Homecoming Crisis is a unique placement and cultivation game designed with excellent fun and casual cultivation gameplay. It is an awesome immortal cultivation game that can unfold a trendy and fun adventure of cultivating immortals freely. It incorporates rich gameplay of cultivating immortals. The entertainment of alchemy and cultivation of immortals can be developed in depth here. , some friends still don’t know how to make elixirs. Next, I will share with you some strategies for making elixirs in crisis on the way home!
Operation Guide for Alchemy Refining in Crisis on the Way Home
Alchemy Tips:
1. Materials affect the types of elixirs (refer to the last four pictures for details)
2. The quantity of a single material affects the material proportion.
(For example, if there are 9 shells + 1 feather, the final type of elixir will have more than 90% probability of being affected by shells and 10% by feathers.)
And in fact, the proportion of blue materials may be greater than that of green materials. It should be related to the increased alchemy time of different materials. If you are interested, you can study it yourself.
3. The total number of all materials (alchemy time) affects the final number of elixirs. That is, the more materials, the more elixirs will be produced. Upgrading the medicine furnace will reduce the elixir refining time, but will not reduce shipments.
4. All combinations have a probability of returning blood elixirs and ashes, which will not be discussed in detail below.
Alchemy formula:
Main material + auxiliary material + filler
Because herbs and mushrooms do not affect shipments, they can be used as fillers to increase final shipments.
So for example, let's take the shell as an example. The shell will produce all rare elixirs, that is, four damage-increasing elixirs, and dodge critical hits and stun blood-sucking elixirs. So using 9 shells + 9 herbs + 9 mushrooms, we can 100% get the rare elixir mentioned above.
9 shells + 9 four-color sprites + 9 herbs and 9 mushrooms, then all the elixirs except the sect elixirs will be produced. If a few herbs from the medicinal garden are added, the final shipment volume will be increased.
As long as the proportion of main materials > the proportion of auxiliary materials is controlled, it will generally not be distorted.
Some tips:
Sect elixirs will only take effect if you switch to the corresponding sect.
The effects of elixirs with different names can be superimposed
Don’t use more than 4 kinds of ingredients in the medicine garden, otherwise it will be easy to fry.
There is no specific recipe for experience pills, it just depends on your face.