"The Evolution of Cute Dragons" made textual creations during the design process, and appropriately gave some plot-like things to enhance and make up for the sense of content in the experience.
In a mysterious world hidden among the clouds, the Dragon World Valley was once very prosperous. Afterwards, zombie monsters swept through the valley. The only hope of healing the land is to use your magic to match things - dragon eggs, trees, treasure, stars, magical flowers, and even mythical creatures.
In "Dragon Evolution", players can explore dragon legends, magic, quests, and interesting and mysterious secret places, where you can combine various things through matching and merging to get better and better things. Match eggs to hatch useful dragons, then evolve them into even more powerful dragons! Solve challenging puzzle levels: match Gaia statues to win, then take the rewards back to your base camp to collect and grow. Through matching, you can make your base camp more and more perfect and breed dragons.
"Dragon Evolution" has a relatively clear theme, but it is true that the game will be relatively easy to lack design, mainly because the theme of the game is not uncommon, and it is based on the element design of some animals. In this case, due to The work itself is a game with very little plot, so it presents a strong sense of restriction, making it impossible for the game to enhance the irreplaceability and characteristics of the theme through its own creation, and also makes the theme that this game is proud of become It has a very weak sense of presence, which is a pity.
In terms of style, "Dragon Evolution" does not actually create a too cute feeling. The content it pursues is more retro. Although such creation can give the game more good value, it is undeniable that The experience of the essence of the work is still more likely to be affected by these characteristics, and thus becomes quite satisfactory. For example, while pursuing a retro style, the UI of the game presents a relatively chaotic feeling. Obviously, in many cases, it can be designed to be more subtle. , or simpler, but the game still creates a particularly crowded feeling through its own visuals.
Although "Dragon Evolution" has made textual creations during the design process, and appropriately given some plot-like things to enhance and make up for the sense of content in the experience, this is not the advantage of the game, except for its theme setting. In itself, there is not much core, and the interpretation of the theme itself is not very good. Therefore, in the early days, its text played more of a guiding role, creating a tutorial feel in the plot. It is precisely because of this design that the subsequent text of the work is separated from the previous performance, which is easy to influence experience.
The gameplay design of "Dragon Evolution" is also based on the most classic synthesis system. Under such circumstances, it will basically not create any innovative state. In addition to setting up a level system that limits a single synthesis content, there are no other aspects. There are too many obvious changes, causing the game to lose its innovativeness. Without innovation, the lack of quality of the work will be infinitely magnified. Therefore, in the future, more attention should be paid to the content supplement and mechanism creation of the game. What is more important for the current situation of the game is to avoid the current single and featureless problem.
At present, except for the core level design, other aspects of creation can be said to be relatively blank, especially in terms of content, which is more prone to such problems. Although there are systems similar to raising and pets outside of the gameplay, the mechanisms are relatively simple and the game style is quite satisfactory. Therefore, these pets have always had a weak sense of presence for players, and they do not change or supplement the deficiencies in the gameplay. So even if it has a pet system, it won't improve the experience.
Although "Dragon Evolution" currently has advertisements, in fact, in many cases, its advertising presence is not very strong. Subsequent control of resources will also provide some content. In such cases, the existence of advertisements will be highlighted. This creates a sense of bartering with players, which can achieve a win-win situation. Because of this, even if the game incorporates an advertising system, it will not affect the player's gaming experience too much.
In general, I can only say that the characteristics of the game "Cute Dragon Evolution" are okay, especially this synthetic and easy gameplay, combined with the feeling of growing a cute dragon, can greatly enhance the player's gaming experience. However, there is not much obvious irreplaceability in the theme setting and characteristic performance of the work, which always gives players a feeling of weak characteristics, and these are shortcomings that easily affect the characteristics, so whether it is the improvement of the gameplay mechanism , or ornamental quality, are both more important to the work. I hope it can be optimized more in the future.