How to awaken in the mobile game "War of the Three Kingdoms"? Players can obtain various generals in the game, and the generals can be awakened. After awakening, they can get a good improvement in strength. Some players still don't know how to awaken. Here is how to awaken in the mobile game "War of the Three Kingdoms" .
How to awaken in the Three Kingdoms mobile game
1. General level
Every time a military commander reaches a certain level, he needs to advance. The experience of a military commander can be obtained by using military general books of various qualities. Military general books can be purchased at the Yuanbao Mall.
2. The general’s awakening
It is used to break through the bottleneck encountered in the awakening of generals. After the breakthrough, the attributes of generals can be greatly improved.
However, not all generals can be awakened. Only orange (SSR) and above quality generals can be awakened. After reaching the level, you can awaken.
After awakening, talent points will also be generated, which can be used to increase the damage of the generals themselves. Talent points are shared. The highest awakening level is 5th level and 9th level.
Awakening attribute classification
Attack type:
general awakening
Various attribute bonuses (in fact, it is also a good choice when you encounter the awakening of your own main attribute)
Bonus attack damage to infantry, archers, cavalry, demon soldiers, special soldiers, and beasts. (Obviously everyone will not choose this type.)
General attack damage bonus % (I tested up to 45%, there may be higher, the main force is very suitable for attacking minions)
Air attack damage bonus % (air combo damage is weak)
Running attack damage bonus % (running attack damage is weak)
Dark attribute (light attribute in the case of Guangwu)
Attack damage bonus %, general weapons ice,
Fire and electricity attribute attack damage bonus % (unless the bonus exceeds 50%, the effect is average)
Damage bonus to enemies with abnormal status % (effective for minions, BOSS should be immune)
Adds % armor damage to the enemy (seems to have a normal effect)
Increase damage to enemies by % (big and small bosses take all, but awakening is limited.)
Attack hits have a % chance of causing dizziness/poisoning. Killing an enemy will increase the amount of energy by
% gas volume increase bonus when being attacked (I have seen 100%. The awakening I used is 67%. Can anyone explain the difference between the energy volume bonus and how many points to increase the energy volume?)
The ultimate awakening
Critical hit damage bonus % (Huang Yun and Diao Chan must be awakened, and it is measured to be up to 60%)
Critical hit rate increased by % (I have seen 10%, which is equivalent to 100 luck or agility attributes. It has been measured to be up to 15%, combined with the critical hit damage bonus and this awakening, NB)
There is a % chance that the attack will ignore the defense (according to the test, the maximum is 30%. This is said to be the ultimate awakening, but I don’t know if it is effective on the BOSS, and I don’t know if it is a single attack combo. Is it also accompanied by an armor-breaking effect?)
The super-kill damage is increased by % (this is definitely the best if you brush it, the bonus of more than 30% is the best, one of the best awakenings)
Super sure kill % chance to destroy the enemy's hegemony (if the chance is high, it's good to beat Hua Xiong and Lu Bu)
Mysterious damage increased by % (according to measurement, up to 30%, one of the best awakenings)
The above are mostly seen in weapons.
Auxiliary classes:
Basically appears in armor
There is a % chance that the damage will be halved when attacked
The sealing time is reduced by X seconds
Final defense increased by %
Final physical strength increased by %
Final attack power increased by %
Freezing status invalidated
Invalidation of combustion state
Annihilation of chaos
Freeze time reduced by X seconds
Poisoning chance reduced by %
Burn time reduced by X seconds
The chance of poisoning is reduced by X seconds when the body is dominant.
The defense rate increases when the body is dominant (more than 20%)
% increase in blood replenishing props (if you see 40%, you can use it if you don’t have enough blood.)
The chance of obtaining props is increased by % (according to tests, if the chance is high, you can get multiple buns in one level, etc.)
Armor
Except for the ring, the rest are unified as follows:
x troop damage reduction percentage
x attribute damage reduction percentage
The following awakenings are only available with the ring:
Artifact time increase percentage
The proportion of recovery items is increased by a percentage. The attack power of throwing items is increased by a percentage. The money picked up is increased by a percentage. The final defense power is increased by a percentage. When the body is overlorded, the defense power is increased by a percentage. The damage taken is halved by a percentage. The attack power is halved by a percentage. The chance of triggering an overlord abnormality is reduced by a percentage. The abnormal time is reduced by x seconds. Single abnormal status invalidation weapon with ultimate enhancement option after awakening 25+ 1. 5% chance to ignore defense 2. Critical hit damage increased by 30% 3. Weapon damage increased by 50. Different generals choose on their own. (Maximum 20 for unawakened weapons, no attribute bonus)
After the armor is awakened to 25+, the damage of the 6 arms will be reduced by 10%. Choose 1 (after 20+, the attributes will be bonus to body, agility, and luck).