The story continues the Allied ending of "Red Alert 2": the Soviet Union was defeated, leader Romanov was captured, but his adviser Yuri was missing. It turns out that during the war between the United States and the Soviet Union, Yuri secretly deployed his mind control technology around the world in an attempt to control the entire world.
Yuri used the opportunity of the White House briefing to insert an image to tell US President Dugan, claiming that he had established a global network of mind controllers and planned to control the entire planet with his mind. One of the mind controllers is deployed at Alcatraz in San Francisco and is about to be activated.
President Dugan immediately ordered an air strike against the Psychic Controller, but all AV-8B attack planes were shot down. Although one of them crashed into the nuclear reactor on Alcatraz Island, causing the equipment to lack power and unable to start, Yuri activated the Psychic Controller elsewhere. Psychic controller, as a result, most people on the earth were quickly and completely controlled by Yuri...
Soviet Army plot:
Task one:
In this level, Yuri's new recruits will continue to come ashore and compete with us for the power plant, so we have to send engineers to repair the warehouse at the top of the map and send mobilization troops to garrison it, so that we can block many enemies rushing to the beach. After returning to the age of dinosaurs, immediately send a transport ship to the island in the upper left corner of the map to find a Tyrannosaurus Rex to join our team. When returning to the new timeline, Tyrannosaurus Rex will become the strongest support.
Task two:
First, use the V3 missile vehicle to detonate the oil barrels in three German bases to ensure that all the tank killers inside are destroyed. Then abandon the slow-moving V3, gather the army and move to the top of the map. When it reaches the end, move to the left, bypass the US military base and attack the Einstein Laboratory directly. The task can be completed quickly, otherwise the longer the time drags on, the US military's The more fortifications will be built.
Task three:
At the beginning of the game, put Boris into an anti-aircraft personnel carrier, quickly pass the bridge on the left side of the base (it will be blown up if you move slowly), then move along the left side of the map, and when you are close to the destination, use Boris to call the MiG to send your mind. Blow up the beacon so that the entire US military can be brought under your command without any effort.
After the U.S. military surrendered, the countdown to the psychic storm began. The U.S. and Soviet forces focused their attacks on Yuri's power plant. Once they ran out of power, the countdown would stop, and subsequent attacks would be easy.
Task four:
Since the Soviet army does not have ultra-long-range vehicles like the Prism Tank, it will be a headache to face a large number of Yuri clone troops. Try not to produce big weapons like Apocalypse in this level. The offensive troops are mainly conscripts and mine carts. The biggest advantage of mine carts is that they have thick skin and are immune to mind control. The damage value of small machine guns is not high, but it is enough to deal with infantry.
In addition, Yuri's new recruits like to occupy buildings as bunkers, so several V3 missile vehicles must be produced to accompany the army to knock down the buildings near Yuri's base. Don't pursue annihilating all the enemies, just get the leader Romanov to the airport safely as soon as possible.
Task five:
The land battle in this level is very time-consuming. The only fun is that you can use a large group of engineers to commit suicide to control Yuri's giant stone bunker. If you want to attack quickly, build a shipyard, produce a fleet of submarines, go directly to the center of Yuri's base, and destroy his Thunder submarine base. Once it succeeds, Yuri's army will sell all the buildings and send all its troops to the Soviet base. At this time, we only need to prepare defensive fortifications and wait and see.
Task six:
There is no mineral collection in this level. You can only rely on the existing funds on hand and the money toolbox obtained when you destroy Yuri's sub-base. The offensive force is dominated by a large number of astronauts and a group of Apocalypse tanks. For the Apocalypse tank, the only threat is the mind control vehicle and the mind control tower. At this time, it can be left to the astronauts to deal with, or the Apocalypse firepower can be gathered to quickly destroy the mind control vehicle.
For astronauts, the biggest threat is naturally the Gatling gun. Fighting with human sea tactics is a dead end, and can only be solved by the Apocalypse tank. As long as you use the two arms flexibly, it is not difficult to pass the level.
Task seven:
The last level of the Soviet army is definitely tough. In addition to his own direct troops, Yuri also has the assistance of the puppet legions of the United States and the Soviet Union. Each attack is full of tricks, leaving you overwhelmed. After simply building defenses, send small troops and engineers to the secret laboratory on the right side of the map. After capturing it, you can gain the ability to build a giant cannon. In addition, there are Yuri Army's recycling factories on the left and right sides. If you destroy them, you can get considerable funds.
Bunkers and huge cannons can defend against the army, and anti-aircraft vehicles can attack Kirov airships. After the defense work is completed, armed helicopters can be mass-produced. One and a half to two teams (18 to 24 vehicles) can attack Yuri's fortress. When you fly to the back of the fortress, part of the middle will be knocked out, and the rest will be immediately set up to become a "siege tank", concentrating firepower to attack the fortress. As soon as it falls down, you're done!
