"I Want to Be the Leader" is an idle martial arts development game. In the game, players play the role of a sect leader to manage their own sect, build the sect's facilities, recruit disciples, arrange for disciples to practice, and recruit powerful people from all over the world. The monks and so on. Today I bring you the advanced practical skills of "I want to be the leader". If you don't know, let's take a look!
I want to be the leader with advanced practical skills
1. Equipment
The first thing I want to talk about is "one-click outfit change". This function is indeed very convenient. It automatically selects high-rated equipment for disciples to wear. Equipment before level 110 can be recommended because early equipment updates are fast. However, it is not practical in the later stage, because this function only looks at the equipment score and cannot break down the various entry attributes that the equipment comes with. It is recommended that you try to manually wear equipment after level 110, especially the main C equipment. When changing equipment, you can long press the selected equipment to observe the attributes of the replaced equipment. Be careful to select automatic inheritance (Figure 1).
Figure 1: Change equipment to view equipment attribute comparison
Here are the recommended equipment for the main C belt: ① High basic value, because the basic value affects the refining bonus (as shown in Figure 2);
Figure 2: Same refining 13 different basic attributes, different refining bonuses
②The entries include: damage bonus %, attack %; attack, vitality, critical hit, hit value; the leader of Huang Rong and Shangguan Jibai also needs to choose acceleration entries for them.
The mission of the pendant is to stand firm and add BUFF to the main C or debuff the opponent, so the equipment is preferred: health, defense, toughness, damage reduction, and pendant disciples with status-reducing external skills (such as Silver Bell, Hansha, etc.) You also need to choose equipment that hits the entry, otherwise it will be embarrassing if you fail to hit the enemy. The dodge attribute is not recommended to be stacked when the hit rate is generally very high. Regarding the internal strength attribute, because the specific value of internal strength damage reduction is not yet clear, we will not discuss it for now.
2. Martial arts coefficient
It is definitely the first choice for actual combat at T0 level. Its actual combat bonuses not only increase damage but also reduce damage, and they are all % bonuses (Picture 3)
Figure 3: Actual combat bonus of martial arts coefficient
Ways to increase the martial arts coefficient: learn new martial arts, break through external martial arts (note that breakthroughs in internal martial arts and light martial arts only increase the number of people attributes, not the martial arts coefficient), and learn the essence, etc. Among them, the one that can widen the gap most is to break through the external martial arts, which requires a lot of external training. You can choose 4 disciples with high levels (the level affects the storage value of training experience) and high daily practice efficiency to practice, and then do the scattered exercises. The training talisman obtained is given to Master C to use for martial arts breakthroughs.
3. Lecture Hall
Many people are discussing whether to build this building. I suggest that it must be built. Because the attribute of martial arts is a bonus for all disciples. Teaching martial arts is divided into three parts (breaking the situation, guarding, and returning to the sky), which can be simply understood as three skill trees. The more you learn about martial arts, the more bonuses you get in the later stages, and the ultimate skill is even more bug-level (Figure 4).
Figure 4-1: Introduction to martial arts
Figure 4-2: Partial bonus of martial arts
Figure 4-3: Leanwu’s ultimate skill
The only disadvantage of martial arts is that it consumes a lot of silver coins while consuming experience. In this era when everyone is short of silver coins, everyone can reasonably arrange martial arts upgrades according to their own circumstances.