Yuri's coalition's random attack method (the number of each unit is greater than or equal to 2):
1. Magnetic storm tank + self-destruct truck
2. Apocalypse Tank + V3 Rocket Car + Air Defense Troop Carrier
3. Kirov airship
4. Air defense personnel carrier carrying radiation engineers
5. Armed helicopter
6. Radar station fighter
7. Various infantry combinations of Yuri’s coalition forces
8. Spider
9. Apocalypse Tank
10. Grizzly Tank + Prism Tank + Multifunctional Infantry Vehicle
11. Rhino tank + magnetic storm tank + anti-aircraft personnel carrier
2. Rocket Soldier
13. Transport helicopter carrying SEALs
US military plot:
Task one:
If you want to speed through, first sell all the cannons, refineries, and even radars to minimize power consumption, so that you only need to capture one power plant to return to the past.
Task two:
Occupy the nearby building as a bunker as soon as possible. After the fortifications are completed, sweep Yuri's recycling factory. After collecting the three heroes, stuff them into the battle fortress, turn them into a super tank, and then lead a team of light tanks. A big sweep can be carried out.
Task three:
Our lightning storm has a shorter countdown than Yuri's nuclear bomb, so we give priority to blowing up the power plant occupied by Yuri in the upper left corner of the map. Then use the tanks you have on hand to attack the Yuri Power Plant above the base. After occupying it with engineers (those who are confident in their hand speed can destroy it directly), the nuclear bomb will stop counting down due to insufficient power.
At the same time, Yuri will launch an attack on the power plants we occupy. In order to avoid excessive dispersion of troops, tanks can be used to destroy all the power plants we occupy (except the ones on the right side of the base) to reduce our defensive pressure. At the same time, Yuri can no longer reactivate the nuclear bomb by occupying the power plant.
Since the countdown of the lightning storm is also stopped due to lack of power, after completing the defenses, I should use engineers to occupy the power plant at the bottom right of the map as soon as possible. This will give me the advantage. Remember to occupy the machine shop on the right side of the base to automatically restore health to the tank. In addition, occupying the watchtower in front of the base can open up the entire map.
Task four:
Due to the shortage of resources, Tanya was asked to take the engineer by helicopter to the oil well area on the right side of the map after the game started, and Tanya was asked to clear out the defenders alone. As long as the engineer occupied an oil well, we could build defenses here. Don't destroy the Psychic Storm device before rescuing Einstein, so we can use it after rescuing people.
Task five:
This level is very simple, just gather a team of Prism Tanks and you can push it. The only trouble is that Yuri's new recruits like to occupy buildings to make bunkers, and blowing them up one by one is very time-consuming.
Task six:
The main difficulty is Yuri's mind-controlled car and flying saucer. The former relies on the light prism tower, and the latter relies on the Aegis ship (anti-air, movable and cannot be controlled by the mind). In order to increase defensive funds, the three oil wells on the right side of the map must be occupied as soon as possible. As long as the defensive tasks are completed, the subsequent offensive phase will be much easier.
Task seven:
Do not build a radar before the Soviet defenses are completed, because when the US military is teleported over, Yuri's super weapon will also start counting down. In addition, as long as we do not build a navy, Yuri's Thunder submarine will not take the initiative to attack. Therefore, after we produced a transport ship, we sold the shipyard. The purpose was to transport engineers to the island on the upper right side of the map to occupy the oil wells, and at the same time build a mining plant, which could increase a lot of funds.
After the U.S. military arrives, it needs to produce a large number of rocket troops, which can shuttle back and forth between the U.S. and Soviet bases to defend against Yuri's flying saucers. At the same time, the Soviet nuclear power plant and the US military's hyperspace teleporter must be quickly established. If everything goes well, a small group of light tanks can be teleported to Yuri's base before the psychic storm is launched, destroying their super weapons in one fell swoop.
Now that Yuri's army has no super weapons, we can fight steadily. In terms of defense, in addition to the light prism tower, giant cannons must be built, because the magnetic tank has a farther range than the light prism tower. In addition, Yuri's mind control vehicle has a lot of health, so it takes at least fifteen Prism tanks to launch an attack, otherwise it will be easy to destroy them all due to "cannibalism".
The American and Soviet troops successfully defeated Yuri, and the two parallel universes began to merge. Time returns to the White House briefing, and the scene changes from the original Yuri to the resurrected General Kaveri, but Tanya, who is preparing to attend the celebration banquet, encounters an unexpected "opponent"...